Alisa (Tekken 7): Difference between revisions

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({{Infobox fighter}} -> {{Infobox fighter (Tekken 7)}})
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{{Alisa}}
{{Alisa}}


{{Infobox fighter
{{Infobox fighter (Tekken 7)
|name=Alisa
|name=Alisa
|tech=
|stances={{Plainlist|
* DES ''(Destructive Form)'' – d+1+2
* SBT ''(Single Boot)'' – f+3+4
* DBT ''(Dual Boot)'' – DES f+3+4
* BKP ''(Backup)'' – db+1
* CLK ''(Clockwork)'' – ws+3}}
|launch={{Plainlist|
|launch={{Plainlist|
* i14 – f+3,2
* i14 – f+3,2
* i15 – b+4,4
* i15 – b+4,4
* i15 – u/f+4,4}}
* i15 – uf+4,4}}
|chLaunch={{Plainlist|
|chLaunch={{Plainlist|
* i13 – 4
* i13 – 4
* i18 – DES b+2}}
* i15 – b+4 (mid)
|splat=i12 – 2,4 ''(standing)''
* i18 – DES.b+2}}
|parry=i2 – b+1+3 or b+2+4 ''(high parry)''
|splat=i12 – 2,4 ''(standing high)''
|missingGenerics={{Plainlist|
|parry=b+1+3 or b+2+4 ''(high parry)''
* d+2 (only from crouch)
|missingGenerics={{Dotlist|
* d+4/d+3 (only from crouch))}}
* d+2
* d+4
* uf,n,4}}
|midCheck={{Plainlist|
|midCheck={{Plainlist|
* d/f+1 ''(standing)''
* df+1 ''(standing)''
* SBT 1
* SBT.1
* ws4 ''(crouching)''
* ws4 ''(crouching)''
* ws1,2 ''(crouching)''}}
* ws1,2 ''(crouching)''
* df+4 ''(standing)''}}
|hopkick=u/f+4,4
|hopkick=u/f+4,4
|snakeEdge={{Plainlist|
|snakeEdge={{Plainlist|
* d/b+4
* db+4
* d+3+4}}
* d+3+4}}
|lore=[[fandom:Alisa|Alisa Bosconovitch]]
|lore=[[fandom:Alisa|Alisa Bosconovitch]]
|activePlayers={{Plainlist|
|activePlayers={{Plainlist|
* CuddleCore}}
* CuddleCore
* S.H.O.W
* Chanel
* Captain Tyna}}
|discord=[https://discord.gg/TjJFdX8fDZ]
|discord=[https://discord.gg/TjJFdX8fDZ]
}}
}}
{{Archetype|Alisa}}


'''Alisa''' is a well-rounded character that is biased towards a more defensive playstyle in the neutral, contrasted by one of the most aggressive stances in the game that is a near never-ending vortex.
'''Alisa''' is a well-rounded character that is biased towards a more defensive playstyle in the neutral, contrasted by one of the most aggressive stances in the game that is a near never-ending vortex.
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She thrives lingering just outside range 1. To maximise her capability, strong defensive movement is required in the form of [[backdash cancel]]ing and  [[sidestep]]ping. Although not required, great amounts of pressure can be had if [[instant while running]] is learnt.
She thrives lingering just outside range 1. To maximise her capability, strong defensive movement is required in the form of [[backdash cancel]]ing and  [[sidestep]]ping. Although not required, great amounts of pressure can be had if [[instant while running]] is learnt.


A lot of of her punishers can transition to Destruction Form (DES), which lets her change the pace from defense to offense.
A lot of of her punishers can transition to Destructive Form (DES), which lets her change the pace from defense to offense.


== External links ==
== External links ==
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* Basics guide by Xiang [https://www.youtube.com/watch?v=629uw4_NNm0 Part 1], [https://www.youtube.com/watch?v=-aQNp9-oskU Part 2], [https://www.youtube.com/watch?v=d9xA_MLqFzQ Part 3]
* Basics guide by Xiang [https://www.youtube.com/watch?v=629uw4_NNm0 Part 1], [https://www.youtube.com/watch?v=-aQNp9-oskU Part 2], [https://www.youtube.com/watch?v=d9xA_MLqFzQ Part 3]


{{Navbox fighters}}
{{Navbox fighters (Tekken 7)}}

Latest revision as of 03:06, 4 February 2024

Alisa
Stances
  • DES (Destructive Form) – d+1+2
  • SBT (Single Boot) – f+3+4
  • DBT (Dual Boot) – DES f+3+4
  • BKP (Backup) – db+1
  • CLK (Clockwork) – ws+3
Fastest launch
  • i14 – f+3,2
  • i15 – b+4,4
  • i15 – uf+4,4
Fastest CH launch
  • i13 – 4
  • i15 – b+4 (mid)
  • i18 – DES.b+2
Fastest wall splat i12 – 2,4 (standing high)
Parry b+1+3 or b+2+4 (high parry)
Archetypal moves
Mid check
  • df+1 (standing)
  • SBT.1
  • ws4 (crouching)
  • ws1,2 (crouching)
  • df+4 (standing)
Hopkick u/f+4,4
Snake edge
  • db+4
  • d+3+4
Generic moves
Remapped (none)
Missing
  • d+2
  • d+4
  • uf,n,4
External links
Lore Alisa Bosconovitch
Discord [1]
Active players
  • CuddleCore
  • S.H.O.W
  • Chanel
  • Captain Tyna

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

Alisa is a well-rounded character that is biased towards a more defensive playstyle in the neutral, contrasted by one of the most aggressive stances in the game that is a near never-ending vortex.

She thrives lingering just outside range 1. To maximise her capability, strong defensive movement is required in the form of backdash canceling and sidestepping. Although not required, great amounts of pressure can be had if instant while running is learnt.

A lot of of her punishers can transition to Destructive Form (DES), which lets her change the pace from defense to offense.

External links