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RogerDodger (talk | contribs) m (RogerDodger moved page Lee to Lee (Tekken 7) without leaving a redirect: the great Tekken 8 migration) Tag: Script |
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Revision as of 16:03, 25 January 2024
Lee (Tekken 7) |
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Lee | |
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Heat | {{{heat}}} |
Heat Smash | {{{heatSmash}}} |
Heat Engagers | {{{heatEngagers}}} |
Stances |
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Fastest | |
Launch |
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CH launch |
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Wall splat |
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Archetypal moves | |
Parry | b+1+2 (high or mid punches) |
Mid check |
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Hopkick | uf+4 |
Stature kick |
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Power low | FC.df,d,DF+3 |
Snake edge | HMS.4 |
Shadow cutter | d+3,4 |
Clef cannon | 2,2,3 |
Generic moves | |
Remapped |
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Missing | (none) |
External links | |
Lore | Lee Chaolan |
#{{{twitter}}} | |
Discord | [1] |
Lee is a counter hit and neutral monster who strikes fear into anyone who dares press even a single button. He's notoriously evasive with both f,F+4 and d+3 able to avoid some mids, and wr3,4 often going under jabs. Many of his HMS transitions recover deceptively far away, creating whiffs from seemingly nowhere.
His pressure is somewhat loose, with many punishers and key mixups leaving him without much frame advantage or the space to use it. However, his df+1 is still a force to be reckoned as it's backed up with a full suite of dangerous threats to retaliation.
Strengths
- Ultra fast counter hit tools that are hard to punish (2,2,3 and 4 series)
- Obnoxious keepout tools (b+4~HMS, Magic 4 series, df+2, f,f+3, f,f+4)
- He has a slide (FC df,d,df+3)
- Solid tracking options
- Mental damage from infinite kicks and Mist Trap
- Baby mode whiff punishment with f+3,3,3,3,3,4
- Good combo damage and pretty flexible wall carry options
- XLNT
CH d+3,4 b+3,3,f~n
importance
★★★★★value
★★★★★dexterity
☆☆☆☆☆rhythm
★★★★☆f,F+4 f,f b+3,3,f~n
importance
★★★★★value
★★★★★dexterity
★☆☆☆☆rhythm
★★★☆☆ws2,3 f,F+3
importance
★★★★★value
★★★★☆dexterity
★☆☆☆☆rhythm
★★★☆☆b+1:1,2
importance
★★★★★value
★★★★☆dexterity
☆☆☆☆☆rhythm
★★★☆☆importance
★★★★☆value
★★☆☆☆dexterity
☆☆☆☆☆rhythm
★★★☆☆importance
★★★☆☆value
★★★★☆dexterity
☆☆☆☆☆rhythm
★★★★☆importance
★★☆☆☆value
★★★☆☆dexterity
★☆☆☆☆rhythm
★★★★☆importance
★★☆☆☆value
★★★★☆dexterity
★★★☆☆rhythm
☆☆☆☆☆CH d+2 f,f d+4,4,u+3
importance
★☆☆☆☆value
★★★★★dexterity
★★☆☆☆rhythm
★★★★☆importance
★☆☆☆☆value
★★☆☆☆dexterity
★★★☆☆rhythm
★★★☆☆3~3:4
importance
☆☆☆☆☆value
★★★★★dexterity
☆☆☆☆☆rhythm
★★★★★Standing punishment
-10
-11
-12
-13
-14
-15
-23
0
5
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25
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35
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45
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55
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65
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90
95
100
Crouching punishment
-10
-11
-12
-13
-14
-15
-23
0
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
Median | |
Short range | |
Hard | |
Wall | |
Meter/Rage |
External links
- Quick video guide by Massive Zug
- Video guide by That Blasted Salami
- Character Breakdown from Help Me
- Text guide by u/UberDuderOfDoomer
- Basics guide by Xiang Part 1, Part 2, Part 3