Nina (Tekken 7) |
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Nina | |
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Key techniques |
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Heat | {{{heat}}} |
Heat Smash | {{{heatSmash}}} |
Heat Engagers | {{{heatEngagers}}} |
Stances |
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Fastest | |
Launch |
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CH launch |
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Wall splat |
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Archetypal moves | |
Reversal |
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Mid check |
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Orbital | uf+1 |
Stature kick | db+3 |
Power low | d,DF+4 |
Shadow cutter |
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Slash kick | f,f,f+1+2 |
Generic moves | |
Remapped | (none) |
Missing |
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External links | |
Lore | Nina Williams |
#{{{twitter}}} |
Nina is a jack of all trades character. She has a move for almost any situation, but no single move is universally abusable. She's typically classified as a rush down character, and has very good tools for that, but she can be played in any style effectively. She has threatening ranged tools, strong counter hits, some of the best evasion in the game, and top-tier wall carry.
Known for her steep execution when played at the highest level, advanced techniques (SS 1 cancels, iWS 1 loops, hayashida step etc.) require considerable practice; however, these aspects aren't crucial to her success. While her most damaging combos are locked behind high execution, she has access to more lenient combo routes for adequate damage.
Strengths
- Pressure strings
- Combo damage + wall carry
- Wall pressure
- Throw game
- Tom & Jerry fan
Weaknesses
- Short range
- Weak to ducking
- High "mental stack" due to move selection and execution
- Bro come on she's irish
SS.1 cancel
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โExternal links
- Visual guide by AFriendlyTree
- Written guide by u/UberDuderOfDoomer
- Nina Discord Resource by AFriendlyTree and Psylence
- How 2 Nina by Palculator