Drilldown: Move

Move > target: h & startup : i12 or i130~131

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id:
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damage:
0 (1) · 10 (12) · 11 (4) · 12 (7) · 13 (2) · 14 (2) · 15 (3) · 16 (1) · 17 (3) · 18 (1) · 40 (1) · 5 (1) · 6 (1) · 7 (2) · 9 (4)
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startup: (Click arrow to add another value)
tot:
block:

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