Fahkumram: Difference between revisions

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{{Fahkumram}}
{{Fahkumram}}
{{Infobox fighter (Tekken 7)
|name=Fahkumram
|stances=(None)
|launch={{Plainlist|
* i15 – df+2,3 ''(standing)''
* i15 – ws3 ''(crouching)''}}
|splat={{Plainlist|
* i12 – f+2,1 ''(standing)''
* i13 – ws1,2 ''(crouching)''}}
|chLaunch={{Plainlist|
* i17 – f+3,2,... ''(mid)''}}
|parry=b+3+4 ''(high and mid kicks)''
|sabaki=d+3+4 ''(high and mid punches)''
|midCheck={{Plainlist|
* df+1 ''(standing)''
* ws4 ''(crouching)''}}
|orbital=uf+1
|statureKick=db+4
|powerLow=df+1,​4~3,​2 (and variations)
|slashKick=f,f,F+3
|remappedGenerics=d+1 → db+1
|missingGenerics=d+4
|lore=[[fandom:Fahkumram|Fahkumram]]
}}
{{Archetype|Fahkumram}}
'''Fahkumram''' is a hard-hitting, long range, powerhouse. He has plethora of tricky strings but also strong single hit moves that cover a wide variety of options. His panic options are strong but risky, he'll often require strong defense should the opponent get in (if they can even do that).
{{BlueRed
|blue=
* Long range on key moves
* Strong tracking and homing options
* [[String]]s on big buttons (1,2, 3, df+1, f+3) force opponent to constantly guess strong canned [[mixup]]s
* d+2 is a dickjab that can't be [[low parry|low parried]]
* High damage on BnB combos.
* High damage on low pokes.
* Immense wall carry.
* Full punishment suite
* Unblockable options at the wall
|red=
* Bad sidestep
* Some characters get better combos vs him
* Can be weak to pressure without taking risky panic options, no generic d4
* All standing lows are -13 or worse
}}
{{Punishment|Fahkumram}}
== External links ==
* Basics guide by Xiang [https://www.youtube.com/watch?v=TH1seoSgJ3U Part 1], [https://www.youtube.com/watch?v=n9IFKljRGcQ Part 2], [https://www.youtube.com/watch?v=V-AlFuL4f8o Part 3]
{{Navbox fighters (Tekken 7)}}

Latest revision as of 03:27, 4 February 2024

Fahkumram
Stances (None)
Fastest launch
  • i15 – df+2,3 (standing)
  • i15 – ws3 (crouching)
Fastest CH launch
  • i17 – f+3,2,... (mid)
Fastest wall splat
  • i12 – f+2,1 (standing)
  • i13 – ws1,2 (crouching)
Parry b+3+4 (high and mid kicks)
Sabaki d+3+4 (high and mid punches)
Archetypal moves
Mid check
  • df+1 (standing)
  • ws4 (crouching)
Orbital uf+1
Stature kick db+4
Power low df+1,​4~3,​2 (and variations)
Slash kick f,f,F+3
Generic moves
Remapped d+1 → db+1
Missing d+4
External links
Lore Fahkumram

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky


Fahkumram is a hard-hitting, long range, powerhouse. He has plethora of tricky strings but also strong single hit moves that cover a wide variety of options. His panic options are strong but risky, he'll often require strong defense should the opponent get in (if they can even do that).

Strengths
  • Long range on key moves
  • Strong tracking and homing options
  • Strings on big buttons (1,2, 3, df+1, f+3) force opponent to constantly guess strong canned mixups
  • d+2 is a dickjab that can't be low parried
  • High damage on BnB combos.
  • High damage on low pokes.
  • Immense wall carry.
  • Full punishment suite
  • Unblockable options at the wall
Weaknesses
  • Bad sidestep
  • Some characters get better combos vs him
  • Can be weak to pressure without taking risky panic options, no generic d4
  • All standing lows are -13 or worse
Standing punishment
-10
24
-11
24
-12
71
57
33
-13
57
33
-14
73
59
38
-15
91
85
71
-21
98
94
78
71
-23
98
94
78
0
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
Crouching punishment
-10
5
-11
20
-12
20
-13
70
56
32
-14
56
32
-15
90
84
70
-21
98
94
78
70
-23
98
94
78
0
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
Median
Short range
Hard
Wall
Meter/Rage

External links