Hwoarang (Tekken 7): Difference between revisions

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{{Hwoarang}}
{{Hwoarang}}
{{Infobox fighter (Tekken 7)
|name=Hwoarang
|stances={{Plainlist|
* RFF โ€“ 3+4
* LFS โ€“ f+3
* RFS โ€“ RFF.f+4
* CD โ€“ f,n,d,df}}
|splat={{Plainlist|
* i10 โ€“ RFF.2,b+4
* i13~14 โ€“ b+2}}
|launch={{Plainlist|
* i15 โ€“ df+2 ''(standing)''
* i16 โ€“ ub+3,3 ''(crouching)''}}
|chLaunch={{Plainlist|
* i13 โ€“ b+4 ''(high)''
* i13 โ€“ RFF.b+3 ''(high)''
* i15 โ€“ f+1+2 ''(mid)''
* i15 โ€“ ws2 ''(crouching)''}}
|parry=b+1+2 ''(high or mid punch)''
|midCheck=df+1
|snakeEdge={{Plainlist|
* RFS.d+3
* LFS.d+4}}
|powerLow=RFS.d+4,3
|statureKick={{Plainlist|
* db+4,F
* RFF.d+4}}
|missingGenerics={{Dotlist|
* d+4}}
|lore=[[fandom:Hwoarang|Hwoarang]]
}}
{{See other}}
{{Archetype|Hwoarang}}


If there is one thing players can agree about Hwoarang, it's that he is not for the faint of heart, literally. Boasting a humongous 100+ movelist, numerous stances, lack of reliable defensive tools, having matchups only ranging from even to bad, and a steep learning curve. This puts players who want to learn Hwoarang in a peculiar situation. Thankfully, his frame data is rather exemplary as most of his moves leave him in frame advantage or at a slight disadvantage. Allowing the taekwondo extraordinaire to easily pressure opponents with his mixups at close range and simply stay there. ย  ย  ย 
'''Hwoarang''' is one of the most polarizing characters in the game. With three stances that each make up almost an entire movelist on their own, learning him is like learning four characters at once.
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Hwoarangโ€™s gameplan is centered on a constant flurry of strings which chips at the opponent's lifebar; robbing them of their turn as they are forced to react to the next mixup over and over again. Combining this with one of the strongest and consistent combo damage outputs both in open and with wall this makes this Talon one tough matchup to deal with.
Using all his moves effectively unleashes a high [[pressure]] beast with access to countless moves that are fast ''and'' have absurd [[frame advantage]] ''on block''.
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As if that weren't enough, he is one of the privileged few who can [[wave dash]], and while it's not as scary as a [[mishima]] he still threatens big damage at low risk with ws4,4 and ws3. This combined with [[JFSR]] and d+3,4 for [[mixup]]s backed by various keepout buttons make him just as solid in [[neutral]].
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Contrary to the disinfo of downplayers everywhere, Hwoarang doesn't have bad tracking. In almost all of his pressure he has strong options for dealing with steps. The situations where he ''is'' weak to steps are things like 1,2,3 or 1,2,4 on block where he ''should'' be at a disadvantage anyway.
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{{BlueRed
|blue=
* Noob shredder.
* Crazy plus frames off fast moves.
* Flexible combos and wall carry.
* Insane wall pressure with a plus-on-block wall bounce and inescapable stance pressure.
* One of the best whiff punishers in the game (b+3).
|red=
* Hard to get used to with effectively four movelists in one.
* Always mashing and has no elbows or knees, so has trouble vs parries.
* Lots of execution barriers to reach his full potential.
* No generic d+4 makes it hard to defend and keep people in check.
* Can't block during RFS or LFS, so have to be careful of [[rage art]]s.
* Weak vs characters with good movement or evasion to escape the pressure.
}}
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{{KeyTechs|
{{KeyTech|f,F+4 in combos
|importance=5|dexterity=1|rhythm=3|value=3}}
{{KeyTech|iWS3 from crouch dash
|importance=4|dexterity=2|rhythm=4|value=4}}
{{KeyTech|[[JFSR]]
|importance=4|dexterity=3|rhythm=0|value=5}}
{{KeyTech|[[Wave dash]]
|importance=3|dexterity=4|rhythm=3}}
}}


== External links ==
== External links ==
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* [https://discord.gg/rXNYq9j Hwoarang Discord]
* [https://discord.gg/rXNYq9j Hwoarang Discord]
* [https://docs.google.com/document/d/1K90_ijO3CRU9oEOTO_lgTyKF_ato_7omMSfifa8UJps/edit# Text Guide by: Frontier]
* [https://docs.google.com/document/d/1K90_ijO3CRU9oEOTO_lgTyKF_ato_7omMSfifa8UJps/edit# Text Guide by: Frontier]
* [https://docs.google.com/spreadsheets/d/1KfvJAuV60GH-P0-G5I1ujJyZHxQiO_JstGUGR4ILEGc/edit?usp=sharing Essential Combo List by: Frontier]
* [https://docs.google.com/spreadsheets/d/1IhcEEIiSXyEGQvHeQY0vu28rlP8LqLFpnzZEyLJ8xuc/edit?usp=sharing Tracking List by: Froniter]
* [https://docs.google.com/document/d/1-CWugo0WPdqu53KpiR-MBkOo6W_V_cgn891kfuBzfDo/edit# Text Guide by: Ardo]
* [https://aminoapps.com/c/tekken-amino/page/item/complete-hwoarang-guide/3WYE_DGWfDIgl8jb8BqQd3W7aajL46VLmk4 Text Guide by: NoName]
* [https://www.reddit.com/r/Tekken/comments/6qqn9y/hwoarang_guide_tekken_7_fr/ Text Guide by: PuzzleBryon]
* Basics guide by Xiang [https://www.youtube.com/watch?v=OcpmIz8nEm0 Part 1], [https://www.youtube.com/watch?v=a8zTiDtSc0U Part 2], [https://www.youtube.com/watch?v=2yclH13bekE Part 3]
{{Navbox fighters (Tekken 7)}}

Latest revision as of 03:35, 4 February 2024

Hwoarang
Stances
  • RFF โ€“ 3+4
  • LFS โ€“ f+3
  • RFS โ€“ RFF.f+4
  • CD โ€“ f,n,d,df
Fastest launch
  • i15 โ€“ df+2 (standing)
  • i16 โ€“ ub+3,3 (crouching)
Fastest CH launch
  • i13 โ€“ b+4 (high)
  • i13 โ€“ RFF.b+3 (high)
  • i15 โ€“ f+1+2 (mid)
  • i15 โ€“ ws2 (crouching)
Fastest wall splat
  • i10 โ€“ RFF.2,b+4
  • i13~14 โ€“ b+2
Parry b+1+2 (high or mid punch)
Archetypal moves
Mid check df+1
Stature kick
  • db+4,F
  • RFF.d+4
Power low RFS.d+4,3
Snake edge
  • RFS.d+3
  • LFS.d+4
Generic moves
Remapped (none)
Missing
  • d+4
External links
Lore Hwoarang

This page is for Tekken 7. For Tekken 8, see Hwoarang.

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

Hwoarang is one of the most polarizing characters in the game. With three stances that each make up almost an entire movelist on their own, learning him is like learning four characters at once.

Using all his moves effectively unleashes a high pressure beast with access to countless moves that are fast and have absurd frame advantage on block.

As if that weren't enough, he is one of the privileged few who can wave dash, and while it's not as scary as a mishima he still threatens big damage at low risk with ws4,4 and ws3. This combined with JFSR and d+3,4 for mixups backed by various keepout buttons make him just as solid in neutral.

Contrary to the disinfo of downplayers everywhere, Hwoarang doesn't have bad tracking. In almost all of his pressure he has strong options for dealing with steps. The situations where he is weak to steps are things like 1,2,3 or 1,2,4 on block where he should be at a disadvantage anyway.

Strengths
  • Noob shredder.
  • Crazy plus frames off fast moves.
  • Flexible combos and wall carry.
  • Insane wall pressure with a plus-on-block wall bounce and inescapable stance pressure.
  • One of the best whiff punishers in the game (b+3).
Weaknesses
  • Hard to get used to with effectively four movelists in one.
  • Always mashing and has no elbows or knees, so has trouble vs parries.
  • Lots of execution barriers to reach his full potential.
  • No generic d+4 makes it hard to defend and keep people in check.
  • Can't block during RFS or LFS, so have to be careful of rage arts.
  • Weak vs characters with good movement or evasion to escape the pressure.
f,F+4 in combos
importance
โ˜…โ˜…โ˜…โ˜…โ˜…
value
โ˜…โ˜…โ˜…โ˜†โ˜†
dexterity
โ˜…โ˜†โ˜†โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜…โ˜†โ˜†
iWS3 from crouch dash
importance
โ˜…โ˜…โ˜…โ˜…โ˜†
value
โ˜…โ˜…โ˜…โ˜…โ˜†
dexterity
โ˜…โ˜…โ˜†โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜…โ˜…โ˜†
importance
โ˜…โ˜…โ˜…โ˜…โ˜†
value
โ˜…โ˜…โ˜…โ˜…โ˜…
dexterity
โ˜…โ˜…โ˜…โ˜†โ˜†
rhythm
โ˜†โ˜†โ˜†โ˜†โ˜†
importance
โ˜…โ˜…โ˜…โ˜†โ˜†
value
โ˜†โ˜†โ˜†โ˜†โ˜†
dexterity
โ˜…โ˜…โ˜…โ˜…โ˜†
rhythm
โ˜…โ˜…โ˜…โ˜†โ˜†

External links