Nina (Tekken 7): Difference between revisions

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{{Nina}}
{{Nina}}


{{Infobox fighter
{{Infobox fighter (Tekken 7)
|name=Nina
|name=Nina
|tech={{Plainlist|
|tech={{Plainlist|
* ss1 cancel
*SS.1 Cancels
* ws1 loop
*Hayashida Step
* Chain throws
*Butterfly Loops}}
* Hayashida Step}}
|stances={{Plainlist|
* CD – d,df,f}}
|launch={{Plainlist|
|launch={{Plainlist|
* i15 – d/f+2
* i15 – df+2 ''(doesn't launch crouch)''
* i14 – qcf+4,2 (TAS only)
* i14(~15) – qcf+4,2 ''(very hard)''
* i13 – SS 2}} (if already in step)
* i16 – b+1+4
* i18 – uf+2,1}}
|splat={{Plainlist|
|splat={{Plainlist|
* i14 – d/f+3,f+4 ''(standing)''
* i14 – df+3,f+4 ''(standing)''
* i13 – ws1,1+2 ''(crouching)''}}
* i13 – ws1,1+2 ''(crouching)''}}
|chLaunch={{Plainlist|
|chLaunch={{Plainlist|
* High: i11 – 4
* i11 – 4 ''(high)''
* Mid: i15 – d/f+2
* i14 – f+3 ''(high)''
* Low: i16 – d+3,2}}
* i14 – b+4 ''(high)''}}
|reversal={{Plainlist|
|reversal={{Plainlist|
* b+1+3
* b+1+3 or b+2+4 ''(high/mid punches and kicks)''
* b+2+4}}
* }}
|missingGenerics={{Plainlist|
*d+2
*uf,n,4}}
|midCheck={{Plainlist|
|midCheck={{Plainlist|
* d/f+1 ''(standing)''
*df+4 (standing)
* ws4 ''(crouching)''}}
*df+1 ''(standing)''
|orbital=u/f+1
*ws4 ''(crouching)''}}
|shadowCutter=d,d/f,f+3
|orbital=uf+1
|statureKick=db+3
|powerLow=d,DF+4
|shadowCutter={{Plainlist|
*d,df,f+3
*d+3,2
*db+4,3}}
|slashKick=f,f,f+1+2
|lore=[[fandom:Nina Williams|Nina Williams]]
}}
}}
{{See other}}
{{Archetype|Nina}}


'''Nina''' is a jack of all trades character. She has a move for almost any situation, but no single move is universally abuseable. She's typically classified as a rush down character, and has very good tools for that, but she can be played in any style effectively.  
'''Nina''' is a jack of all trades character. She has a move for almost any situation, but no single move is universally abusable. She's typically classified as a rush down character, and has very good tools for that, but she can be played in any style effectively.  
She has threatening ranged tools, strong counter hits, some of the best evasion in the game, and top-tier wall carry.  
She has threatening ranged tools, strong counter hits, some of the best evasion in the game, and top-tier wall carry.  


Known for her steep execution when played at the highest level, advanced techniques (SS 1 cancels, iWS 1 loops, etc.) require considerable practice; however, these aspects aren't crucial to her success.  
Known for her steep execution when played at the highest level, advanced techniques (SS 1 cancels, iWS 1 loops, hayashida step etc.) require considerable practice; however, these aspects aren't crucial to her success.  
While her most damaging combos are locked behind high execution, she has access to more lenient combo routes for adequate damage.
While her most damaging combos are locked behind high execution, she has access to more lenient combo routes for adequate damage.


{{BlueRed
{{BlueRed
|blue={{Dotlist|
|blue=
*Pressure strings
*Pressure strings
*Wall carry  
*Combo damage + wall carry  
*Wall pressure
*Wall pressure
*Throw game}}
*Throw game
|red={{Dotlist|
*Tom & Jerry fan
*Irish
|red=
*Short range   
*Short range   
*Weak to ducking}}
*Weak to ducking
*High "mental stack" due to move selection and execution
}}
 
 
{{KeyTechs|
{{KeyTech|[[SS.1]] cancel|importance=5|dexterity=4|rhythm=1|value=0}}
{{KeyTech|[[Hayashida step]]|importance=4|dexterity=3|rhythm=2|value=0}}
{{KeyTech|[[Butterfly loop]]|importance=2|dexterity=4|rhythm=4|value=3}}
}}
}}


== External links ==  
== External links ==  


*[https://www.youtube.com/watch?v=KBKJ9anj6_Q Visual guide by AFriendlyTree]
*[https://docs.google.com/document/d/1bIH3MXFrfqoFnHvd6qkDIH9HXZDKjsRbjC5DgVftsEA/edit Written guide by u/UberDuderOfDoomer]
*[https://docs.google.com/document/d/1bIH3MXFrfqoFnHvd6qkDIH9HXZDKjsRbjC5DgVftsEA/edit Written guide by u/UberDuderOfDoomer]
*[https://docs.google.com/spreadsheets/d/1DnManewcUmSfiPcB0TKwdqIMOFfcq3-kVqqoAXuAZLc/edit#gid=0 Nina Discord Resource by AFriendlyTree and Psylence]
*[https://docs.google.com/spreadsheets/d/1DnManewcUmSfiPcB0TKwdqIMOFfcq3-kVqqoAXuAZLc/edit#gid=0 Nina Discord Resource by AFriendlyTree and Psylence]
*[https://drive.google.com/file/d/1PlZD4yfOYL5U1W-L0BHaKHoopLBrg4ts/view How 2 Nina by Palculator]
*[https://drive.google.com/file/d/1PlZD4yfOYL5U1W-L0BHaKHoopLBrg4ts/view How 2 Nina by Palculator]


{{Navbox fighters}}
{{Navbox fighters (Tekken 7)}}

Latest revision as of 22:49, 6 February 2024

Nina
Key techniques
  • SS.1 Cancels
  • Hayashida Step
  • Butterfly Loops
Stances
  • CD – d,df,f
Fastest launch
  • i15 – df+2 (doesn't launch crouch)
  • i14(~15) – qcf+4,2 (very hard)
  • i16 – b+1+4
  • i18 – uf+2,1
Fastest CH launch
  • i11 – 4 (high)
  • i14 – f+3 (high)
  • i14 – b+4 (high)
Fastest wall splat
  • i14 – df+3,f+4 (standing)
  • i13 – ws1,1+2 (crouching)
Reversal
  • b+1+3 or b+2+4 (high/mid punches and kicks)
Archetypal moves
Mid check
  • df+4 (standing)
  • df+1 (standing)
  • ws4 (crouching)
Orbital uf+1
Stature kick db+3
Power low d,DF+4
Shadow cutter
  • d,df,f+3
  • d+3,2
  • db+4,3
Slash kick f,f,f+1+2
Generic moves
Remapped (none)
Missing
  • d+2
  • uf,n,4
External links
Lore Nina Williams

This page is for Tekken 7. For Tekken 8, see Nina.

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

Nina is a jack of all trades character. She has a move for almost any situation, but no single move is universally abusable. She's typically classified as a rush down character, and has very good tools for that, but she can be played in any style effectively. She has threatening ranged tools, strong counter hits, some of the best evasion in the game, and top-tier wall carry.

Known for her steep execution when played at the highest level, advanced techniques (SS 1 cancels, iWS 1 loops, hayashida step etc.) require considerable practice; however, these aspects aren't crucial to her success. While her most damaging combos are locked behind high execution, she has access to more lenient combo routes for adequate damage.

Strengths
  • Pressure strings
  • Combo damage + wall carry
  • Wall pressure
  • Throw game
  • Tom & Jerry fan
  • Irish
Weaknesses
  • Short range
  • Weak to ducking
  • High "mental stack" due to move selection and execution


SS.1 cancel
importance
★★★★★
value
☆☆☆☆☆
dexterity
★★★★☆
rhythm
★☆☆☆☆
importance
★★★★☆
value
☆☆☆☆☆
dexterity
★★★☆☆
rhythm
★★☆☆☆
importance
★★☆☆☆
value
★★★☆☆
dexterity
★★★★☆
rhythm
★★★★☆

External links