Dragunov (Tekken 7): Difference between revisions

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m (Changed "remappedGenerics={{Plainlist| * d+2 → d/b+2" to d+1 → d/b+1. Based on context I assumed this was the remapped dickjab.)
(add {{See other}})
 
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{{Dragunov}}
{{Dragunov}}


{{Infobox fighter
{{Infobox fighter (Tekken 7)
|name=Dragunov
|name=Dragunov
|tech=[[Instant while running]]
|stances=CD – d,df,f
[[Crouch#Crouch_cancel]]
|launch={{Plainlist|
|launch=i15 – d/f+2
* i15 – df+2 ''(unsafe, mid)''
* i17 – f+1+2 ''(safe, high)''}}
|splat={{Plainlist|
|splat={{Plainlist|
* i14 – b+3 ''(standing)''
* i14 – b+3 ''(standing)''
* i12 – ws1+2 ''(crouching)''}}
* i12 – ws1+2 ''(crouching)''}}
|chLaunch={{Plainlist|
|chLaunch={{Plainlist|
* i15 – f,f,f+2 ''(mid)''}}
* i15(~20) – f,f,F+2 ''(mid)''}}
|midCheck={{Plainlist|
|midCheck={{Plainlist|
* d/f+1 ''(standing)''
* df+1 ''(standing)''
* df+4 ''(standing)''
* db+2 ''(standing)''
* ws4  ''(crouching)''}}
* ws4  ''(crouching)''}}
|remappedGenerics={{Plainlist|
|remappedGenerics={{Plainlist|
* d+1 → d/b+1
* d+1 → db+1
* d+4 → d/b+4}}
* d+4 → db+4}}
|missingGenerics=d+2
|parry=df+1+2 (lows)
|reversal=b+1+3 or b+2+4 (high/mid punches and kicks)
|sabaki=b+3+4
|snakeEdge=db+3
|clefCannon=1,2,1
|slashKick=wr2
|lore=[[fandom:Sergei Dragunov|Sergei Dragunov]]}}
|lore=[[fandom:Sergei Dragunov|Sergei Dragunov]]}}
Dragunov is an unrelenting, pressure-oriented (rushdown) character with a focus on fundamentals.
{{See other}}


== Strengths & weaknesses ==
<big>"Dragunov is an aggressive rushdown character who wants to get in close and smother opponents with a relentless assault of pokes and heavy-hitting power mids. If you dare to challenge him, you open yourself up to his punishment, and if you run away, you'll quickly find your back to the wall. Dragunov forces you to make decisions, and makes you pay dearly for choosing incorrectly."</big>


Strengths:
<small>- That Blasted Salami. [https://www.youtube.com/watch?v=13hg-izH3wA|"Sergei Dragunov Overview."] ''YouTube'', 29 March 2020.
</small>


* Exceptional pressure tool with wr2
{{Archetype|Dragunov}}
 
{{BlueRed
|blue=
* Good poking thanks to his good jab and long limbs
* Fast, high-crushing low with d+2
* Fast, high-crushing low with d+2
* Great wall carry
* Exceptional plus frame pressure with wr2
* Solid, safe-on-break command [[throw]]s
* Full stage wall carry with extremely flexible combo structure
* Good whiff punishment
* Complete [[throw]] game (1, 2 and 1+2 breaks)
* Above average movement - very good backdash and sidestep
* Good [[Crouch#While_standing|while standing]] punishment - has access to an i12 wallbounce in ws1,3
* Reliable punishes on heavy pushback moves


Weaknesses:
|red=
* Weak [[Tracking|tracking]] on some of his core tools, and his homing moves are a little lackluster
* Weak counter hit game - no [[Standard_move#Magic_four|magic 4]] nor fast counter hit mid launchers
* Lack of defensive tools or panic button
* Weak standing punishment - no knockdowns or wallsplats until i15 or slower
* Poor vertical hitbox on mid pokes - susceptible to evasion
* Mediocre low crush options
* Can be heavily punished for whiffing key moves (wr2, b1+2, cd1...) due to their speed and high recovery
}}
 
{{KeyTechs|
{{KeyTech|[[Instant while running|iWR]] 2
|importance=4|dexterity=3|rhythm=2|value=4}}
{{KeyTech|f+3~df [[Crouch#Crouch_cancel|Crouch Cancel]]
|importance=4|dexterity=2|rhythm=2|value=4}}
{{KeyTech|[[Instant while standing|iWS]] from crouch dash
|importance=3|dexterity=2|rhythm=1|value=4}}
}}


* Somewhat average standing block punishment (lack of a decent 13-14 frame punish)
* No fast CH tools
* Poor vertical hitbox on mid pokes, which can be a problem against low-profile opponents
* No plus on hit low pokes
* Weaker tracking tools
* Relies on good spacing/conditioning to succeed
* Keepout moves are slow to recover
== External links ==
== External links ==


* [https://www.youtube.com/watch?v=13hg-izH3wA Dragunov Overview by That Blasted Salami]
* [https://www.youtube.com/watch?v=13hg-izH3wA Dragunov Overview by That Blasted Salami]
* [https://www.youtube.com/watch?v=MdVyqtD-y-A Dragunov Beginner's Guide by PeterYMao]
* [https://www.youtube.com/watch?v=qZ5_qUx-gv0 Dragunov S4 Changes Breakdown by TheMainManSWE]
* [https://www.youtube.com/watch?v=qZ5_qUx-gv0 Dragunov S4 Changes Breakdown by TheMainManSWE]
{{Navbox fighters (Tekken 7)}}

Latest revision as of 03:35, 4 February 2024

Dragunov
Stances CD – d,df,f
Fastest launch
  • i15 – df+2 (unsafe, mid)
  • i17 – f+1+2 (safe, high)
Fastest CH launch
  • i15(~20) – f,f,F+2 (mid)
Fastest wall splat
  • i14 – b+3 (standing)
  • i12 – ws1+2 (crouching)
Parry df+1+2 (lows)
Sabaki b+3+4
Reversal b+1+3 or b+2+4 (high/mid punches and kicks)
Archetypal moves
Mid check
  • df+1 (standing)
  • df+4 (standing)
  • db+2 (standing)
  • ws4 (crouching)
Snake edge db+3
Clef cannon 1,2,1
Slash kick wr2
Generic moves
Remapped
  • d+1 → db+1
  • d+4 → db+4
Missing d+2
External links
Lore Sergei Dragunov

This page is for Tekken 7. For Tekken 8, see Dragunov.

"Dragunov is an aggressive rushdown character who wants to get in close and smother opponents with a relentless assault of pokes and heavy-hitting power mids. If you dare to challenge him, you open yourself up to his punishment, and if you run away, you'll quickly find your back to the wall. Dragunov forces you to make decisions, and makes you pay dearly for choosing incorrectly."

- That Blasted Salami. "Sergei Dragunov Overview." YouTube, 29 March 2020.

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

Strengths
  • Good poking thanks to his good jab and long limbs
  • Fast, high-crushing low with d+2
  • Exceptional plus frame pressure with wr2
  • Full stage wall carry with extremely flexible combo structure
  • Complete throw game (1, 2 and 1+2 breaks)
  • Above average movement - very good backdash and sidestep
  • Good while standing punishment - has access to an i12 wallbounce in ws1,3
  • Reliable punishes on heavy pushback moves
Weaknesses
  • Weak tracking on some of his core tools, and his homing moves are a little lackluster
  • Weak counter hit game - no magic 4 nor fast counter hit mid launchers
  • Lack of defensive tools or panic button
  • Weak standing punishment - no knockdowns or wallsplats until i15 or slower
  • Poor vertical hitbox on mid pokes - susceptible to evasion
  • Mediocre low crush options
  • Can be heavily punished for whiffing key moves (wr2, b1+2, cd1...) due to their speed and high recovery
iWR 2
importance
★★★★☆
value
★★★★☆
dexterity
★★★☆☆
rhythm
★★☆☆☆
importance
★★★★☆
value
★★★★☆
dexterity
★★☆☆☆
rhythm
★★☆☆☆
iWS from crouch dash
importance
★★★☆☆
value
★★★★☆
dexterity
★★☆☆☆
rhythm
★☆☆☆☆

External links