Lars (Tekken 7): Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
No edit summary
No edit summary
Line 20: Line 20:
* d+1 ''(crouching)''}}
* d+1 ''(crouching)''}}
|orbital=uf+4}}
|orbital=uf+4}}
|discord=[https://discord.gg/6E34uZK]
}}
{{Archetype|Lars}}
{{Archetype|Lars}}



Revision as of 17:14, 5 September 2022

Lars
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances
  • DEN (Dynamic Entry) – f+3
  • SEN (Silent Entry) – f+3~f
Fastest
Launch
  • i15 – ws+1
  • i16 – df+2,1
CH launch
  • i11 – 4 (high)
  • i15 – df+2 (mid)
Wall splat
  • i12 – f+2,4
Archetypal moves
Mid check
  • df+1 (standing)
  • d+1 (crouching)
Orbital uf+4
Generic moves
Remapped
  • (placeholder)
Missing (none)
External links
Lore {{{lore}}}
Twitter #{{{twitter}}}

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

Lars is a rather straight-forward and easy-to-use character who utilizes strong use of fundamentals and poking in order to get in his opponent's face and assault them with his stance mix-ups.

Strengths
  • Straight-forward gameplan with the use of stance transitions from his key pokes
  • Strongly fundamentals-based in the form of poking/punishment
  • Possesses some of the absolute best wall carry in the game due to his combo structure
  • Highly evasive properties on select attacks
  • Above-average jab range
Weaknesses
  • Loses very easily to stance interuptions, especially launchers, making his offense-oriented gameplan easy to shut down against wary opponents
  • Particularly susceptible to being sidestepped, especially to the right
f,b+2,1 -14 block punish
importance
★★★★★
value
★★★★★
dexterity
★★☆☆☆
rhythm
☆☆☆☆☆