Lars (Tekken 7): Difference between revisions

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* SEN ''(Silent Entry)'' – f+3~f}}
* SEN ''(Silent Entry)'' – f+3~f}}
|launch={{Plainlist|
|launch={{Plainlist|
* i14 – f,b+2,1
* i15 – ws+1
* i15 – ws+1
* i16 – df+2,1}}
* i16 – df+2,1}}
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* i12 – f+2,4}}
* i12 – f+2,4}}
|chLaunch={{Plainlist|
|chLaunch={{Plainlist|
* i11 – 4 ''(high)''
* i17 – f,f+1+2}}
* i15 – df+2 ''(mid)''}}
|remappedGenerics={{Plainlist|
|remappedGenerics={{Plainlist|
* ''(placeholder)''}}
* ''(placeholder)''}}

Revision as of 15:24, 7 September 2022

Lars
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances
  • DEN (Dynamic Entry) – f+3
  • SEN (Silent Entry) – f+3~f
Fastest
Launch
  • i14 – f,b+2,1
  • i15 – ws+1
  • i16 – df+2,1
CH launch
  • i17 – f,f+1+2
Wall splat
  • i12 – f+2,4
Archetypal moves
Mid check
  • df+1 (standing)
  • d+1 (crouching)
Orbital uf+4
Generic moves
Remapped
  • (placeholder)
Missing (none)
External links
Lore {{{lore}}}
Twitter #{{{twitter}}}

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

Lars is a rather straight-forward and easy-to-use character who utilizes strong use of fundamentals and poking in order to get in his opponent's face and assault them with his stance mix-ups.

Strengths
  • Straight-forward gameplan with the use of stance transitions from his key pokes
  • Strongly fundamentals-based in the form of poking/punishment
  • Possesses some of the absolute best wall carry in the game due to his combo structure
  • Highly evasive properties on select attacks
  • Above-average jab range
Weaknesses
  • Loses very easily to stance interuptions, especially launchers, making his offense-oriented gameplan easy to shut down against wary opponents
  • Particularly susceptible to being sidestepped, especially to the right
f,b+2,1 -14 block punish
importance
★★★★★
value
★★★★★
dexterity
★★☆☆☆
rhythm
☆☆☆☆☆