No edit summary |
mNo edit summary |
||
Line 7: | Line 7: | ||
* SEN ''(Silent Entry)'' – f+3~f}} | * SEN ''(Silent Entry)'' – f+3~f}} | ||
|launch={{Plainlist| | |launch={{Plainlist| | ||
* i14 – f,b+2,1 | |||
* i15 – ws+1 | * i15 – ws+1 | ||
* i16 – df+2,1}} | * i16 – df+2,1}} | ||
Line 12: | Line 13: | ||
* i12 – f+2,4}} | * i12 – f+2,4}} | ||
|chLaunch={{Plainlist| | |chLaunch={{Plainlist| | ||
* | * i17 – f,f+1+2}} | ||
|remappedGenerics={{Plainlist| | |remappedGenerics={{Plainlist| | ||
* ''(placeholder)''}} | * ''(placeholder)''}} |
Revision as of 15:24, 7 September 2022
Lars (Tekken 7) |
---|
Lars | |
---|---|
Heat | {{{heat}}} |
Heat Smash | {{{heatSmash}}} |
Heat Engagers | {{{heatEngagers}}} |
Stances |
|
Fastest | |
Launch |
|
CH launch |
|
Wall splat |
|
Archetypal moves | |
Mid check |
|
Orbital | uf+4 |
Generic moves | |
Remapped |
|
Missing | (none) |
External links | |
Lore | {{{lore}}} |
#{{{twitter}}} |
Lars is a rather straight-forward and easy-to-use character who utilizes strong use of fundamentals and poking in order to get in his opponent's face and assault them with his stance mix-ups.
Strengths
- Straight-forward gameplan with the use of stance transitions from his key pokes
- Strongly fundamentals-based in the form of poking/punishment
- Possesses some of the absolute best wall carry in the game due to his combo structure
- Highly evasive properties on select attacks
- Above-average jab range
Weaknesses
- Loses very easily to stance interuptions, especially launchers, making his offense-oriented gameplan easy to shut down against wary opponents
- Particularly susceptible to being sidestepped, especially to the right
f,b+2,1 -14 block punish
importance
★★★★★value
★★★★★dexterity
★★☆☆☆rhythm
☆☆☆☆☆Characters (Tekken 8) |
---|