Lidia (Tekken 7): Difference between revisions

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'''Lidia''' is a [[mixup]] heavy character who enforces her threats with a wide variety of fast [[poke]]s.
'''Lidia''' is a high speed [[pressure]] character who keeps the enemy on their toes with an onslaught of short, fast [[string]]s. She is notorious for having a mid/high extension on almost all of her key [[poke]]s with the high being difficult to whiff punish.


Her stances Cat Foot One (CFO) and Cat Foot Two (CFT) each have forced transitions after hitting a number of key moves, and each have a second form with a more powerful mixup. She is unable to [[guard]] from any of the stances, making attacking the main option.
Her stances Cat Foot One (CFO) and Cat Foot Two (CFT) each have forced transitions after hitting a number of key moves, and each have a second form with a more powerful mixup. She is unable to [[guard]] from any of the stances, making attacking the main option.


The nature of her stances suggests a forced all-in offensive playstyle. However, she is also able to take a patient, poking approach, having one of the best jabs in the game.
The nature of her stances and fast strings suggests a forced all-in offensive style, but she is able to take a patient, defensive approach, having both great [[movement]] and a fantastic jab.


She can have trouble dealing with pressure, since her fastest [[counter hit]] launcher is i13 and must commit to [[punish]]able extensions to lead to a combo, and she lacks evasive panic moves. So rather than relieving pressure with a big payoff, her main defensive option is relying on her exceptional jab and other generic tools.
{{BlueRed
|blue=
* Easy combos
* Unparalleled pressure with the fast [[mixup]] df+2 and db+3,2
* Great space control with f+1+2, f,F+2, and df+2
* Punch parry (b+1+3) is hard to whiff punish
|red=
* Fastest [[counter hit]] launcher is i13 and must commit to [[punish]]able extensions
* No evasive panic moves
* Relies on generic tools and movement for defense
}}


She is notorious for having a mid/high extension on almost all of her key pokes and for the high extensions often being difficult to punish effectively. Her f,F+2 can also be spammed to great effect against players unable to whiff punish it.
{{Archetype|Lidia}}
 
{{Punishment|Lidia}}


== External links ==
== External links ==

Revision as of 19:27, 3 February 2022

Lidia
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances
  • CFO (Cat Foot One) – f+3+4
  • HAE (Heaven and Earth) – CFO.n,f
  • CFT (Cat Foot Two) – b+3+4
  • TAW (Tiger and Wolf) – CFT.n,f
  • VAC – CFT.n,b or CFO.n,b
Fastest
Launch
  • i15 – u+4
  • i13(~14) – R.f,F+2+4
CH launch i13 – 4,2 (high)
Wall splat
  • i12 – f+2,4 (standing)
  • i12 – FC.df+2 (crouching)
Archetypal moves
Parry b+1+3 (high or mid punches)
Sabaki
  • db+3+4 (lows)
  • df+1+2 (right punches)
  • b+1+4 (high or mid punches)
Mid check
  • df+1 (standing)
  • ws4 (crouching)
Hopkick u+4
Stature kick db+4
Power low
  • db+3,2
  • CFT.4
  • TAW.4
Generic moves
Remapped d+1 → db+1
Missing (none)
External links
Lore Lidia Sobieska
Twitter #{{{twitter}}}
Discord [1]

Lidia is a high speed pressure character who keeps the enemy on their toes with an onslaught of short, fast strings. She is notorious for having a mid/high extension on almost all of her key pokes with the high being difficult to whiff punish.

Her stances Cat Foot One (CFO) and Cat Foot Two (CFT) each have forced transitions after hitting a number of key moves, and each have a second form with a more powerful mixup. She is unable to guard from any of the stances, making attacking the main option.

The nature of her stances and fast strings suggests a forced all-in offensive style, but she is able to take a patient, defensive approach, having both great movement and a fantastic jab.

Strengths
  • Easy combos
  • Unparalleled pressure with the fast mixup df+2 and db+3,2
  • Great space control with f+1+2, f,F+2, and df+2
  • Punch parry (b+1+3) is hard to whiff punish
Weaknesses
  • Fastest counter hit launcher is i13 and must commit to punishable extensions
  • No evasive panic moves
  • Relies on generic tools and movement for defense

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

Standing punishment
-10
25
-11
28
-12
33
-13
33
-14
38
-15
82
63
60
-17
98
78
0
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
Crouching punishment
-10
5
-11
25
-12
56
28
-13
60
32
-14
85
38
-15
86
66
-23
98
78
0
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
Median
Short range
Hard
Wall
Meter/Rage

External links