Anna: Difference between revisions

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|launch=i15 – df+2
|launch=i15 – df+2
|splat={{Plainlist|
|splat={{Plainlist|
* i14 – f2,3
* i14 – f+2,3
* i14 – f2+3}}
* i14 – f+2+3}}
|chLaunch={{Plainlist|
|chLaunch={{Plainlist|
* i11 – 4 ''(high)''
* i11 – 4 ''(high)''
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While her block punishment is relatively weak, her unique Chaos Judgement stance can automatically launch the opponent for trying to pressure her with lows as well as reverse throws. Anna thrives off hard reads and bold play but can struggle with tracking.
While her block punishment is relatively weak, her unique Chaos Judgement stance can automatically launch the opponent for trying to pressure her with lows as well as reverse throws. Anna thrives off hard reads and bold play but can struggle with tracking.


Notable moves are qcf+1 (a plus-frame, high, CH launcher from neutral), her launching FC mixup, and her SS 3 (a plus-frame, ground-hitting mid to pile on the pressure).
Notable moves are qcf+1 (a plus-frame, high, CH launcher from neutral), her launching FC mixup, and her SS.3 (a plus-frame, ground-hitting mid to pile on the pressure).


Her qcf+4 is on the slower side, but is a high-crushing, difficult-to-block-punish mid that has good tracking both ways.
Her qcf+4 is on the slower side, but is a high-crushing, difficult-to-block-punish mid that has good tracking both ways.
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|blue=
|blue=
* Unseeable 50/50 mixup from Full Crouch
* Unseeable 50/50 mixup from Full Crouch
* FC df2~1 has massive range.
* FC df+2~1 has massive range.
* Deadly pressure low with df+4
* Deadly pressure low with df+4
* Chaos Judgment Stance offers mixups and protection against Lows and Throws
* Chaos Judgment Stance offers mixups and protection against Lows and Throws
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* Awkward crouching punishment, difficult to launch until i18 ws (FC mixup available but giving up on guaranteed damage)
* Awkward crouching punishment, difficult to launch until i18 ws (FC mixup available but giving up on guaranteed damage)
* Strings can be gimmicky and countered easily by the opponent.
* Strings can be gimmicky and countered easily by the opponent.
* Inconsistent issues with her hitboxes, sometimes ff2 will just disappear
* Inconsistent issues with her hitboxes, sometimes ff+2 will just disappear
* Skewed MU against other females, other Female chars get Anna specific punishes
* Skewed MU against other females, other Female chars get Anna specific punishes
}}
}}
{{Navbox fighters (Tekken 7)}}
{{Navbox fighters (Tekken 7)}}

Latest revision as of 13:07, 28 August 2024

Anna
Stances
  • CJM (Chaos Judgement) – b+3
Fastest launch i15 – df+2
Fastest CH launch
  • i11 – 4 (high)
  • i13 – uf1,3,3+4
Fastest wall splat
  • i14 – f+2,3
  • i14 – f+2+3
Reversal b+1+3 or b+2+4 (high/mid punches and kicks)
Archetypal moves
Mid check
  • df+1 (standing)
  • ws1 (crouching)
Hopkick
  • f,F+3
  • UF*+4
Power low db+3+4,​3
Snake edge db+3
Clef cannon 2,4
Generic moves
Remapped d+2 → db+2
Missing
  • uf,n,4
External links
Lore Anna Williams
Discord [1]

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

Anna is an extremely aggressive, high-risk high-reward character. Whether it's a magic-4 counter hit, plus-frame bullying, or one of the scariest 50/50s in Tekken, her tactics are explosive, and she can run away with the round at any moment.

While her block punishment is relatively weak, her unique Chaos Judgement stance can automatically launch the opponent for trying to pressure her with lows as well as reverse throws. Anna thrives off hard reads and bold play but can struggle with tracking.

Notable moves are qcf+1 (a plus-frame, high, CH launcher from neutral), her launching FC mixup, and her SS.3 (a plus-frame, ground-hitting mid to pile on the pressure).

Her qcf+4 is on the slower side, but is a high-crushing, difficult-to-block-punish mid that has good tracking both ways.

Strengths
  • Unseeable 50/50 mixup from Full Crouch
  • FC df+2~1 has massive range.
  • Deadly pressure low with df+4
  • Chaos Judgment Stance offers mixups and protection against Lows and Throws
  • Wide variety of CH launchers
  • Wide variety of strings that can knowledge check opponents.
Weaknesses
  • Awkward crouching punishment, difficult to launch until i18 ws (FC mixup available but giving up on guaranteed damage)
  • Strings can be gimmicky and countered easily by the opponent.
  • Inconsistent issues with her hitboxes, sometimes ff+2 will just disappear
  • Skewed MU against other females, other Female chars get Anna specific punishes