Zafina: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
(reorganize and add templates to match {{Overview}})
Tag: Script
mNo edit summary
 
(17 intermediate revisions by 7 users not shown)
Line 2: Line 2:
{{Infobox fighter
{{Infobox fighter
|name=Zafina
|name=Zafina
|heat={{Plainlist|
* Azazel moves cost no health
* SCR.df+1, TRT.df+1 and MNT.df+1 become Power Crushes.}}
|heatSmash={{Plainlist|
* H.2+3 - High, i12, {{MoveGet|Zafina-H.2+3|block}}
* H.SCR.2+3 - Low, i19 {{MoveGet|Zafina-H.SCR.2+3|block}} }}
|heatEngagers={{Dotlist|
* f+1+2
* df+4,1
* SCR.2,1
* TRT.df+1
* MNT.df+1}}
|stances={{Plainlist|
* SCR ''(Scarecrow)'' – 3+4
* MNT ''(Mantis)'' – d+3+4
* TRT ''(Tarantula) – d+1+2}}
|launch={{Plainlist|
* i16 – df+2 ''(standing)''
* i15 – ws1,2 ''(crouching)''}}
|chLaunch={{Plainlist|
* i16 – 1+2
* i13 – MNT.2}}
|splat=i13 – df+1,4 ''(standing)''
|parry=i6 – b+1+3 or b+2+4 ''(power crush parry)''
|remappedGenerics=d+1 → db+1
|missingGenerics={{Dotlist|
* d+2
* d+3
* d+4
* Running slide}}
|midCheck={{Dotlist|
* df+1
* ws4}}
|hopkick=uf+4
|shadowCutter=d+3
|snakeEdge={{Dotlist|
* db+1+2
* SCR.df+3,3}}
|lore=[[fandom:Zafina|Zafina]]
|twitter=T8_Zafina
|twitter=T8_Zafina
|discord=[https://discord.gg/cKvtNjZ Zafina's Extreme Yoga Class]
}}
}}
{{See other}}
{{See other}}


'''Zafina''' is a stance-based character with very strong movement and far reaching moves. Having a relatively short move list with just three distinct stances, Zafina allows players to dip their toes into stance characters without the enormous commitment that normally comes with learning them.
'''Zafina''' is a stance-based character with strong movement and space control. Her toolkit allows for stylish play, with some tricky moves and stance transitions, while still retaining the ability to play in a solid, fundamental way thanks to her backdash and spacing options.


Zafina can put out good pressure with her great movement, range and stance transitions. However, she pays for it with long and telling recovery on whiffs, and generally slow start-ups (her df+2 is 16f, uf+4 is 18f). Her damage output is noticeably below average, and she often has to choose between using Azazel moves in combos, which consume health, or giving up on extra damage.
Zafina's strong movement and far-reaching moves such as f,F+4 give her excellent space control, and her stance transitions such as wr1+2 and ws3 are effective ways to start her stance pressure, which can be devastating if the opponent lacks matchup knowledge. However, she pays for it with long and telling recovery on whiffs, and generally slow start-ups (her df+2 is i16, uf+4 is i18). Her damage output is below average, and she often has to choose between using Azazel moves in combos, which consume health, or giving up on extra damage.


She has many evasive lows that shift her hurtboxes, allowing her to evade even mids sometimes, although these do not deal much damage and are more suited as poking options.
She has many evasive lows that shift her hurtboxes, allowing her to evade even mids sometimes, similar to Lili's Matterhorn and Xiaoyu's Art of Phoenix stance.
 
Zafina has a lot of space for stylish play with some tricky moves and stance transitions while still being able to be played in a solid, fundamental way.  


{{BlueRed
{{BlueRed
Line 22: Line 60:
* Strong keepout
* Strong keepout
* Good stance pressure and mixups
* Good stance pressure and mixups
* 2 Heat Smashes - one of which is a low
|red=
|red=
Line 27: Line 66:
* Slow, commital moves, easy to whiff punish
* Slow, commital moves, easy to whiff punish
* Subpar punish options
* Subpar punish options
* Below average damage without Azazel moves, which consume health
* Below average combo damage  
* Azazel moves consume health when not in heat
}}
}}


{{KeyTechs|
{{KeyTechs|
{{KeyTech|Mashing|importance=5|value=5|dexterity=1|rhythm=2}}
{{KeyTech|b+1:1+2 combo ender|importance=2|value=3|dexterity=1|rhythm=2}}
{{KeyTech|Blocking|importance=0|value=0|dexterity=5|rhythm=5}}
}}
}}


== External links ==
== External links ==


* [http://example.com http://example.com]
* [https://www.youtube.com/watch?v=sJrVr79sQJ0&t=1286s Zafina Guide] by Arslan Ash (via DashFight)
* [https://docs.google.com/document/d/1nKU-1EoJKY-QwR8magmtVkHRS7y-mhUK4k5f6mx2fDk/mobilebasic#heading=h.czqflqb0pca1 Tekken 8 Zafina Basic Guide] by GAThrawno
* [https://www.youtube.com/watch?v=pKjY1bLLQOM Zafina Combo Guide | TEKKEN 8] by RyzingSol


{{Navbox fighters}}
{{Navbox fighters}}
__NOTOC__
__NOTOC__

Latest revision as of 04:08, 24 November 2024

Zafina
Heat
  • Azazel moves cost no health
  • SCR.df+1, TRT.df+1 and MNT.df+1 become Power Crushes.
Heat Smash
  • H.2+3 - High, i12, +3
  • H.SCR.2+3 - Low, i19 -14
Heat Engagers
  • f+1+2
  • df+4,1
  • SCR.2,1
  • TRT.df+1
  • MNT.df+1
Stances
  • SCR (Scarecrow) – 3+4
  • MNT (Mantis) – d+3+4
  • TRT (Tarantula) – d+1+2
Fastest
Launch
  • i16 – df+2 (standing)
  • i15 – ws1,2 (crouching)
CH launch
  • i16 – 1+2
  • i13 – MNT.2
Wall splat i13 – df+1,4 (standing)
Archetypal moves
Parry i6 – b+1+3 or b+2+4 (power crush parry)
Mid check
  • df+1
  • ws4
Hopkick uf+4
Snake edge
  • db+1+2
  • SCR.df+3,3
Shadow cutter d+3
Generic moves
Remapped d+1 → db+1
Missing
  • d+2
  • d+3
  • d+4
  • Running slide
External links
Lore Zafina
Twitter #T8_Zafina
Discord Zafina's Extreme Yoga Class

This page is for Tekken 8. For Tekken 7, see Zafina (Tekken 7).

Zafina is a stance-based character with strong movement and space control. Her toolkit allows for stylish play, with some tricky moves and stance transitions, while still retaining the ability to play in a solid, fundamental way thanks to her backdash and spacing options.

Zafina's strong movement and far-reaching moves such as f,F+4 give her excellent space control, and her stance transitions such as wr1+2 and ws3 are effective ways to start her stance pressure, which can be devastating if the opponent lacks matchup knowledge. However, she pays for it with long and telling recovery on whiffs, and generally slow start-ups (her df+2 is i16, uf+4 is i18). Her damage output is below average, and she often has to choose between using Azazel moves in combos, which consume health, or giving up on extra damage.

She has many evasive lows that shift her hurtboxes, allowing her to evade even mids sometimes, similar to Lili's Matterhorn and Xiaoyu's Art of Phoenix stance.

Strengths
  • Many evasive options
  • Good backdash that can escape even some strings
  • Strong keepout
  • Good stance pressure and mixups
  • 2 Heat Smashes - one of which is a low
Weaknesses
  • Slow, commital moves, easy to whiff punish
  • Subpar punish options
  • Below average combo damage
  • Azazel moves consume health when not in heat
b+1:1+2 combo ender
importance
★★☆☆☆
value
★★★☆☆
dexterity
★☆☆☆☆
rhythm
★★☆☆☆

External links