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{{Devil Jin}} | {{Devil Jin}} | ||
{{Infobox fighter (Tekken 7) | |||
|name=Devil Jin | |||
|stances={{Plainlist| | |||
* FLY โ 3+4 | |||
* CD ''(Crouch Dash)'' – f,n,d,df}} | |||
|launch={{Plainlist| | |||
* i14 – [[Electric Wind God Fist|EWGF]] ''(high)'' | |||
* i15 – ws2 ''(crouching)''}} | |||
|splat={{Plainlist| | |||
* i12ย – b+1,2 ''(high,mid)'' | |||
* i13 – ws1,4 ''(mid,high) (crouching)'' }} | |||
|chLaunch={{Plainlist| | |||
* i15 – df+2 ''(mid)''}} | |||
|midCheck={{Plainlist| | |||
* df+1 ''(standing)'' | |||
* ws4 ''(crouching)''}} | |||
|powerLow=CD.df+4 | |||
|slashKick=wr3 | |||
|remappedGenerics= d+3 โ db+3 | |||
|lore=[[fandom:Devil Jin|Devil Jin]] | |||
}} | |||
{{See other}} | |||
{{Archetype|Devil Jin}} | |||
'''Devil Jin''' is the most well-rounded [[Mishima]]โthat is to say he has many of their strengths with few of their weaknesses. There is no tool he lacks in theory, and on top of being a jack-of-all-trades his options are often best-in-class. | |||
He's unique in having an unreactable low launcher from standing that leads to a full [[juggle]]. The only other comparable moves are Jin's CD.df+4 which can't get a [[wall combo]] and is borderline [[reactable]], and Anna's FC.df+2~1 which is done from crouch. This makes all of Devil Jin's mid [[poke]]s much stronger than they appear, since the opponent has to duck a lot more than usual. His opponents are further encouraged to duck because of the threat of his excellent and versatile highs; particularly Electric Wind God Fist and Flash Punch Combo. | |||
{{BlueRed | |||
|blue= | |||
* Simple [[neutral]] plan: [[EWGF]] for keepout and whiff punishment, CD.df+4 and various mids for [[mixup]]. | |||
* Flexible toolbox that allows him to adapt to the opponent (deathmatch monster). | |||
* Strong whiff and block punishment, standing and from crouch. | |||
* Doesn't need to block punish -15 moves with EWGF (can do d+3+4). | |||
* Strong panic move in u+4 which is also very hard to punish. | |||
* Absurd wall pressure (f+1+2, f,F+2, etc.). | |||
* Safe mid extensions on key mid pokes (ws1, df+1). | |||
* Laser Cannon (b,f+2) covers his weak side. | |||
|red= | |||
* Weak to SSL. | |||
* Execution barrier behind some key techniques. | |||
* ws2 gives a bad combo. | |||
* No safe mid launcher. | |||
* Slow/weak CH game. | |||
* Somewhat predictable gameplan. | |||
}} | |||
{{KeyTechs| | |||
{{KeyTech|EWGF in neutral | |||
|importance=5|dexterity=3|rhythm=0|value=5}} | |||
{{KeyTech|Fast b,f+2 (Laser Scraper) | |||
|importance=5|dexterity=2|rhythm=0|value=2}} | |||
{{KeyTech|df+1,2 dash cancel | |||
|importance=5|dexterity=1|rhythm=0|value=1}} | |||
{{KeyTech|iWS from crouch dash | |||
|importance=4|dexterity=2|rhythm=4|value=4}} | |||
{{KeyTech|Dash jab juggles | |||
|importance=4|dexterity=1|rhythm=3|value=3}} | |||
{{KeyTech|[[Wave dash]] | |||
|importance=3|dexterity=4|rhythm=2|value=3}} | |||
{{KeyTech|EWGF block punish -15 | |||
|importance=1|dexterity=5|rhythm=4|value=3}} | |||
{{KeyTech|EWGF block punish -14 | |||
|importance=1|dexterity=5|rhythm=5|value=5}} | |||
{{KeyTech|2xEWGF into f,f+4 | |||
|importance=2|dexterity=2|rhythm=3|value=3}} | |||
}} | |||
== External links == | |||
* Basics guide by Xiang [https://www.youtube.com/watch?v=ds_1KnIjlnc Part 1], [https://www.youtube.com/watch?v=MoEDymKR6NE Part 2], [https://www.youtube.com/watch?v=S26QlcncU7M Part 3] | |||
*Full Guide on Devil Jin with in-depth discussion by Cassan [https://www.youtube.com/watch?v=ZrvXFbZeCS4&t=4507s&ab_channel=Cassan] | |||
{{Navbox fighters (Tekken 7)}} | |||
[[Category:Mishima|7]] |
Latest revision as of 04:23, 12 February 2024
Devil Jin (Tekken 7) |
---|
Devil Jin | |
---|---|
Stances |
|
Fastest launch |
|
Fastest CH launch |
|
Fastest wall splat |
|
Archetypal moves | |
Mid check |
|
Power low | CD.df+4 |
Slash kick | wr3 |
Generic moves | |
Remapped | d+3 โ db+3 |
Missing | (none) |
External links | |
Lore | Devil Jin |
This page is for Tekken 7. For Tekken 8, see Devil Jin.
Devil Jin is the most well-rounded Mishimaโthat is to say he has many of their strengths with few of their weaknesses. There is no tool he lacks in theory, and on top of being a jack-of-all-trades his options are often best-in-class.
He's unique in having an unreactable low launcher from standing that leads to a full juggle. The only other comparable moves are Jin's CD.df+4 which can't get a wall combo and is borderline reactable, and Anna's FC.df+2~1 which is done from crouch. This makes all of Devil Jin's mid pokes much stronger than they appear, since the opponent has to duck a lot more than usual. His opponents are further encouraged to duck because of the threat of his excellent and versatile highs; particularly Electric Wind God Fist and Flash Punch Combo.
- Simple neutral plan: EWGF for keepout and whiff punishment, CD.df+4 and various mids for mixup.
- Flexible toolbox that allows him to adapt to the opponent (deathmatch monster).
- Strong whiff and block punishment, standing and from crouch.
- Doesn't need to block punish -15 moves with EWGF (can do d+3+4).
- Strong panic move in u+4 which is also very hard to punish.
- Absurd wall pressure (f+1+2, f,F+2, etc.).
- Safe mid extensions on key mid pokes (ws1, df+1).
- Laser Cannon (b,f+2) covers his weak side.
- Weak to SSL.
- Execution barrier behind some key techniques.
- ws2 gives a bad combo.
- No safe mid launcher.
- Slow/weak CH game.
- Somewhat predictable gameplan.
External links
- Basics guide by Xiang Part 1, Part 2, Part 3
- Full Guide on Devil Jin with in-depth discussion by Cassan [1]