Lee (Tekken 7): Difference between revisions

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{{KeyTechs|
{{KeyTechs|
{{KeyTech|CH d+3,4 b+3,3,f~n
{{KeyTech|CH d+3,4 b+3,3,f~n
|importance=5|dexterity=0|timing=4|value=5}}
|importance=5|dexterity=0|rhythm=4|value=5}}
{{KeyTech|f,F+4 f,f b+3,3,f~n
{{KeyTech|f,F+4 f,f b+3,3,f~n
|importance=5|dexterity=1|timing=3|value=5}}
|importance=5|dexterity=1|rhythm=3|value=5}}
{{KeyTech|ws2,3 f,F+3
{{KeyTech|ws2,3 f,F+3
|importance=5|dexterity=1|timing=3|value=4}}
|importance=5|dexterity=1|rhythm=3|value=4}}
{{KeyTech|b+1:1,2
{{KeyTech|b+1:1,2
|importance=5|dexterity=0|timing=3|value=4}}
|importance=5|dexterity=0|rhythm=3|value=4}}
{{KeyTech|[[Lee combos#Staples|iWS from Mist Step]]
{{KeyTech|[[Lee combos#Staples|iWS from Mist Step]]
|importance=4|dexterity=0|timing=3|value=2}}
|importance=4|dexterity=0|rhythm=3|value=2}}
{{KeyTech|[[Acid Rain]]
{{KeyTech|[[Acid Rain]]
|importance=3|dexterity=0|timing=4|value=4}}
|importance=3|dexterity=0|rhythm=4|value=4}}
{{KeyTech|[[B2 loop|b+2 loop]]
{{KeyTech|[[B2 loop|b+2 loop]]
|importance=2|dexterity=1|timing=4|value=3}}
|importance=2|dexterity=1|rhythm=4|value=3}}
{{KeyTech|[[Instant while running]] 3,4
{{KeyTech|[[Instant while running]] 3,4
|importance=1|dexterity=3|timing=0|value=4}}
|importance=1|dexterity=3|timing=0|value=4}}
{{KeyTech|CH d+2 f,f d+4,4,u+3
{{KeyTech|CH d+2 f,f d+4,4,u+3
|importance=1|dexterity=2|timing=4|value=5}}
|importance=1|dexterity=2|rhythm=4|value=5}}
{{KeyTech|[[Lee combos#B1 link|b+1 link]]
{{KeyTech|[[Lee combos#B1 link|b+1 link]]
|importance=1|dexterity=3|timing=3|value=2}}
|importance=1|dexterity=3|rhythm=3|value=2}}
{{KeyTech|3~3:4
{{KeyTech|3~3:4
|importance=0|dexterity=0|timing=5|value=5}}
|importance=0|dexterity=0|rhythm=5|value=5}}
}}
}}



Revision as of 23:50, 22 February 2022

Lee
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances
  • HMS (Hitman Stance) – 3+4
  • MS (Mist Step) – f~n
  • Sway – MS.b~n
Fastest
Launch i15 – uf+4
CH launch
  • i11 – 4 (high)
  • i15 – df+2 (mid)
Wall splat
  • i13 – f+1+2 (standing)
  • i14 – ws2,3 (crouching)
Archetypal moves
Parry b+1+2 (high or mid punches)
Mid check
  • df+1 (standing)
  • ws4 (crouching)
Hopkick uf+4
Stature kick
  • db+3+4
  • db+3
Power low FC.df,d,DF+3
Snake edge HMS.4
Shadow cutter d+3,4
Clef cannon 2,2,3
Generic moves
Remapped
  • d+2 → db+2
  • d+4 → db+4
Missing (none)
External links
Lore Lee Chaolan
Twitter #{{{twitter}}}
Discord [1]

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

Lee is a counter hit and neutral monster who strikes fear into anyone who dares press even a single button. He's notoriously evasive with both f,F+4 and d+3 able to avoid some mids, and wr3,4 often going under jabs. Many of his HMS transitions recover deceptively far away, creating whiffs from seemingly nowhere.

His pressure is somewhat loose, with many punishers and key mixups leaving him without much frame advantage or the space to use it. However, his df+1 is still a force to be reckoned as it's backed up with a full suite of dangerous threats to retaliation.

Strengths
  • Obnoxious keepout with b+4 and f,F+3
  • Ultra fast counter hit tools that are hard to punish (2,2,3 and 4 series)
  • Solid and scary options for tracking in both directions
  • Mental damage from infinite kicks and Mist Trap
  • Baby mode whiff punishment with f+3,3,3,3,3,4
Weaknesses
  • Struggles against tight defense
  • Needs to go into crouch for his big mixup
  • Needs to hit confirm his best standing mid options
  • Has to staple a lot things that have no easy alternatives
  • One of the worst jabs in the game
CH d+3,4 b+3,3,f~n
importance
★★★★★
value
★★★★★
dexterity
☆☆☆☆☆
rhythm
★★★★☆
f,F+4 f,f b+3,3,f~n
importance
★★★★★
value
★★★★★
dexterity
★☆☆☆☆
rhythm
★★★☆☆
ws2,3 f,F+3
importance
★★★★★
value
★★★★☆
dexterity
★☆☆☆☆
rhythm
★★★☆☆
b+1:1,2
importance
★★★★★
value
★★★★☆
dexterity
☆☆☆☆☆
rhythm
★★★☆☆
importance
★★★★☆
value
★★☆☆☆
dexterity
☆☆☆☆☆
rhythm
★★★☆☆
importance
★★★☆☆
value
★★★★☆
dexterity
☆☆☆☆☆
rhythm
★★★★☆
importance
★★☆☆☆
value
★★★☆☆
dexterity
★☆☆☆☆
rhythm
★★★★☆
importance
★☆☆☆☆
value
★★★★☆
dexterity
★★★☆☆
rhythm
☆☆☆☆☆
CH d+2 f,f d+4,4,u+3
importance
★☆☆☆☆
value
★★★★★
dexterity
★★☆☆☆
rhythm
★★★★☆
importance
★☆☆☆☆
value
★★☆☆☆
dexterity
★★★☆☆
rhythm
★★★☆☆
3~3:4
importance
☆☆☆☆☆
value
★★★★★
dexterity
☆☆☆☆☆
rhythm
★★★★★
Standing punishment
-10
47
26
-11
47
30
-12
47
30
-13
61
47
30
-14
67
47
36
-15
90
69
-23
99
78
0
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
Crouching punishment
-10
27
-11
27
-12
27
-13
30
-14
94
78
54
36
-15
87
66
-23
99
78
0
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
Median
Short range
Hard
Wall
Meter/Rage

External links