Dragunov (Tekken 7): Difference between revisions

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* Very good backdash
* Very good backdash
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* Somewhat average standing block punishment (lack of a decent 13-14 frame punish)
* Somewhat average standing block punishment
* No fast CH tools that give a combo
* No fast CH tools that give a combo
* Poor vertical hitbox on mid pokes, which can be a problem against low-profile opponents
* Poor vertical hitbox on mid pokes
* Weaker tracking tools
* Weaker tracking tools
* Mediocre low crush options  
* Mediocre low crush options
* Bad wall combos
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Revision as of 13:24, 4 May 2022

Dragunov
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances CD – d,df,f
Fastest
Launch
  • i15 – df+2 (unsafe, mid)
  • i17 – f+1+2 (safe, high)
CH launch
  • i15(~20) – f,f,F+2 (mid)
Wall splat
  • i14 – b+3 (standing)
  • i12 – ws1+2 (crouching)
Archetypal moves
Mid check
  • df+1 (standing)
  • ws4 (crouching)
Generic moves
Remapped
  • d+1 → db+1
  • d+4 → db+4
Missing d+2
External links
Lore Sergei Dragunov
Twitter #{{{twitter}}}

Dragunov is an unrelenting, pressure-oriented (rushdown) character with a focus on fundamentals.

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

Strengths
  • Exceptional pressure tool with wr2
  • Fast, high-crushing low with d+2
  • Great wall carry
  • Solid, safe-on-break command throws
  • Good whiff punishment
  • Very good backdash
Weaknesses
  • Somewhat average standing block punishment
  • No fast CH tools that give a combo
  • Poor vertical hitbox on mid pokes
  • Weaker tracking tools
  • Mediocre low crush options
  • Bad wall combos
importance
★★★★★
value
★★★★☆
dexterity
★★★☆☆
rhythm
☆☆☆☆☆
Crouch dash cancel
importance
★★★★★
value
★★★☆☆
dexterity
★★☆☆☆
rhythm
★★☆☆☆
iWS from crouch dash
importance
★★★★☆
value
★★★★☆
dexterity
★★☆☆☆
rhythm
★☆☆☆☆

External links