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* Several of his throws cannot be beaten by low crush options due to them doubling as air throws | * Several of his throws cannot be beaten by low crush options due to them doubling as air throws | ||
* Unique get-up option when face-down head-towards that can lead to a mount if the opponent is not careful | * Unique get-up option when face-down head-towards that can lead to a mount if the opponent is not careful | ||
* Dangerous ground throws that will force your opponent to get up unless they want to eat a ton of damage and stay knocked down | |||
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* Weak on defense. Marduk needs to either stop his opponent from getting close or smother them so he does not need to rely on his sub-par defense options. | * Weak on defense. Marduk needs to either stop his opponent from getting close or smother them so he does not need to rely on his sub-par defense options. |
Revision as of 06:59, 8 July 2022
Marduk |
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Marduk | |
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Heat | {{{heat}}} |
Heat Smash | {{{heatSmash}}} |
Heat Engagers | {{{heatEngagers}}} |
Stances | {{{stances}}} |
Fastest | |
Launch | {{{launch}}} |
CH launch | {{{chLaunch}}} |
Wall splat | {{{splat}}} |
Archetypal moves | |
Mid check | {{{midCheck}}} |
Generic moves | |
Remapped | (none) |
Missing | (none) |
External links | |
Lore | {{{lore}}} |
#{{{twitter}}} |
Marduk is...
Strengths
- Very high damage off of combos, lows, mids, punish options, and so on
- Amazing mids and lows capable of locking down opponents and keeping them guessing
- Ignorant 50/50's capable of stealing rounds within seconds
- A hard to break tackle that leads to a 33/33/33 mix up
- Db+2 being a safe mid counter hit launcher with great range that leads to a knockdown with good oki on normal hit
- A launching command grab that leads to almost 50% health easily if not broken
- Amazing range on his i15 launcher leading to horrifying whiff punishes
- Many knees and elbows giving him safe ways to pressure parry happy opponents
- Rage Drive can lead to him winning the round with one correct guess
- A generic parry that leads to a free mount when successful
- Absurd wall damage and amazing oki at the wall with a 50/50 wall throw that can lead to a launch off the wall or insanely high damage
- Several of his throws cannot be beaten by low crush options due to them doubling as air throws
- Unique get-up option when face-down head-towards that can lead to a mount if the opponent is not careful
- Dangerous ground throws that will force your opponent to get up unless they want to eat a ton of damage and stay knocked down
Weaknesses
- Weak on defense. Marduk needs to either stop his opponent from getting close or smother them so he does not need to rely on his sub-par defense options.
- Needs to pick between wall carry and damage in mid-screen combos
- Some characters have Marduk-specific damage options against him such as Julia
- Evasive characters can give him a hard time
- Very bad jab hitbox can lead to his jab getting evaded easily by smaller characters
- Marduk's left arm makes his side-step right weaker
- Fastest reliable single hit counter hit launcher is i16
- Higher on average execution on some routes can make bread and butter wall carry combos tricky
External links
Characters (Tekken 8) |
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