Marduk: Difference between revisions

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* Very high damage off of combos, lows, mids, punishes, and so on
* Very high damage off of combos, lows, mids, punishes, and so on
* Amazing mids and lows capable of locking down opponents and keeping them guessing
* Powerful throws and 50/50's capable of stealing rounds within seconds
* Powerful 50/50's capable of stealing rounds within seconds
* Terrifying oki from ground throws and ground-hitting moves, as well as many ways to set up oki from combos
* Terrifying oki from ground throws and ground-hitting moves, as well as many ways to set up oki from combos
* A hard-to-break tackle that leads to a 3-way mix up
* A hard-to-break tackle that leads to a 3-way mix up
* A launching command grab that leads to almost 50% health if not broken
* Amazing range on his i15 launcher leading to horrifying whiff punishes
* Amazing range on his i15 launcher leading to horrifying whiff punishes
* Many knees and elbows give him safe ways to pressure parry-happy opponents
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* Weak poking
* Sub-par defensive options
* Sub-par defensive options
* Some characters have Marduk-specific damage options against him such as Julia
* Best moves are somewhat slow
* Struggles against evasive characters
* Higher than average execution on some important combo routes
* Below average sidestep
* Some characters have higher-damage options against him
* Very bad jab hitbox can lead to his jab getting evaded easily by smaller characters
* Very bad jab hitbox can lead to his jab getting evaded easily by smaller characters
* Marduk's left arm makes his side-step right weaker
* Best moves are somewhat slow
* Higher on-average execution on some important combo routes
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Revision as of 22:27, 27 February 2023

Marduk
Key techniques Vale Tudo cancels
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances Vale Tudo (VTS)
Fastest
Launch i15 – df+1
CH launch i16 – db+2 (mid)
Wall splat
  • i13 – df+4, 2 (mid, high)
  • i16 – db+2 (mid)
Archetypal moves
Mid check
  • df+4
  • b+4
Power low
  • qcf+2
  • VTS.d+1+2
Generic moves
Remapped (none)
Missing d+4
External links
Lore Craig Marduk
Twitter #{{{twitter}}}
Discord [1]

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

Marduk is one of the most explosive characters in Tekken. He is best known for his high damage, brutal mix ups, some of the best throws in the game, and ability to steal rounds. He has great oki allowing him to continue the pressure after combos and his solid pressure allows him to break down even the most defensive of turtles.

Strengths
  • Very high damage off of combos, lows, mids, punishes, and so on
  • Powerful throws and 50/50's capable of stealing rounds within seconds
  • Terrifying oki from ground throws and ground-hitting moves, as well as many ways to set up oki from combos
  • A hard-to-break tackle that leads to a 3-way mix up
  • Amazing range on his i15 launcher leading to horrifying whiff punishes
Weaknesses
  • Weak poking
  • Sub-par defensive options
  • Best moves are somewhat slow
  • Higher than average execution on some important combo routes
  • Below average sidestep
  • Some characters have higher-damage options against him
  • Very bad jab hitbox can lead to his jab getting evaded easily by smaller characters

External links