Zafina: Difference between revisions

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'''Zafina''' is...
'''Zafina''' is a stance-based character with very strong movement and far reaching moves. Having a relatively short move list with just three distinct stances, Zafina allows players to dip their toes into stance characters without the enormous commitment that normally comes with learning them.
 
Zafina can put out good pressure with her great movement, range and stance transitions. However, she pays for it with long and telling recovery on whiffs, and generally slow start-ups (her df+2 is 16f, uf+4 is 18f). Her damage output is noticeably below average, and she often has to choose between using Azazel moves in combos, which consume health, or giving up on extra damage.
 
She has many evasive lows that shift her hurtboxes, allowing her to evade even mids sometimes, although these do not deal much damage and are more suited as poking options.
 
Zafina has a lot of space for stylish play with some tricky moves and stance transitions while still being able to be played in a solid, fundamental way.  

Revision as of 15:57, 4 February 2024

Zafina


Zafina is a stance-based character with very strong movement and far reaching moves. Having a relatively short move list with just three distinct stances, Zafina allows players to dip their toes into stance characters without the enormous commitment that normally comes with learning them.

Zafina can put out good pressure with her great movement, range and stance transitions. However, she pays for it with long and telling recovery on whiffs, and generally slow start-ups (her df+2 is 16f, uf+4 is 18f). Her damage output is noticeably below average, and she often has to choose between using Azazel moves in combos, which consume health, or giving up on extra damage.

She has many evasive lows that shift her hurtboxes, allowing her to evade even mids sometimes, although these do not deal much damage and are more suited as poking options.

Zafina has a lot of space for stylish play with some tricky moves and stance transitions while still being able to be played in a solid, fundamental way.


Strengths
  • Many evasive options
  • Good backdash that can escape even some strings
  • Strong keepout
  • Good stance pressure and mixups
Weaknesses
  • Slow, commital moves, easy to whiff punish
  • Subpar punish options
  • Below average damage without Azazel moves, which consume health