Paul (Tekken 7): Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
No edit summary
No edit summary
Line 39: Line 39:
'''Paul''' is a defensive character whose appearance deceptively implies a high powered brawler. While he does have the potential for explosive damage, his style is not so much going hard on [[pressure]] as it is quickly switching between hyper aggression and hyper defense.
'''Paul''' is a defensive character whose appearance deceptively implies a high powered brawler. While he does have the potential for explosive damage, his style is not so much going hard on [[pressure]] as it is quickly switching between hyper aggression and hyper defense.


His df+2 is notorious for its evasiveness, being able to beat highs precisely when opponents are most interested in using them. The low risk vs its high reward make it a potent but simple tool.
His df+2 is notorious for its evasiveness, being able to beat highs precisely when opponents are most interested in using them. Its low risk and high reward make it a simple but potent tool.


The iconic moves Deathfist (qcf+2) and Demoman (d+4,2:1+2) make up one of ''Tekken'''s most classic [[mixup]]s. Deathfist is also well-feared for its speed and power—dealing far more damage in one hit than anything else in its class—and it's notorious for how tricky it is to punish.
The iconic moves Deathfist (qcf+2) and Demoman (d+4,2:1+2) make up one of ''Tekken'''s most classic [[mixup]]s. Deathfist is also well-feared for its speed and power—dealing far more damage in one hit than anything else in its class—and it's notorious for how tricky it is to punish.

Revision as of 13:33, 31 January 2022

Paul
Key techniques
  • Blue sparks Demoman
  • qcf+3+4 follow ups
  • qcf+1 in juggles
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances
  • CD – d,df,f or d,f
  • Sway – d,db,b
Fastest
Launch
  • i14 – b+3 (standing)
  • i15 – ws2 (crouching)
CH launch
  • i12 – 4 (high)
  • i15 – df+2 (mid)
Wall splat
  • i12 – b+1,2 (standing)
  • i13 – ws3,2 (crouching)
Archetypal moves
Reversal b+1+3 (high/mid punch/kick)
Mid check
  • df+1 (standing)
  • ws4 (crouching)
Hopkick uf+4
Stature kick
  • b+4
  • SS.3
Power low d+4,2:1+2
Snake edge FC.df+1+2
Shadow cutter
  • qcf+3
  • qcb+3
Generic moves
Remapped
  • d+1 → db+1
  • d+4 → db+4
Missing (none)
External links
Lore Paul Phoenix
Twitter #{{{twitter}}}

Paul is a defensive character whose appearance deceptively implies a high powered brawler. While he does have the potential for explosive damage, his style is not so much going hard on pressure as it is quickly switching between hyper aggression and hyper defense.

His df+2 is notorious for its evasiveness, being able to beat highs precisely when opponents are most interested in using them. Its low risk and high reward make it a simple but potent tool.

The iconic moves Deathfist (qcf+2) and Demoman (d+4,2:1+2) make up one of Tekken's most classic mixups. Deathfist is also well-feared for its speed and power—dealing far more damage in one hit than anything else in its class—and it's notorious for how tricky it is to punish.

Strengths
  • Huge comeback potential
  • Suffocating keepout with qcb+4
  • Potentially lopsided matchups if Deathfist can't be punished
  • Fastest homing move in the game
  • Potent evasive moves
Weaknesses
  • Loose pressure, so he relies primarily on neutral and wall pressure
  • Tight links and/or clean motion inputs needed for many combos
  • Has a sway stance off d,db,b so you need a clean backdash cancel
  • Short wall carry

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

Standing punishment
-10
19
-11
19
-12
62
32
-13
62
32
-14
86
62
-15
87
63
-23
100
76
0
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
Crouching punishment
-10
5
-11
16
-12
16
-13
67
37
-14
68
38
-15
68
64
-23
100
76
0
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
Median
Short range
Hard
Wall
Meter/Rage

External links