Marduk: Difference between revisions

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* Several of his throws cannot be beaten by low crush options due to them doubling as air throws
* Several of his throws cannot be beaten by low crush options due to them doubling as air throws
* Unique get-up option when face-down head-towards that can lead to a mount if the opponent is not careful
* Unique get-up option when face-down head-towards that can lead to a mount if the opponent is not careful
* Dangerous ground throws that will force your opponent to get up unless they want to eat a ton of damage and stay knocked down
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* Weak on defense. Marduk needs to either stop his opponent from getting close or smother them so he does not need to rely on his sub-par defense options.
* Weak on defense. Marduk needs to either stop his opponent from getting close or smother them so he does not need to rely on his sub-par defense options.

Revision as of 06:59, 8 July 2022

Marduk
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances {{{stances}}}
Fastest
Launch {{{launch}}}
CH launch {{{chLaunch}}}
Wall splat {{{splat}}}
Archetypal moves
Mid check {{{midCheck}}}
Generic moves
Remapped (none)
Missing (none)
External links
Lore {{{lore}}}
Twitter #{{{twitter}}}

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

Marduk is...

Strengths
  • Very high damage off of combos, lows, mids, punish options, and so on
  • Amazing mids and lows capable of locking down opponents and keeping them guessing
  • Ignorant 50/50's capable of stealing rounds within seconds
  • A hard to break tackle that leads to a 33/33/33 mix up
  • Db+2 being a safe mid counter hit launcher with great range that leads to a knockdown with good oki on normal hit
  • A launching command grab that leads to almost 50% health easily if not broken
  • Amazing range on his i15 launcher leading to horrifying whiff punishes
  • Many knees and elbows giving him safe ways to pressure parry happy opponents
  • Rage Drive can lead to him winning the round with one correct guess
  • A generic parry that leads to a free mount when successful
  • Absurd wall damage and amazing oki at the wall with a 50/50 wall throw that can lead to a launch off the wall or insanely high damage
  • Several of his throws cannot be beaten by low crush options due to them doubling as air throws
  • Unique get-up option when face-down head-towards that can lead to a mount if the opponent is not careful
  • Dangerous ground throws that will force your opponent to get up unless they want to eat a ton of damage and stay knocked down
Weaknesses
  • Weak on defense. Marduk needs to either stop his opponent from getting close or smother them so he does not need to rely on his sub-par defense options.
  • Needs to pick between wall carry and damage in mid-screen combos
  • Some characters have Marduk-specific damage options against him such as Julia
  • Evasive characters can give him a hard time
  • Very bad jab hitbox can lead to his jab getting evaded easily by smaller characters
  • Marduk's left arm makes his side-step right weaker
  • Fastest reliable single hit counter hit launcher is i16
  • Higher on average execution on some routes can make bread and butter wall carry combos tricky

External links