Dragunov (Tekken 7): Difference between revisions

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{{BlueRed
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|blue=
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* Exceptional pressure tool with wr2
* Exceptional plus frame pressure tools with wr2 combined with b1+2, d1...
* Long limbs give him very far reaching generics (jab, d+4)
* Fast, high-crushing low with d+2
* Fast, high-crushing low with d+2
* Great wall carry
* Extremely flexible combo structure with full stage wall carry
* Solid, safe-on-break command [[throw]]s
* Complete [[throw]] game (1, 2 and 1+2 breaks)
* Good whiff punishment
* Good whiff punishment
* Very good backdash
* Above average movement - very good backdash and sidestep
* Reliable punishes on heavy pushback moves
* Reliable punishes on heavy pushback moves
* Good while standing punishment
* Good while standing punishment
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|red=
* Somewhat average standing block punishment
* Weak standing punishment (no KND/W! until i15)
* No fast CH tools that give a combo
* Weak CH game (no magic 4 nor fast CH mid)
* Poor vertical hitbox on mid pokes
* Poor vertical hitbox on mid pokes
* Weaker tracking tools
* Weak to SSR (although mitigated by d+2)
* Mediocre low crush options
* Mediocre low crush options
* Bad wall combos  
* Bad wall combos
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Revision as of 17:12, 5 September 2022

Dragunov
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances CD – d,df,f
Fastest
Launch
  • i15 – df+2 (unsafe, mid)
  • i17 – f+1+2 (safe, high)
CH launch
  • i15(~20) – f,f,F+2 (mid)
Wall splat
  • i14 – b+3 (standing)
  • i12 – ws1+2 (crouching)
Archetypal moves
Mid check
  • df+1 (standing)
  • df+4 (standing)
  • db+2 (standing)
  • ws4 (crouching)
Generic moves
Remapped
  • d+1 → db+1
  • d+4 → db+4
Missing d+2
External links
Lore Sergei Dragunov
Twitter #{{{twitter}}}

Dragunov is an unrelenting, pressure-oriented (rushdown) character with a focus on fundamentals.

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

Strengths
  • Exceptional plus frame pressure tools with wr2 combined with b1+2, d1...
  • Long limbs give him very far reaching generics (jab, d+4)
  • Fast, high-crushing low with d+2
  • Extremely flexible combo structure with full stage wall carry
  • Complete throw game (1, 2 and 1+2 breaks)
  • Good whiff punishment
  • Above average movement - very good backdash and sidestep
  • Reliable punishes on heavy pushback moves
  • Good while standing punishment
Weaknesses
  • Weak standing punishment (no KND/W! until i15)
  • Weak CH game (no magic 4 nor fast CH mid)
  • Poor vertical hitbox on mid pokes
  • Weak to SSR (although mitigated by d+2)
  • Mediocre low crush options
  • Bad wall combos
importance
★★★★☆
value
★★★★☆
dexterity
★★★☆☆
rhythm
★★☆☆☆
Crouch dash cancel
importance
★★★★☆
value
★★★☆☆
dexterity
★★☆☆☆
rhythm
★★☆☆☆
iWS from crouch dash
importance
★★★★☆
value
★★★★☆
dexterity
★★☆☆☆
rhythm
★☆☆☆☆

External links