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{{BlueRed | {{BlueRed | ||
|blue= | |blue= | ||
* Exceptional pressure | * Exceptional plus frame pressure tools with wr2 combined with b1+2, d1... | ||
* Long limbs give him very far reaching generics (jab, d+4) | |||
* Fast, high-crushing low with d+2 | * Fast, high-crushing low with d+2 | ||
* | * Extremely flexible combo structure with full stage wall carry | ||
* | * Complete [[throw]] game (1, 2 and 1+2 breaks) | ||
* Good whiff punishment | * Good whiff punishment | ||
* | * Above average movement - very good backdash and sidestep | ||
* Reliable punishes on heavy pushback moves | * Reliable punishes on heavy pushback moves | ||
* Good while standing punishment | * Good while standing punishment | ||
|red= | |red= | ||
* | * Weak standing punishment (no KND/W! until i15) | ||
* | * Weak CH game (no magic 4 nor fast CH mid) | ||
* Poor vertical hitbox on mid pokes | * Poor vertical hitbox on mid pokes | ||
* | * Weak to SSR (although mitigated by d+2) | ||
* Mediocre low crush options | * Mediocre low crush options | ||
* Bad wall combos | * Bad wall combos | ||
}} | }} | ||
Revision as of 17:12, 5 September 2022
Dragunov (Tekken 7) |
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Dragunov | |
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Heat | {{{heat}}} |
Heat Smash | {{{heatSmash}}} |
Heat Engagers | {{{heatEngagers}}} |
Stances | CD – d,df,f |
Fastest | |
Launch |
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CH launch |
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Wall splat |
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Archetypal moves | |
Mid check |
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Generic moves | |
Remapped |
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Missing | d+2 |
External links | |
Lore | Sergei Dragunov |
#{{{twitter}}} |
Dragunov is an unrelenting, pressure-oriented (rushdown) character with a focus on fundamentals.
Strengths
- Exceptional plus frame pressure tools with wr2 combined with b1+2, d1...
- Long limbs give him very far reaching generics (jab, d+4)
- Fast, high-crushing low with d+2
- Extremely flexible combo structure with full stage wall carry
- Complete throw game (1, 2 and 1+2 breaks)
- Good whiff punishment
- Above average movement - very good backdash and sidestep
- Reliable punishes on heavy pushback moves
- Good while standing punishment
Weaknesses
- Weak standing punishment (no KND/W! until i15)
- Weak CH game (no magic 4 nor fast CH mid)
- Poor vertical hitbox on mid pokes
- Weak to SSR (although mitigated by d+2)
- Mediocre low crush options
- Bad wall combos
importance
★★★★☆value
★★★★☆dexterity
★★★☆☆rhythm
★★☆☆☆Crouch dash cancel
importance
★★★★☆value
★★★☆☆dexterity
★★☆☆☆rhythm
★★☆☆☆iWS from crouch dash
importance
★★★★☆value
★★★★☆dexterity
★★☆☆☆rhythm
★☆☆☆☆External links
Characters (Tekken 8) |
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