Wowowowowo (talk | contribs) No edit summary |
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|name=Jack-7 | |name=Jack-7 | ||
|stances=(None) | |stances=(None) | ||
|launch= | |launch=i15 – df+2 | ||
|chLaunch=(None) | |chLaunch=(None) | ||
|splat={{Plainlist| | |splat={{Plainlist| | ||
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* df+1, f+1 ''(standing)'' | * df+1, f+1 ''(standing)'' | ||
* ws4, ws2 ''(crouching)''}} | * ws4, ws2 ''(crouching)''}} | ||
| | |powerLow={{Plainlist| | ||
* in Rage b,db,d,DF+1+2 | |||
* b,db,d,DF+1 | |||
* db+2 | |||
* FC DF+1+2}} | |||
}} | }} | ||
Revision as of 03:19, 4 October 2022
Jack-7 (Tekken 7) |
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Jack-7 | |
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Heat | {{{heat}}} |
Heat Smash | {{{heatSmash}}} |
Heat Engagers | {{{heatEngagers}}} |
Stances | (None) |
Fastest | |
Launch | i15 – df+2 |
CH launch | (None) |
Wall splat |
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Archetypal moves | |
Mid check |
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Power low |
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Generic moves | |
Remapped | (none) |
Missing | (none) |
External links | |
Lore | {{{lore}}} |
#{{{twitter}}} |
Jack-7 is a simple poke-oriented character specializing in space control. His fast and long range pokes serve to annoy and test his opponents before he can use the information gathered to dominate the neutral. Therefore, patience and timing become key characteristics of solid Jack players.
Jack's humongous upper body may be his greatest asset, allowing him to swing from across the stage with mids and lows, or his greatest liability, large hitbox nullifying his sidestep's evasiveness. These qualities make staying mobile, pressuring with long range mids, and chipping the enemy's health with annoying (and lethal) lows his core gameplay.
Jack's grapple game is strong, boasting a complete set of throws. These command grabs can provide benefits ranging from, good okizeme, plus frames, guaranteed follow-ups, wall-splats and a full combo. The only downside would be his massive arms making throws easier to see.
- Easiest combos in the game
- Fast, low risk pressure at any range initiating easy to enforce mixups
- Amazing backdash
- Excellent whiff and block punishment
- Full throw game
- Maybe the best space control in the game with his 2 jab and 2,1 string
- Insane wall pressure
- Big hurtbox can give opponent bigger combos
- Terrible sidestep
- Relies on his backdash and interrupting with panic buttons for defence
- Below average combo damage without the wall
Characters (Tekken 8) |
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