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* Strong keepout | * Strong keepout | ||
* Good stance pressure and mixups | * Good stance pressure and mixups | ||
* 2 Heat Smashes - one of which is a low | * 2 Heat Smashes - one of which is a low | ||
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Revision as of 13:35, 27 February 2024
Zafina |
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Zafina | |
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Heat |
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Heat Smash | High, i12, +3 |
Heat Engagers |
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Stances |
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Fastest | |
Launch |
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CH launch |
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Wall splat | i13 – df+1,4 (standing) |
Archetypal moves | |
Parry | i6 – b+1+3 or b+2+4 (power crush parry) |
Mid check |
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Hopkick | u/f+4 |
Snake edge |
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Shadow cutter | d+3 |
Generic moves | |
Remapped | d+1 → db+1 |
Missing |
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External links | |
Lore | |
#T8_Zafina | |
Discord | [https://discord.gg/cKvtNjZ
] |
This page is for Tekken 8. For Tekken 7, see Zafina (Tekken 7).
Zafina is a stance-based character with strong movement and far reaching moves. Zafina has a lot of space for stylish play with some tricky moves and stance transitions while still being able to be played in a solid, fundamental way thanks to her backdash and spacing options.
Zafina's strong movement and far-reaching moves such as f,f+4 give her excellent spacing, and her stance transitions such as WR 1+2 and ws3 are effective ways to start her stance pressure, which can be devastating if the opponent lacks matchup knowledge. However, she pays for it with long and telling recovery on whiffs, and generally slow start-ups (her df+2 is 16f, uf+4 is 18f). Her damage output is below average, and she often has to choose between using Azazel moves in combos, which consume health, or giving up on extra damage.
She has many evasive lows that shift her hurtboxes, allowing her to evade even mids sometimes, similar to Lili's Matterhorn and Xiaoyu's Art of Phoenix stance.
- Many evasive options
- Good backdash that can escape even some strings
- Strong keepout
- Good stance pressure and mixups
- 2 Heat Smashes - one of which is a low
- Slow, commital moves, easy to whiff punish
- Subpar punish options
- Below average damage without Azazel moves, which consume health
External links
Characters (Tekken 8) |
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