Template:CharSelectT8/doc: Difference between revisions

Template page
 
Line 13: Line 13:
[[File:T8-spritesheet.webp|thumb|T8 Character spritesheet]]
[[File:T8-spritesheet.webp|thumb|T8 Character spritesheet]]


This template uses a [https://spritesheeteditor.com/spritesheet.html spritesheet] of all character portraits sourced by [[User:DuckmanTheThird]]. Each character portrait is a 144 x 176px PNG image. It was resized to 88 x 96px, converted into a WEBP image and assembled into a tiled image with 1px transparent borders using [https://imagemagick.org/index.php ImageMagick]. The bash script below can be used to reproduce the spritesheet.
This template uses a [https://spritesheeteditor.com/spritesheet.html spritesheet] of all character portraits sourced by [[User:DuckmanTheThird]]. Each character portrait is a 144 x 176px PNG image. It was resized to 72 x 88px, converted into a WEBP image and assembled into a tiled image with 1px transparent borders using [https://imagemagick.org/index.php ImageMagick]. The bash script below can be used to reproduce the spritesheet.


  <nowiki>#!/bin/bash
  <nowiki>#!/bin/bash

Latest revision as of 13:28, 2 April 2024

This template displays the character select on the front page. It has a subtemplate {{CharSelectCharT8}}. These don't belong on any other pages. For any other page where we want a link to every character's main page, {{Navbox fighter}} is preferred.

There shouldn't be any need to change this other than to add new characters when they're released.

Example

Creation

T8 Character spritesheet

This template uses a spritesheet of all character portraits sourced by User:DuckmanTheThird. Each character portrait is a 144 x 176px PNG image. It was resized to 72 x 88px, converted into a WEBP image and assembled into a tiled image with 1px transparent borders using ImageMagick. The bash script below can be used to reproduce the spritesheet.

#!/bin/bash

# Portrait image directory
IMAGES="portraits"
# spritesheet will be produced in current directory as 'spritesheet.webp'

# Min width and height of images (manually identified)
WIDTH=144
HEIGHT=176

# Target width and height of image in spritesheet
T_WIDTH=72
T_HEIGHT=88

mkdir processed

# Resize to target
for file in ${IMAGES}/*.{webp,png}; do
    if [ -f "$file" ]; then
        filename=$(basename -- "$file")
        filename_no_ext="${filename%.*}"
        cwebp -z 9 -mt -crop 0 0 "${WIDTH}" "${HEIGHT}" -resize "${T_WIDTH}" "${T_HEIGHT}" "${file}" -o "processed/${filename_no_ext}.webp"
    fi
done

# Build spritesheet
montage processed/*.webp -tile 6x6 -geometry +0+0 -bordercolor none -border 1 -background none -alpha set spritesheet.webp

The classes used in the CSS file for selecting the correct pixel offsets for each character can be automatically generated using this Perl script by User:RogerDodger --

use v5.10;
use FindBin '$Bin';
chdir $Bin;

my @order = qw/ # all chars in the same order as in the spritesheet
   alisa
   asuka
   azucena
   ...
   yoshimitsu
   zafina
/;

my $cols = 6;
my $rows = 6;

# actual image dimensions without border
my $spriteWidth = 72;
my $spriteHeight = 88;

my $border = 1;

for my $row (0..$rows-1) {
   for my $col (0..$cols-1) {
      my $xOffset = $border + $col * ($spriteWidth + 2 * $border);
      my $yOffset = $border + $row * ($spriteHeight + 2 * $border);
      my $key = $order[$col + $row * $cols];
      last if !defined $key;
      print <<"EOF";
.char-select-img.$key img {
   background-position: -${xOffset}px -${yOffset}px !important;
}
EOF
   }
}