EbenezerEEEE (talk | contribs) (Undo revision 30998 by EbenezerEEEE (talk)) Tag: Undo |
RogerDodger (talk | contribs) (clean up notation/infobox) |
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* MNT.df+1}} | * MNT.df+1}} | ||
|stances={{Plainlist| | |stances={{Plainlist| | ||
* Scarecrow | * SCR ''(Scarecrow)'' – 3+4 | ||
* Mantis | * MNT ''(Mantis)'' – d+3+4 | ||
* Tarantula | * TRT ''(Tarantula) – d+1+2}} | ||
|launch={{Plainlist| | |launch={{Plainlist| | ||
* i16 – df+2 ''(standing)'' | * i16 – df+2 ''(standing)'' | ||
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|chLaunch={{Plainlist| | |chLaunch={{Plainlist| | ||
* i16 – 1+2 | * i16 – 1+2 | ||
* i13 – MNT 2}} | * i13 – MNT.2}} | ||
|splat=i13 – df+1,4 ''(standing)'' | |splat=i13 – df+1,4 ''(standing)'' | ||
|parry=i6 – b+1+3 or b+2+4 ''(power crush parry)'' | |parry=i6 – b+1+3 or b+2+4 ''(power crush parry)'' | ||
|remappedGenerics=d+1 → db+1 | |remappedGenerics=d+1 → db+1 | ||
|missingGenerics={{Dotlist| | |missingGenerics={{Dotlist| | ||
* | * d+2 | ||
* d+ | * d+3 | ||
* d+4 | * d+4 | ||
* | * Running slide}} | ||
|midCheck={{ | |midCheck={{Dotlist| | ||
* | * df+1 | ||
* ws4}} | |||
* | |||
|hopkick=uf+4 | |hopkick=uf+4 | ||
|shadowCutter=d+3 | |shadowCutter=d+3 | ||
|snakeEdge={{Dotlist| | |snakeEdge={{Dotlist| | ||
* db+1+2 | * db+1+2 | ||
* SCR df+3,3}} | * SCR.df+3,3}} | ||
|lore=[[fandom:Zafina|Zafina]] | |lore=[[fandom:Zafina|Zafina]] | ||
|twitter=T8_Zafina | |twitter=T8_Zafina | ||
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'''Zafina''' is a stance-based character with strong movement and space control. Her toolkit allows for stylish play, with some tricky moves and stance transitions, while still retaining the ability to play in a solid, fundamental way thanks to her backdash and spacing options. | '''Zafina''' is a stance-based character with strong movement and space control. Her toolkit allows for stylish play, with some tricky moves and stance transitions, while still retaining the ability to play in a solid, fundamental way thanks to her backdash and spacing options. | ||
Zafina's strong movement and far-reaching moves such as f,F+4 give her excellent space control, and her stance transitions such as | Zafina's strong movement and far-reaching moves such as f,F+4 give her excellent space control, and her stance transitions such as wr1+2 and ws3 are effective ways to start her stance pressure, which can be devastating if the opponent lacks matchup knowledge. However, she pays for it with long and telling recovery on whiffs, and generally slow start-ups (her df+2 is i16, uf+4 is i18). Her damage output is below average, and she often has to choose between using Azazel moves in combos, which consume health, or giving up on extra damage. | ||
She has many evasive lows that shift her hurtboxes, allowing her to evade even mids sometimes, similar to Lili's Matterhorn and Xiaoyu's Art of Phoenix stance. | She has many evasive lows that shift her hurtboxes, allowing her to evade even mids sometimes, similar to Lili's Matterhorn and Xiaoyu's Art of Phoenix stance. |
Latest revision as of 04:46, 3 July 2024
Zafina |
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Zafina | |
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Heat |
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Heat Smash |
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Heat Engagers |
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Stances |
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Fastest | |
Launch |
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CH launch |
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Wall splat | i13 – df+1,4 (standing) |
Archetypal moves | |
Parry | i6 – b+1+3 or b+2+4 (power crush parry) |
Mid check |
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Hopkick | uf+4 |
Snake edge |
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Shadow cutter | d+3 |
Generic moves | |
Remapped | d+1 → db+1 |
Missing |
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External links | |
Lore | Zafina |
#T8_Zafina | |
Discord | Zafina's Extreme Yoga Class |
This page is for Tekken 8. For Tekken 7, see Zafina (Tekken 7).
Zafina is a stance-based character with strong movement and space control. Her toolkit allows for stylish play, with some tricky moves and stance transitions, while still retaining the ability to play in a solid, fundamental way thanks to her backdash and spacing options.
Zafina's strong movement and far-reaching moves such as f,F+4 give her excellent space control, and her stance transitions such as wr1+2 and ws3 are effective ways to start her stance pressure, which can be devastating if the opponent lacks matchup knowledge. However, she pays for it with long and telling recovery on whiffs, and generally slow start-ups (her df+2 is i16, uf+4 is i18). Her damage output is below average, and she often has to choose between using Azazel moves in combos, which consume health, or giving up on extra damage.
She has many evasive lows that shift her hurtboxes, allowing her to evade even mids sometimes, similar to Lili's Matterhorn and Xiaoyu's Art of Phoenix stance.
- Many evasive options
- Good backdash that can escape even some strings
- Strong keepout
- Good stance pressure and mixups
- 2 Heat Smashes - one of which is a low
- Slow, commital moves, easy to whiff punish
- Subpar punish options
- Below average damage without Azazel moves, which consume health
External links
- Zafina Guide by Arslan Ash (via DashFight)
- Tekken 8 Zafina Basic Guide by GAThrawno
- Zafina Combo Guide | TEKKEN 8 by RyzingSol
Characters (Tekken 8) |
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