Marduk |
---|
Marduk | |
---|---|
Key techniques | Vale Tudo Cancels |
Heat | {{{heat}}} |
Heat Smash | {{{heatSmash}}} |
Heat Engagers | {{{heatEngagers}}} |
Stances | Vale Tudo (VTS) |
Fastest | |
Launch | i15 – df+1 |
CH launch | i16 – db+2 (mid) |
Wall splat |
|
Archetypal moves | |
Mid check |
|
Power low |
|
Generic moves | |
Remapped | (none) |
Missing | d+4 |
External links | |
Lore | Craig Marduk |
#{{{twitter}}} | |
Discord | [1] |
Marduk is one of the most explosive characters in Tekken. He is best known for his high damage, brutal mix ups, some of the best throws in the game, and ability to steal rounds. He has great oki allowing him to continue the pressure after combos and his solid pressure allows him to break down even the most defensive of turtles.
Strengths
- Very high damage off of combos, lows, mids, punishes, and so on
- Amazing mids and lows capable of locking down opponents and keeping them guessing
- Powerful 50/50's capable of stealing rounds within seconds
- Terrifying oki from ground throws and ground-hitting moves, as well as many ways to set up oki from combos
- A hard-to-break tackle that leads to a 3-way mix up
- A launching command grab that leads to almost 50% health if not broken
- Amazing range on his i15 launcher leading to horrifying whiff punishes
- Many knees and elbows give him safe ways to pressure parry-happy opponents
Weaknesses
- Sub-par defensive options
- Needs to pick between wall carry and damage in mid-screen combos
- Some characters have Marduk-specific damage options against him such as Julia
- Struggles against evasive characters
- Very bad jab hitbox can lead to his jab getting evaded easily by smaller characters
- Marduk's left arm makes his side-step right weaker
- Fastest reliable single hit counter hit launcher is slower than average at i16
- Higher on-average execution on some important combo routes
External links
Characters (Tekken 8) |
---|