Panda |
---|
Panda | |
---|---|
Heat |
|
Heat Smash | Mid, i15, +7,
+6 (ROLL), +11 (HBS) |
Heat Engagers |
|
Stances |
|
Fastest | |
Launch |
|
CH launch |
|
Wall splat |
|
Archetypal moves | |
Mid check |
|
Hopkick | uf+3 |
Stature kick | db+3 |
Clef cannon | 1,1,1 |
Generic moves | |
Remapped | (none) |
Missing | (none) |
External links | |
Lore | Panda |
#T8_Panda | |
Discord | Big Bear Family๐พ |
Panda (and Kuma, often just referred to as bears) is an oddball character specializing in ranged poking and whiff punishment.
Cursed with often terrible frame data on her moves and the worst overall mobility in the game between her huge size, lack of specialized movement tools and a generally bad backdash/sidestep, Panda has to navigate the mid range carefully and deliberately, lest she gets run over by enemy pressure.
To offset this, the bears come equipped with some of the absolute best whiff punishment tools in the entire game. Kuma Musou (df+2,1) is an i15 whiff-confirmable launcher that hits all the way from range 3 for close to 45% damage without Heat on open ground. Demon Bear Breath (1+2) is an i13 mid stolen from Heihachi, which boasts similarly impressive range and heat engages. Panda also has an array of ranged mids and low pokes to gradually chip away at the opponent from outside their effective range, and a decent selection of tracking keepout moves such as b,f+2, uf+1 or b+1+2, all of which deal considerable chip damage when blocked.
Holding down or pressing 3+4 after select moves transitions Panda into the Hunting Bear Stance (HBS for short), a naturally high-crushing, mixup-focussed stance. HBS allows some additional light pressure with the threat of an enormously plus on hit, fast low in HBS.2. This can be mixed up with HBS's good selection of safe, or even plus on block Mids.
Panda can also be considered the more "party" focused of the bears, as Heat grants her access to a number of unconventional mixup tools. The real star of the show here is the aptly named Panda Shooting Star, a massively plus on block hopkick-type move which leaves Panda in Bear Sit Stance right in front of the opponent, allowing her to push a series of mixups. Panda's Heat Smash, while not as powerful as Kuma's, is still very fast at i15 and can transition into ROL or HBS by holding a direction after the animation finishes.
- Massive range and damage
- Possesses an i10 CH launch to keep opponents on their toes
- Unapologetically strong in Heat, dealing loads of chip damage with nearly uncontestable pressure
- Wonky hurtbox makes her much harder to hit with lows and gives her surprising evasion with HBS and moves like WR1+2
- Can be tricky to play against with a plethora of strings
- Wonky hurtbox makes her more susceptible to unique, higher damage combos for nearly the entire cast, as well as making evading moves harder
- Somewhat hinges on players not knowing Panda's strings very well
- Several launch punishable moves, including most of her lows and some of her key moves
- Her strong lows are also slow
- Kuma exists, and her Heat moves are not as immediately useful as Kuma's
External links
- Kuma/Panda Combo Guide | TEKKEN 8 by RyzingSol
Characters (Tekken 8) |
---|