Zafina (Tekken 7)

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Zafina
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances
  • Scarecrow (3+4 SCR)
  • Mantis (d+3+4 MNT)
  • Tarantula (d+1+2 TRT)
Fastest
Launch
  • i16 – d/f+2 (standing)
  • i15 – ws1,2 (crouching)
CH launch
  • i16 – 1+2
  • i14 – SCR 2
  • i13 – MNT 2
Wall splat i13 – d/f+1,4 (standing)
Archetypal moves
Parry i6 – b+1+3 or b+2+4 (power crush parry)
Mid check
  • d/f+1 (standing)
  • SCR 3
  • MNT 2
  • TRT 3
  • ws4 (crouching)
Hopkick u/f+4
Snake edge
  • d/b+1+2
  • SCR d/f+3,3
  • fc d/f+3
Shadow cutter d+3d
Generic moves
Remapped d+1 โ†’ d/b+1
Missing
  • 4
  • d+2
  • d+4/d+3
  • Slide (non-generic)
External links
Lore Zafina
Twitter #{{{twitter}}}
Discord [1]

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

Zafina is a stance character with very strong movement and big moves. Having a relatively short move list and just 3 very distinct stances, Zafina allows players to dip into stance characters without enourmous knowledge commitment that normally comes with them.

Zafina keeps good pressure with her great movement, range and stance transitions, but for that she pays with long and telling recovery on whiffs, with generally slow start-ups (her d/f+2 is 16f, u/f+4 is 18f), and with her overall damage output.

She has great evasion tools, and mix ups that do not do damage, yet leave Zafina in an acceptable situation most of the time both on hit and block.

Zafina has a lot of space for stylish play with some truly horrendous moves while still being a solid character from fundamentals stand point.


Strengths
  • Strong keepout
  • Exceptional stance pressure
  • Evasive
Weaknesses
  • Damage lower than average
  • Slow commital moves
  • Poor block punishment
b1:1+2 combo ender
importance
โ˜…โ˜…โ˜…โ˜†โ˜†
value
โ˜…โ˜…โ˜…โ˜†โ˜†
dexterity
โ˜…โ˜†โ˜†โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜†โ˜†โ˜†
CH confirming
importance
โ˜…โ˜…โ˜…โ˜…โ˜…
value
โ˜…โ˜…โ˜…โ˜…โ˜†
dexterity
โ˜…โ˜†โ˜†โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜…โ˜†โ˜†


External links