Zafina

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Revision as of 04:37, 3 July 2024 by EbenezerEEEE (talk | contribs) (Undo revision 30998 by EbenezerEEEE (talk))
Zafina
Heat
  • Azazel moves cost no health
  • SCR.df+1, TRT.df+1 and MNT.df+1 become Power Crushes.
Heat Smash
  • H.2+3 - High, i12, +3
  • H.SCR.2+3 - Low, i19 -14
Heat Engagers
  • f+1+2
  • df+4,1
  • SCR.2,1
  • TRT.df+1
  • MNT.df+1
Stances
  • Scarecrow (3+4 SCR)
  • Mantis (d+3+4 MNT)
  • Tarantula (d+1+2 TRT)
Fastest
Launch
  • i16 – df+2 (standing)
  • i15 – ws1,2 (crouching)
CH launch
  • i16 – 1+2
  • i13 – MNT 2
Wall splat i13 – df+1,4 (standing)
Archetypal moves
Parry i6 – b+1+3 or b+2+4 (power crush parry)
Mid check
  • i13 – df+1 (standing)
  • i13 – SCR 3
  • i13 – MNT 2
  • i14 – TRT 3
  • i11 – ws4 (crouching)
Hopkick uf+4
Snake edge
  • db+1+2
  • SCR df+3,3
Shadow cutter d+3
Generic moves
Remapped d+1 → db+1
Missing
  • 4
  • d+2
  • d+4/d+3
  • Slide (non-generic)
External links
Lore Zafina
Twitter #T8_Zafina
Discord Zafina's Extreme Yoga Class

This page is for Tekken 8. For Tekken 7, see Zafina (Tekken 7).

Zafina is a stance-based character with strong movement and space control. Her toolkit allows for stylish play, with some tricky moves and stance transitions, while still retaining the ability to play in a solid, fundamental way thanks to her backdash and spacing options.

Zafina's strong movement and far-reaching moves such as f,F+4 give her excellent space control, and her stance transitions such as WR.1+2 and ws3 are effective ways to start her stance pressure, which can be devastating if the opponent lacks matchup knowledge. However, she pays for it with long and telling recovery on whiffs, and generally slow start-ups (her df+2 is i16, uf+4 is i18). Her damage output is below average, and she often has to choose between using Azazel moves in combos, which consume health, or giving up on extra damage.

She has many evasive lows that shift her hurtboxes, allowing her to evade even mids sometimes, similar to Lili's Matterhorn and Xiaoyu's Art of Phoenix stance.

Strengths
  • Many evasive options
  • Good backdash that can escape even some strings
  • Strong keepout
  • Good stance pressure and mixups
  • 2 Heat Smashes - one of which is a low
Weaknesses
  • Slow, commital moves, easy to whiff punish
  • Subpar punish options
  • Below average damage without Azazel moves, which consume health
b+1:1+2 combo ender
importance
★★☆☆☆
value
★★★☆☆
dexterity
★☆☆☆☆
rhythm
★★☆☆☆

External links