Drilldown: Move

Move > target : m or m,h & damage: 12

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id:
input:
2+3 (12) · b+2 (10) · ws1 (9) · df+2 (7) · f+2 (4) · 3 (3) · db+2 (3) · df+1 (3) · df+3 (3) · df+4 (3) · b+3 (2) · f+3 (2) · FC.df+2 (2) · f,F+2 (2) · f,F+3 (2) · f,F+4 (2) · uf+1 (2) · ws2 (2)
parent:
target: (Click arrow to add another value)
damage: (Click arrow to add another value)
tracksLeft:
tracksRight:
tot:

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