Shaheen: Difference between revisions

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|heatSmash={{Plainlist|
|heatSmash={{Plainlist|
* 2+4, Mid, i16, +6 (SNK)
* 2+3, Mid, i16, +6 (SNK)
* SNK.2+4, Low, i20, -14
* SNK.2+3, Low, i20, -14
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|midCheck={{Plainlist|
|midCheck={{Plainlist|
df+1}}
df+1}}
|hopkick={{Plainlist|
uf+4}}
|orbital={{Plainlist|
uf+3}}
|slashKick={{Plainlist|
wr+2}}
|parry={{Plainlist|
b+1+3 or b+2+4 (high & mid punches)}}
|remappedGenerics={{Plainlist|
d+4 --> d+3-4}}
|missingGenerics={{Plainlist|
d+2, u+1, d+3}}
|lore=[[fandom:Shaheen|Shaheen]]
|lore=[[fandom:Shaheen|Shaheen]]
|twitter=T8_Shaheen
|twitter=T8_Shaheen
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{{See other}}
{{See other}}


'''Shaheen''' is one of Tekken 8's fundamentalist options. His gameplan is somewhat simple, revolving almost entirely around his extremely potent full crouch mixup and controlling space with his abundance of great pokes. His slide (FC.df,d,DF+3) is a very difficult option to deal with, being just barely reactable if done perfect, and if his opponent bites on the full crouch, he has multiple nasty while standing options to stuff a retaliation, namely ws1, an i14 mid that gives 14f on CH, allowing a guaranteed f,b+2.
'''Shaheen''' is a simple, fundamental, "back-to-basics" character. His gameplan revolves almost entirely around his extremely potent full crouch (FC) mix-up and in controlling space through an abundance of great pokes. He has a strong punishment kit and both a generic df+2 and a hopkick to whiff punish with. He has several strong counterhit tools to dissuade mashing, and decent plus frame mids to pressure a defensive opponent.


f,b+2, as well as b+2 and b+1+3, all have the unique property of removing grey life from his opponent on hit. This is extremely useful, because if managed correctly, it's possible to functionally get 1.5x life during a match by utilizing Heat actions and normal attacks to recover grey life, and most characters need to land a Rage Art to negate this. Shaheen, however, has multiple safe moves that accomplish the same thing.
Shaheen takes great advantage of Tekken 8's grey health system. He has several good moves that deal chip damage on block, while also being blessed with moves that entirely remove grey health. With [[Heat]], Shaheen's FC mix and grey life manipulation become even more potent, as he is able to repeatedly chip the opponent down while threatening either a slide, launching mids like ws2 or uf+4, or his new move, Al-Ghul Master.


Furthermore, his new move, Al-Ghul (D*,u+2), a traditional charge input, is a guard break if performed in Heat, giving 13f of advantage, which, again, allows a f:b+2. This gives Shaheen an even more brutal full crouch mixup in Heat; he can either opt for a slide to stuff a jab check, opt for ws1 to stuff a mid check, or opt for H.D*,u+2 to beat stand blocking.
Al-Ghul Master (H.D*,u+2) is an i18 high that has the guard break property, but it must be charged for 39 frames, similar to a Flash Kick. On block, this gives Shaheen 13 frames of advantage, which not only guarantees a f+2,3, but f:b+2, a hit throw that does great damage and removes grey health. This move gives Shaheen an even more brutal mixup with in full crouch, and you can read more about it on his [[Shaheen_tech|Tech]] page.


In addition to his potent full crouch, he also has plenty of good standing options, with good i10 and i12 punishes (2,3 and f+2,3), long pokes like df+3 or df+4,1, a couple of halfway decent plus on block moves in f,f,F+2 or b+3, and his two main standing launchers are both quite good, df+2 being a safe, somewhat high evading option, and his hopkick (uf+4) is a relatively good one. He also has several strong CH moves to dissuade mashing, including his 4,1 CH string - one of the only magic 4s in T8. uf+1 is also a nasty Heat Engager that's a tiny bit plus on block, which can also be cancelled by pressing down, giving him another avenue to start his full crouch mixup.
Shaheen doesn't have many big weaknesses in his gameplan. However, he also doesn't have many notable strengths. His pressure is not oppressive enough to force an opponent to interact. His wall game is powerful in Heat, but quite weak outside of it, having some of the lowest wall-combo damage in the game. Being so honest is a both a blessing and a curse, as taking advantage of his simple and ''mostly'' honest kit demands strong fundamentals and decision making.
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Being such a fundamental character, Shaheen doesn't have many notable weaknesses in his gameplan. His plus on block moves, while serviceable, are pretty risky, which can make it hard for him to force his opponent to interact. His wall game is also mostly non-existent, being forced to mostly play the same mix-ups as he would elsewhere. Being so honest is a blessing and a curse.


{{BlueRed
{{BlueRed
|blue=
|blue=
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* Extremely strong full crouch mixup with slide/ws1, which is even more tough to deal with in Heat with Al-Ghul Master
* '''FC Mixup''': Slide (FC.df,d,df+3) is arguably the best low in the entire game, and the [[Shaheen_strategy#Full_Crouch_Mixup|full crouch mixup]] is VERY difficult for beginner and intermediate (and even advanced) players to deal with if done correctly.
* Ability to remove recoverable life easily
* '''Consistency is Key''': Shaheen's gameplan is very simple, his moves are intuitive, he has great block and whiff punishment tools, and doesn't require high execution to play effectively.
* Decent whiff punishment
* '''Heat Wall Pressure''': Al-Ghul Master into f+2,3 along with f,f,F+2 and df+3 can turn Shaheen into a menace at the wall while he's in Heat.
* Strong, adaptable combo routes for wall carry, damage, or side switches
* '''Grey Health Deletion''': Has the rare ability to add to andย  erase opponents' grey health with easy setups.
* '''Combo Artist''': Has very lenient and varied combo routes that allow for good damage, wall carry, or decent [[okizeme]].
* '''Side Swapper''': Can easily switch sides with slide or with SNK.3/f,F+3 during combos, making it difficult to pin him down at the wall.
* '''Agile''': Sports a great backdash, good sidestep, a psuedo-crouch dash, and has decent tools to approach like df+4,1, f,f,F+2 and uf+1.
* '''Solid Counter-hit Tools''': Has reliable CH tools in a game where CH tools tend to be weak and risky.
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* Struggles a bit vs patient opponents
* '''Can't Open Turtles''': Struggles versus patient players since he lacks threatening lows from standing, and relies on a very unsafe slide to open defensive players.
* Very few defensive gimmicks
* '''Honest Defense''': Few defensive gimmicks without any standout evasive attacks or reversals. He has to rely on good reads, movement and precise Heat Burst/power crush placement to get out of jams.
* '''Weak Strings and Knowledge Checks''': The few strings Shaheen has aren't super strong, don't lead to any real mix, and almost all of them lose to simply standblocking.
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{{KeyTechs|
{{KeyTechs|
{{KeyTech|Mashing|importance=5|value=5|dexterity=1|rhythm=2}}
{{KeyTech|f:b+2|importance=2|value=4|dexterity=3|rhythm=2}}
{{KeyTech|Blocking|importance=0|value=0|dexterity=5|rhythm=5}}
{{KeyTech|SNK Cancel|importance=4|value=5|dexterity=3|rhythm=4}}
{{KeyTech|Instant Slide|importance=3|value=4|dexterity=3|rhythm=3}}
{{KeyTech|ws+3 loops|importance=1|value=3|dexterity=3|rhythm=5}}
}}
}}


== External links ==
== External links ==


* [https://www.youtube.com/watch?v=OvdAf3OQpxg Shaheen guide by Ghirlanda]
* [https://www.youtube.com/watch?v=u8gLOq750pA Shaheen Optimal Combo Guide | TEKKEN 8] by TheFURY
* [https://www.youtube.com/watch?v=OvdAf3OQpxg Shaheen Guide] by Ghirlanda
* [https://www.youtube.com/watch?v=3C9C5FczvXs Shaheen Combo Guide | TEKKEN 8] by RyzingSol


{{Navbox fighters}}
{{Navbox fighters}}
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Latest revision as of 16:12, 6 June 2024

Shaheen
Heat
  • Partially restores Heat time when performing certain knife-hand moves.
  • Al-Ghul Master can be used.
Heat Smash
  • 2+3, Mid, i16, +6 (SNK)
  • SNK.2+3, Low, i20, -14
Heat Engagers
  • db+2,1
  • b+1
  • b+3+4
  • uf+1
  • SNK.1+2
Stances
  • SNK (Stealth Step) - df+3+4
Fastest
Launch
i15 – uf+4
CH launch
i13 – 4,1
Wall splat
i14 – df+4,3
Archetypal moves
Parry
b+1+3 or b+2+4 (high & mid punches)
Mid check
df+1
Hopkick
uf+4
Orbital
uf+3
Slash kick
wr+2
Generic moves
Remapped
d+4 --> d+3-4
Missing
d+2, u+1, d+3
External links
Lore Shaheen
Twitter #T8_Shaheen
Discord Shaheen

This page is for Tekken 8. For Tekken 7, see Shaheen (Tekken 7).

Shaheen is a simple, fundamental, "back-to-basics" character. His gameplan revolves almost entirely around his extremely potent full crouch (FC) mix-up and in controlling space through an abundance of great pokes. He has a strong punishment kit and both a generic df+2 and a hopkick to whiff punish with. He has several strong counterhit tools to dissuade mashing, and decent plus frame mids to pressure a defensive opponent.

Shaheen takes great advantage of Tekken 8's grey health system. He has several good moves that deal chip damage on block, while also being blessed with moves that entirely remove grey health. With Heat, Shaheen's FC mix and grey life manipulation become even more potent, as he is able to repeatedly chip the opponent down while threatening either a slide, launching mids like ws2 or uf+4, or his new move, Al-Ghul Master.

Al-Ghul Master (H.D*,u+2) is an i18 high that has the guard break property, but it must be charged for 39 frames, similar to a Flash Kick. On block, this gives Shaheen 13 frames of advantage, which not only guarantees a f+2,3, but f:b+2, a hit throw that does great damage and removes grey health. This move gives Shaheen an even more brutal mixup with in full crouch, and you can read more about it on his Tech page.

Shaheen doesn't have many big weaknesses in his gameplan. However, he also doesn't have many notable strengths. His pressure is not oppressive enough to force an opponent to interact. His wall game is powerful in Heat, but quite weak outside of it, having some of the lowest wall-combo damage in the game. Being so honest is a both a blessing and a curse, as taking advantage of his simple and mostly honest kit demands strong fundamentals and decision making.

Strengths
  • FC Mixup: Slide (FC.df,d,df+3) is arguably the best low in the entire game, and the full crouch mixup is VERY difficult for beginner and intermediate (and even advanced) players to deal with if done correctly.
  • Consistency is Key: Shaheen's gameplan is very simple, his moves are intuitive, he has great block and whiff punishment tools, and doesn't require high execution to play effectively.
  • Heat Wall Pressure: Al-Ghul Master into f+2,3 along with f,f,F+2 and df+3 can turn Shaheen into a menace at the wall while he's in Heat.
  • Grey Health Deletion: Has the rare ability to add to and erase opponents' grey health with easy setups.
  • Combo Artist: Has very lenient and varied combo routes that allow for good damage, wall carry, or decent okizeme.
  • Side Swapper: Can easily switch sides with slide or with SNK.3/f,F+3 during combos, making it difficult to pin him down at the wall.
  • Agile: Sports a great backdash, good sidestep, a psuedo-crouch dash, and has decent tools to approach like df+4,1, f,f,F+2 and uf+1.
  • Solid Counter-hit Tools: Has reliable CH tools in a game where CH tools tend to be weak and risky.
Weaknesses
  • Can't Open Turtles: Struggles versus patient players since he lacks threatening lows from standing, and relies on a very unsafe slide to open defensive players.
  • Honest Defense: Few defensive gimmicks without any standout evasive attacks or reversals. He has to rely on good reads, movement and precise Heat Burst/power crush placement to get out of jams.
  • Weak Strings and Knowledge Checks: The few strings Shaheen has aren't super strong, don't lead to any real mix, and almost all of them lose to simply standblocking.
f:b+2
importance
โ˜…โ˜…โ˜†โ˜†โ˜†
value
โ˜…โ˜…โ˜…โ˜…โ˜†
dexterity
โ˜…โ˜…โ˜…โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜†โ˜†โ˜†
SNK Cancel
importance
โ˜…โ˜…โ˜…โ˜…โ˜†
value
โ˜…โ˜…โ˜…โ˜…โ˜…
dexterity
โ˜…โ˜…โ˜…โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜…โ˜…โ˜†
Instant Slide
importance
โ˜…โ˜…โ˜…โ˜†โ˜†
value
โ˜…โ˜…โ˜…โ˜…โ˜†
dexterity
โ˜…โ˜…โ˜…โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜…โ˜†โ˜†
ws+3 loops
importance
โ˜…โ˜†โ˜†โ˜†โ˜†
value
โ˜…โ˜…โ˜…โ˜†โ˜†
dexterity
โ˜…โ˜…โ˜…โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜…โ˜…โ˜…

External links