Shaheen: Difference between revisions

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'''Shaheen''' is a simple, fundamental, "back-to-basics" character. His gameplan revolves almost entirely around his extremely potent full crouch (FC) mix-up and in controlling space through an abundance of great pokes. He has a strong punishment kit and both a generic df+2 and a hopkick to whiff punish with. He has several strong counterhit tools to dissuade mashing, and decent plus frame mids to pressure a defensive opponent.
'''Shaheen''' is a simple, fundamental, "back-to-basics" character. His gameplan revolves almost entirely around his extremely potent full crouch (FC) mix-up and in controlling space through an abundance of great pokes. He has a strong punishment kit and both a generic df+2 and a hopkick to whiff punish with. He has several strong counterhit tools to dissuade mashing, and decent plus frame mids to pressure a defensive opponent.


Shaheen takes great advantage of Tekken 8's grey health system. He has several good moves that deal chip damage on block, while also being blessed with moves that entirely remove grey health. With [[Heat]], Shaheen's FC mix and grey life manipulation become even more potent, as he is able to repeatedly chip the opponent down while threatening either a slide, launching mids like ws2 or uf+4, or a guard breaking high in the form of his new move, Al-Ghul Master (H.D*,u+2), which leads to a follow-up that erases grey health.
Shaheen takes great advantage of Tekken 8's grey health system. He has several good moves that deal chip damage on block, while also being blessed with moves that entirely remove grey health. With [[Heat]], Shaheen's FC mix and grey life manipulation become even more potent, as he is able to repeatedly chip the opponent down while threatening either a slide, launching mids like ws2 or uf+4, or his new move, Al-Ghul Master.


Shaheen also sports a strong looping mixup at the wall while in [[Heat]], as Al-Ghul Master guarantees a f23 on block which deals extra damage and advantage at the wall, allowing Shaheen to mixup with either another Al-Ghul Master, or a wall-splatting mid.
Al-Ghul Master (H.D*,u+2) is an i18 high that has the guard break property, but it must be charged for 39 frames, similar to a Flash Kick. On block, this gives Shaheen 13 frames of advantage, which not only guarantees a f+2,3, but f:b+2, a hit throw that does great damage and removes grey health. This move gives Shaheen an even more brutal mixup with in full crouch, and you can read more about it on his [[Shaheen_tech|Tech]] page.


Shaheen doesn't have many notable weaknesses in his gameplan. However, he also doesn't have any notable strengths. His pressure is not oppressive enough to force an opponent to interact. His wall game is powerful in heat, but quite weak outside of it, having some of the lowest wall-combo damage in the game. Being so honest is a both a blessing and a curse, as taking advantage of his fundamentals-oriented kit demands strong fundamentals.
Shaheen doesn't have many big weaknesses in his gameplan. However, he also doesn't have many notable strengths. His pressure is not oppressive enough to force an opponent to interact. His wall game is powerful in Heat, but quite weak outside of it, having some of the lowest wall-combo damage in the game. Being so honest is a both a blessing and a curse, as taking advantage of his simple and ''mostly'' honest kit demands strong fundamentals and decision making.


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* '''Easy to Pilot''': Shaheen's gameplan is very simple, his moves are intuitive, and doesn't require high execution to play effectively, making him consistent.
* '''FC Mixup''': Slide (FC.df,d,df+3) is arguably the best low in the entire game, and the [[Shaheen_strategy#Full_Crouch_Mixup|full crouch mixup]] is VERY difficult for beginner and intermediate (and even advanced) players to deal with if done correctly.
* '''Good Stance/FC Mixups''': Has solid mixup tools from FC and SNK, becoming extra threatening in heat and with SNK cancels.
* '''Consistency is Key''': Shaheen's gameplan is very simple, his moves are intuitive, he has great block and whiff punishment tools, and doesn't require high execution to play effectively.
* '''Heat Wall Pressure''': Al-Ghul Master into f+2,3 along with WR+2 and u+1 create a terrifying looping offence at the wall.
* '''Heat Wall Pressure''': Al-Ghul Master into f+2,3 along with f,f,F+2 and df+3 can turn Shaheen into a menace at the wall while he's in Heat.
* '''Grey Health Deletion''': Has the rare ability to effectively deplete and then erase opponents' grey health.
* '''Grey Health Deletion''': Has the rare ability to add to and erase opponents' grey health with easy setups.
* '''Amazing Punishment''': Sports excellent whiff and block punishment.
* '''Combo Artist''': Has very lenient and varied combo routes that allow for good damage, wall carry, or decent [[okizeme]].
* '''Combo Artist''': Has very lenient and creative combo tools that allow for maximising damage, wall carry, [[okizeme]], and even the super rare ability to side switch mid-combo.
* '''Side Swapper''': Can easily switch sides with slide or with SNK.3/f,F+3 during combos, making it difficult to pin him down at the wall.
* '''Side Swapper''': Has many ways of swapping sides with opponents, making it difficult to pin him to walls.
* '''Agile''': Sports a great backdash, good sidestep, a psuedo-crouch dash, and has decent tools to approach like df+4,1, f,f,F+2 and uf+1.
* '''Agile''': Sports an above average backdash, sidestep, crouch dash, and can close distances with manual SNK, or cancelling u+1 by holding down.
* '''Solid Counter-hit Tools''': Has reliable CH tools in a game where CH tools tend to be weak and risky.
* '''Solid Couter-hit Tools''': Has a plethora of strong CH tools in a game where CH tools tend to be weak.


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* '''Very Simplistic''': Being very intuitive is both a blessing and a curse, as he doesn't have many ways of overwhelming opponents with strings or knowledge checks.
* '''Can't Open Turtles''': Struggles versus patient players since he lacks threatening lows from standing, and relies on a very unsafe slide to open defensive players.
* '''Can't Open Turtles''': Struggles versus patient players since he lacks threatening lows from standing, and relies on a very unsafe slide to open defensive players. Also lacks a command throw game.
* '''Honest Defense''': Few defensive gimmicks without any standout evasive attacks or reversals. He has to rely on good reads, movement and precise Heat Burst/power crush placement to get out of jams.
* '''Honest Defense''': Few defensive gimmicks without any standout evasive attacks or reversals. However as of v1.04, he does sport a good powercrush in b+3+4.
* '''Weak Strings and Knowledge Checks''': The few strings Shaheen has aren't super strong, don't lead to any real mix, and almost all of them lose to simply standblocking.
 
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== External links ==
== External links ==


* [https://www.youtube.com/watch?v=u8gLOq750pA Shaheen Optimal Combo Guide | TEKKEN 8] by TheFURY
* [https://www.youtube.com/watch?v=OvdAf3OQpxg Shaheen Guide] by Ghirlanda
* [https://www.youtube.com/watch?v=OvdAf3OQpxg Shaheen Guide] by Ghirlanda
* [https://www.youtube.com/watch?v=3C9C5FczvXs Shaheen Combo Guide | TEKKEN 8] by RyzingSol
* [https://www.youtube.com/watch?v=3C9C5FczvXs Shaheen Combo Guide | TEKKEN 8] by RyzingSol

Latest revision as of 16:12, 6 June 2024

Shaheen
Heat
  • Partially restores Heat time when performing certain knife-hand moves.
  • Al-Ghul Master can be used.
Heat Smash
  • 2+3, Mid, i16, +6 (SNK)
  • SNK.2+3, Low, i20, -14
Heat Engagers
  • db+2,1
  • b+1
  • b+3+4
  • uf+1
  • SNK.1+2
Stances
  • SNK (Stealth Step) - df+3+4
Fastest
Launch
i15 – uf+4
CH launch
i13 – 4,1
Wall splat
i14 – df+4,3
Archetypal moves
Parry
b+1+3 or b+2+4 (high & mid punches)
Mid check
df+1
Hopkick
uf+4
Orbital
uf+3
Slash kick
wr+2
Generic moves
Remapped
d+4 --> d+3-4
Missing
d+2, u+1, d+3
External links
Lore Shaheen
Twitter #T8_Shaheen
Discord Shaheen

This page is for Tekken 8. For Tekken 7, see Shaheen (Tekken 7).

Shaheen is a simple, fundamental, "back-to-basics" character. His gameplan revolves almost entirely around his extremely potent full crouch (FC) mix-up and in controlling space through an abundance of great pokes. He has a strong punishment kit and both a generic df+2 and a hopkick to whiff punish with. He has several strong counterhit tools to dissuade mashing, and decent plus frame mids to pressure a defensive opponent.

Shaheen takes great advantage of Tekken 8's grey health system. He has several good moves that deal chip damage on block, while also being blessed with moves that entirely remove grey health. With Heat, Shaheen's FC mix and grey life manipulation become even more potent, as he is able to repeatedly chip the opponent down while threatening either a slide, launching mids like ws2 or uf+4, or his new move, Al-Ghul Master.

Al-Ghul Master (H.D*,u+2) is an i18 high that has the guard break property, but it must be charged for 39 frames, similar to a Flash Kick. On block, this gives Shaheen 13 frames of advantage, which not only guarantees a f+2,3, but f:b+2, a hit throw that does great damage and removes grey health. This move gives Shaheen an even more brutal mixup with in full crouch, and you can read more about it on his Tech page.

Shaheen doesn't have many big weaknesses in his gameplan. However, he also doesn't have many notable strengths. His pressure is not oppressive enough to force an opponent to interact. His wall game is powerful in Heat, but quite weak outside of it, having some of the lowest wall-combo damage in the game. Being so honest is a both a blessing and a curse, as taking advantage of his simple and mostly honest kit demands strong fundamentals and decision making.

Strengths
  • FC Mixup: Slide (FC.df,d,df+3) is arguably the best low in the entire game, and the full crouch mixup is VERY difficult for beginner and intermediate (and even advanced) players to deal with if done correctly.
  • Consistency is Key: Shaheen's gameplan is very simple, his moves are intuitive, he has great block and whiff punishment tools, and doesn't require high execution to play effectively.
  • Heat Wall Pressure: Al-Ghul Master into f+2,3 along with f,f,F+2 and df+3 can turn Shaheen into a menace at the wall while he's in Heat.
  • Grey Health Deletion: Has the rare ability to add to and erase opponents' grey health with easy setups.
  • Combo Artist: Has very lenient and varied combo routes that allow for good damage, wall carry, or decent okizeme.
  • Side Swapper: Can easily switch sides with slide or with SNK.3/f,F+3 during combos, making it difficult to pin him down at the wall.
  • Agile: Sports a great backdash, good sidestep, a psuedo-crouch dash, and has decent tools to approach like df+4,1, f,f,F+2 and uf+1.
  • Solid Counter-hit Tools: Has reliable CH tools in a game where CH tools tend to be weak and risky.
Weaknesses
  • Can't Open Turtles: Struggles versus patient players since he lacks threatening lows from standing, and relies on a very unsafe slide to open defensive players.
  • Honest Defense: Few defensive gimmicks without any standout evasive attacks or reversals. He has to rely on good reads, movement and precise Heat Burst/power crush placement to get out of jams.
  • Weak Strings and Knowledge Checks: The few strings Shaheen has aren't super strong, don't lead to any real mix, and almost all of them lose to simply standblocking.
f:b+2
importance
★★☆☆☆
value
★★★★☆
dexterity
★★★☆☆
rhythm
★★☆☆☆
SNK Cancel
importance
★★★★☆
value
★★★★★
dexterity
★★★☆☆
rhythm
★★★★☆
Instant Slide
importance
★★★☆☆
value
★★★★☆
dexterity
★★★☆☆
rhythm
★★★☆☆
ws+3 loops
importance
★☆☆☆☆
value
★★★☆☆
dexterity
★★★☆☆
rhythm
★★★★★

External links