Azucena: Difference between revisions

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{{Infobox fighter
{{Infobox fighter
|name=Azucena
|name=Azucena
|heat={{Plainlist|
* Libertador Revolución can be used. (f+3+4), (3,2,F)
* Nuevo Libertador can be used. (b+2,F), (b+1,1,2,F), (LIB.1,2,F)
* Allows the use of the powered up version of Libertador (f+3+4)}}
|heatSmash=Mid, {{MoveGet|Azucena-H.2+3|startup}}, {{MoveGet|Azucena-H.2+3|block}}
|heatEngagers={{Dotlist|
* f4,4
* f1+2
* b+3
* LIB.2
* d1+3
* d2+4}}
|stances={{Plainlist|
* LIB ''(Libertador)'' – f3+4
* BT ''(Backturn)'' – b3+4}}
|launch={{Plainlist|
* i15 – df+2 (standing)
* i16 – f,F+3 (hard) (standing)
* i24 – uf+4 (standing)
* i15 – ws2 (crouching)}}
|splat={{Plainlist|
* i10 – 1,2 ''(standing)''
* i14 – 3,3 ''(standing)''}}
|chLaunch={{Plainlist|
* i15 – 1+2 ''(high)''
* i17 – df+3 ''(mid)''
* i13 – ws1 ''(mid)''
* i14 – BT1+2 ''(mid)
* i15 – LIB4,1 ''(mid, high)''}}
|oribital=uf+4
|sabaki=uf+1 (high & mid punches)
|slashKick=wr3,2
|remappedGenerics={{Plainlist|
* d+1 → db+1
* d+2 → db+2}}
|midCheck={{Plainlist|
* df+1,4 ''(Standing)''
* df+3 ''(Standing)''
* ws1  ''(Crouching)''
* ws4  ''(Crouching)''}}
|twitter=T8_Azucena
|twitter=T8_Azucena
|stances=liberator,back-turned
|lore=[[fandom:Azucena Ortiz|Azucena Ortiz]]
|discord=[https://discord.gg/qkNe4wNMDH Azucena's Coffee House]
}}
}}


'''Azucena''' is...
'''Azucena''' is a versatile character who can approach a multitude of different situations through '''stance pressure''' and '''powerful punishment tools'''.
 
Azucena has decent poking tools. For basic pressure, she can bully the opponent with ''Grande Combo'' (d/f+1,4,1). d/f+1,4 in particular is a safe, jailing, mid high sequence that's plus on hit and can also transition into back turn, that being said, Azucena's strengths purely lie in her counter hits, punishers and stance game.
 
With a good sense of timing, ''Boomerang Scythe'' (1+2) has you covered as a safe high counter-hit launcher that crushes other high attacks in a flash whilst ''Rodilla Shot'' (df+3) and ''Hand Drip Hammer'' (d+1) serve as slower mid alternatives.
 
Azucena is also equipped with amazing whiff punishers. ''Sumatra Back Knuckle'' (f+3,2) is an notable option, with ''Luna Llena'' (f,F+3) being a great launcher for any coffee extraordinaire that is prepared, but your go-to whiff punisher will be ''Aero Press Pegar'' (f+1+2), a power-crushing, long-reaching, heat-engager punch that puts her back on the offense, even after blocking moves with a lot of pushback like Paul's Deathfist.
 
''Libertador'' (f+3+4) is Azucena's signature stance that not only automatically dodges highs and lows, but is reinforced with very strong options. ''Golpe Cappuccino'' (LIB.2) is the gold standard of stance mids. It's safe, wall-splatting and can be used to trap almost anything your opponent throws out when used after ''High Mountain Combo'' (1,1). If you want to add a pinch of risk, ''Blend Cortar'' (LIB.d+4,4), is Azucena's hellsweep that does a generous amount of damage; pair that with ''Rana Barista'' (LIB.1+2), her go-to powerful mid launcher, and the coffee enthusiast has a explosive 50/50 at any given moment.
 
When Backturned, Azucena has several different options such as ''Hide Turn'' (BT.b+3+4), ''Runaway'' (BT.b+1+2) and ''Foo Fighter'' (BT.3+4), that allow her to evade highs, mids and lows respectively. And for those that want to keep up the pressure, ''Golpe Affogato'' (BT.1+2) is an excellent back turned counter-hit launcher that can be used as a frame trap from a number of of back turned transitions and ''Calf Reaper'' (BT.3) has a lot of utility behind it, granting her a stylish but practical combo route for off-axis and back turned opponents.
 
If you enjoy keeping your opponent in the “Perfect Blend” with stance mixups, and tricky evasion options, then the self-proclaimed Peruvian coffee queen is the character for you!
 
<b>Note (post patch 1.04)</b>: Azucena received big gameplay changes in May 2024 to reduce her offence out of stance. Older Azucena guides may give incorrect advice about her playstyle and certain moves (examples: df1,4,1; wr3,2; 2,1). 


{{BlueRed
{{BlueRed
|blue=
|blue=
 
* Suffocating offense with WR32
* '''Ease Of Use''': Azucena is very friendly to newcomers of Tekken due to her simplistic game plan.
* Stance mixups
* '''Strong Stance Mixups''': Libertador is very powerful, easy to understand and is equipped for all situations. From it's hard hitting hellsweep (LIB.d+4,4) and launcher (LIB.1+2), to it’s fast, safe heat engager (LIB.2) and power crush (LIB.3+4) there's nothing this stance can't handle.
* Best jab punish arguably
* '''Amazing Standing Punishment''': Arguably the best in the game, strong 10F punisher (1,2) that wall splats, backturn options (df+1,4,B or 1,2,B) and an easy punisher for moves like Deathfist (f+1+2), there's nothing that she cannot punish.
|red=
|red=
* Bad WS punishment on later frames
* '''Weak Crouching Punishment''': Her go-to punisher is her ws4,1 at 11F’s and her ws2 at 15F’s. Her other while standing options are better applied with her offense.
* '''Risky Whiff Punishment''': A lot of her go-to whiff punishers are duckable, which can lead to Azucena being badly punished herself if misused.
* '''Lack of Suffocating Offense''': As of Patch 1.04, Azucena's key pressure tools are now worse on hit (2,1) and on block (wr3,2). This makes Azucena more reliant on slower options (b+3) or her stance entries (f,F+3+4 on block or df+1,4,B on hit) for plus frames.
* '''Linear''': In addition to having fewer plus frames, her key poking tools have had their tracking either reduced (df+1,4) or completely removed (2,1). These changes enable the Defender to sidewalk Azucena's previously relentless offense even after being hit.
}}
}}


{{KeyTechs|
{{KeyTechs|
{{KeyTech|Mashing|importance=5|value=5|dexterity=1|rhythm=2}}
{{KeyTech|Stance mixups|importance=5|value=4|dexterity=1|rhythm=1}}
{{KeyTech|Blocking|importance=0|value=0|dexterity=5|rhythm=5}}
{{KeyTech|Punishment|importance=3|value=4|dexterity=2|rhythm=1}}
}}
}}
== External links ==
* [http://example.com http://example.com]


{{Navbox fighters}}
{{Navbox fighters}}
__NOTOC__
__NOTOC__

Revision as of 18:28, 19 June 2024

Azucena
Heat
  • Libertador Revolución can be used. (f+3+4), (3,2,F)
  • Nuevo Libertador can be used. (b+2,F), (b+1,1,2,F), (LIB.1,2,F)
  • Allows the use of the powered up version of Libertador (f+3+4)
Heat Smash Mid, i15~16, +6~-7
Heat Engagers
  • f4,4
  • f1+2
  • b+3
  • LIB.2
  • d1+3
  • d2+4
Stances
  • LIB (Libertador) – f3+4
  • BT (Backturn) – b3+4
Fastest
Launch
  • i15 – df+2 (standing)
  • i16 – f,F+3 (hard) (standing)
  • i24 – uf+4 (standing)
  • i15 – ws2 (crouching)
CH launch
  • i15 – 1+2 (high)
  • i17 – df+3 (mid)
  • i13 – ws1 (mid)
  • i14 – BT1+2 (mid)
  • i15 – LIB4,1 (mid, high)
Wall splat
  • i10 – 1,2 (standing)
  • i14 – 3,3 (standing)
Archetypal moves
Sabaki uf+1 (high & mid punches)
Mid check
  • df+1,4 (Standing)
  • df+3 (Standing)
  • ws1 (Crouching)
  • ws4 (Crouching)
Slash kick wr3,2
Generic moves
Remapped
  • d+1 → db+1
  • d+2 → db+2
Missing (none)
External links
Lore Azucena Ortiz
Twitter #T8_Azucena
Discord Azucena's Coffee House

Azucena is a versatile character who can approach a multitude of different situations through stance pressure and powerful punishment tools.

Azucena has decent poking tools. For basic pressure, she can bully the opponent with Grande Combo (d/f+1,4,1). d/f+1,4 in particular is a safe, jailing, mid high sequence that's plus on hit and can also transition into back turn, that being said, Azucena's strengths purely lie in her counter hits, punishers and stance game.

With a good sense of timing, Boomerang Scythe (1+2) has you covered as a safe high counter-hit launcher that crushes other high attacks in a flash whilst Rodilla Shot (df+3) and Hand Drip Hammer (d+1) serve as slower mid alternatives.

Azucena is also equipped with amazing whiff punishers. Sumatra Back Knuckle (f+3,2) is an notable option, with Luna Llena (f,F+3) being a great launcher for any coffee extraordinaire that is prepared, but your go-to whiff punisher will be Aero Press Pegar (f+1+2), a power-crushing, long-reaching, heat-engager punch that puts her back on the offense, even after blocking moves with a lot of pushback like Paul's Deathfist.

Libertador (f+3+4) is Azucena's signature stance that not only automatically dodges highs and lows, but is reinforced with very strong options. Golpe Cappuccino (LIB.2) is the gold standard of stance mids. It's safe, wall-splatting and can be used to trap almost anything your opponent throws out when used after High Mountain Combo (1,1). If you want to add a pinch of risk, Blend Cortar (LIB.d+4,4), is Azucena's hellsweep that does a generous amount of damage; pair that with Rana Barista (LIB.1+2), her go-to powerful mid launcher, and the coffee enthusiast has a explosive 50/50 at any given moment.

When Backturned, Azucena has several different options such as Hide Turn (BT.b+3+4), Runaway (BT.b+1+2) and Foo Fighter (BT.3+4), that allow her to evade highs, mids and lows respectively. And for those that want to keep up the pressure, Golpe Affogato (BT.1+2) is an excellent back turned counter-hit launcher that can be used as a frame trap from a number of of back turned transitions and Calf Reaper (BT.3) has a lot of utility behind it, granting her a stylish but practical combo route for off-axis and back turned opponents.

If you enjoy keeping your opponent in the “Perfect Blend” with stance mixups, and tricky evasion options, then the self-proclaimed Peruvian coffee queen is the character for you!

Note (post patch 1.04): Azucena received big gameplay changes in May 2024 to reduce her offence out of stance. Older Azucena guides may give incorrect advice about her playstyle and certain moves (examples: df1,4,1; wr3,2; 2,1).

Strengths
  • Ease Of Use: Azucena is very friendly to newcomers of Tekken due to her simplistic game plan.
  • Strong Stance Mixups: Libertador is very powerful, easy to understand and is equipped for all situations. From it's hard hitting hellsweep (LIB.d+4,4) and launcher (LIB.1+2), to it’s fast, safe heat engager (LIB.2) and power crush (LIB.3+4) there's nothing this stance can't handle.
  • Amazing Standing Punishment: Arguably the best in the game, strong 10F punisher (1,2) that wall splats, backturn options (df+1,4,B or 1,2,B) and an easy punisher for moves like Deathfist (f+1+2), there's nothing that she cannot punish.
Weaknesses
  • Weak Crouching Punishment: Her go-to punisher is her ws4,1 at 11F’s and her ws2 at 15F’s. Her other while standing options are better applied with her offense.
  • Risky Whiff Punishment: A lot of her go-to whiff punishers are duckable, which can lead to Azucena being badly punished herself if misused.
  • Lack of Suffocating Offense: As of Patch 1.04, Azucena's key pressure tools are now worse on hit (2,1) and on block (wr3,2). This makes Azucena more reliant on slower options (b+3) or her stance entries (f,F+3+4 on block or df+1,4,B on hit) for plus frames.
  • Linear: In addition to having fewer plus frames, her key poking tools have had their tracking either reduced (df+1,4) or completely removed (2,1). These changes enable the Defender to sidewalk Azucena's previously relentless offense even after being hit.
Stance mixups
importance
★★★★★
value
★★★★☆
dexterity
★☆☆☆☆
rhythm
★☆☆☆☆
Punishment
importance
★★★☆☆
value
★★★★☆
dexterity
★★☆☆☆
rhythm
★☆☆☆☆