Azucena: Difference between revisions

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'''Azucena''' is a very versatile character who can approach a multitude of different situations through relentless pressure, pure trickery, or anything in between.
'''Azucena''' is a versatile character who can approach a multitude of different situations through '''stance pressure''' and '''powerful punishment tools'''.


Azucena has amazing offensive tools. For pressure, ''Espresso Agresión'' (WR3,2) will be your main option to get up and close with your opponent. There you can bully the opponent with ''Grande Combo'' (d/f+1,4,1). d/f+1,4 in particular is a safe, jailing, mid high sequence that's plus on hit and core to her aggression. When the opponent gets agitated, ''Boomerang Scythe'' (1+2) has you covered as a safe counter-hit launcher that crushes high attacks in a flash.
Azucena has decent poking tools. For basic pressure, she can bully the opponent with ''Grande Combo'' (d/f+1,4,1). d/f+1,4 in particular is a safe, jailing, mid high sequence that's plus on hit and can also transition into back turn, that being said, Azucena's strengths purely lie in her counter hits, punishers and stance game.
 
With a good sense of timing, ''Boomerang Scythe'' (1+2) has you covered as a safe high counter-hit launcher that crushes other high attacks in a flash whilst ''Rodilla Shot'' (df+3) and ''Hand Drip Hammer'' (d+1) serve as slower mid alternatives.


Azucena is also equipped with amazing whiff punishers. ''Sumatra Back Knuckle'' (f+3,2) is an notable option, with ''Luna Llena'' (f,F+3) being a great launcher for any coffee extraordinaire that is prepared, but your go-to whiff punisher will be ''Aero Press Pegar'' (f+1+2), a power-crushing, long-reaching, heat-engager punch that puts her back on the offense, even after blocking moves with a lot of pushback like Paul's Deathfist.
Azucena is also equipped with amazing whiff punishers. ''Sumatra Back Knuckle'' (f+3,2) is an notable option, with ''Luna Llena'' (f,F+3) being a great launcher for any coffee extraordinaire that is prepared, but your go-to whiff punisher will be ''Aero Press Pegar'' (f+1+2), a power-crushing, long-reaching, heat-engager punch that puts her back on the offense, even after blocking moves with a lot of pushback like Paul's Deathfist.


''Libertador'' (f+3+4) is Azucena's signature stance that not only automatically dodges highs and lows, but is paired with very strong options like ''Blend Cortar'' (LIB.d+4,4), a hellsweep that does a generous amount of damage or ''Golpe Affogato'' (LIB.1+2), a powerful mid launcher that high crushes.
''Libertador'' (f+3+4) is Azucena's signature stance that not only automatically dodges highs and lows, but is reinforced with very strong options. ''Golpe Cappuccino'' (LIB.2) is the gold standard of stance mids. It's safe, wall-splatting and can be used to trap almost anything your opponent throws out when used after ''High Mountain Combo'' (1,1). If you want to add a pinch of risk, ''Blend Cortar'' (LIB.d+4,4), is Azucena's hellsweep that does a generous amount of damage; pair that with ''Rana Barista'' (LIB.1+2), her go-to powerful mid launcher, and the coffee enthusiast has a explosive 50/50 at any given moment.


Even when Backturned, Azucena has several different options such as ''Foo Fighter'' (BT.3+4), ''Hide Turn'' (BT.b+3+4) and ''Runaway'' (BT.b+1+2) that allow her to evade lows, highs and mids respectively.
When Backturned, Azucena has several different options such as ''Hide Turn'' (BT.b+3+4), ''Runaway'' (BT.b+1+2) and ''Foo Fighter'' (BT.3+4), that allow her to evade highs, mids and lows respectively. And for those that want to keep up the pressure, ''Golpe Affogato'' (BT.1+2) is an excellent back turned counter-hit launcher that can be used as a frame trap from a number of of back turned transitions and ''Calf Reaper'' (BT.3) has a lot of utility behind it, granting her a stylish but practical combo route for off-axis and back turned opponents.


If you enjoy keeping your opponent in the “Perfect Blend” with suffocating offense options, and tricky evasion options, then the self-proclaimed Peruvian coffee queen is the character for you!
If you enjoy keeping your opponent in the “Perfect Blend” with stance mixups, and tricky evasion options, then the self-proclaimed Peruvian coffee queen is the character for you!


<b>Note (post patch 1.04)</b>: Azucena received big gameplay changes in May 2024 to reduce her offence out of stance. Older Azucena guides may give incorrect advice about her playstyle and certain moves (examples: df1,4,1; wr3,2; 2,1). 


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* '''Ease Of Use''': Azucena is very friendly to newcomers of Tekken due to her simplistic game plan.
* '''Ease Of Use''': Azucena is very friendly to newcomers of Tekken due to her simplistic game plan.
* '''Suffocating Offense''': Thanks to her amazing slash kick (wr3,2), a strong selection of heat engagers and her general trickiness, she's a constant force to be reckoned with.
* '''Strong Stance Mixups''': Libertador is very powerful, easy to understand and is equipped for all situations. From it's hard hitting hellsweep (LIB.d+4,4) and launcher (LIB.1+2), to it’s fast, safe heat engager (LIB.2) and power crush (LIB.3+4) there's nothing this stance can't handle.
* '''Strong Stance Mixups''': Libertador is very powerful, easy to understand and is equipped for all situations. From it's hard hitting hellsweep (LIB.d+4,4) and launcher (LIB.1+2), to it’s fast, safe heat engager (LIB.2) and power crush (LIB.3+4) there's nothing this stance can't handle.
* '''Amazing Standing Punishment''': Arguably the best in the game, strong 10F punisher (1,2) that wall splats, backturn options (4,1 or 1,2,B) and an easy punisher for moves like Deathfist (f+1+2), standing moves can be punished heavily by Azucena.
* '''Amazing Standing Punishment''': Arguably the best in the game, strong 10F punisher (1,2) that wall splats, backturn options (df+1,4,B or 1,2,B) and an easy punisher for moves like Deathfist (f+1+2), there's nothing that she cannot punish.
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* '''Weak Crouching Punishment''': Her go-to punisher is her ws4,1 at 11F’s and her ws2 at 15F’s. Her other while standing options are better applied with her offense.
* '''Weak Crouching Punishment''': Her go-to punisher is her ws4,1 at 11F’s and her ws2 at 15F’s. Her other while standing options are better applied with her offense.
* '''Risky Whiff Punishment:''' A lot of her go-to whiff punishers are duckable, which can lead to Azucena being badly punished herself if misused.
* '''Risky Whiff Punishment''': A lot of her go-to whiff punishers are duckable, which can lead to Azucena being badly punished herself if misused.
* '''Lack of Suffocating Offense''': As of Patch 1.04, Azucena's key pressure tools are now worse on hit (2,1) and on block (wr3,2). This makes Azucena more reliant on slower options (b+3) or her stance entries (f,F+3+4 on block or df+1,4,B on hit) for plus frames.
* '''Linear''': In addition to having fewer plus frames, her key poking tools have had their tracking either reduced (df+1,4) or completely removed (2,1). These changes enable the Defender to sidewalk Azucena's previously relentless offense even after being hit.
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{{KeyTechs|
{{KeyTechs|
{{KeyTech|Instant WR|importance=3|value=3|dexterity=2|rhythm=1}}
{{KeyTech|Stance mixups|importance=5|value=4|dexterity=1|rhythm=1}}
{{KeyTech|Punishment|importance=3|value=4|dexterity=2|rhythm=1}}
}}
}}


{{Navbox fighters}}
{{Navbox fighters}}
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Revision as of 18:28, 19 June 2024

Azucena
Heat
  • Libertador Revolución can be used. (f+3+4), (3,2,F)
  • Nuevo Libertador can be used. (b+2,F), (b+1,1,2,F), (LIB.1,2,F)
  • Allows the use of the powered up version of Libertador (f+3+4)
Heat Smash Mid, i15~16, +6~-7
Heat Engagers
  • f4,4
  • f1+2
  • b+3
  • LIB.2
  • d1+3
  • d2+4
Stances
  • LIB (Libertador) – f3+4
  • BT (Backturn) – b3+4
Fastest
Launch
  • i15 – df+2 (standing)
  • i16 – f,F+3 (hard) (standing)
  • i24 – uf+4 (standing)
  • i15 – ws2 (crouching)
CH launch
  • i15 – 1+2 (high)
  • i17 – df+3 (mid)
  • i13 – ws1 (mid)
  • i14 – BT1+2 (mid)
  • i15 – LIB4,1 (mid, high)
Wall splat
  • i10 – 1,2 (standing)
  • i14 – 3,3 (standing)
Archetypal moves
Sabaki uf+1 (high & mid punches)
Mid check
  • df+1,4 (Standing)
  • df+3 (Standing)
  • ws1 (Crouching)
  • ws4 (Crouching)
Slash kick wr3,2
Generic moves
Remapped
  • d+1 → db+1
  • d+2 → db+2
Missing (none)
External links
Lore Azucena Ortiz
Twitter #T8_Azucena
Discord Azucena's Coffee House

Azucena is a versatile character who can approach a multitude of different situations through stance pressure and powerful punishment tools.

Azucena has decent poking tools. For basic pressure, she can bully the opponent with Grande Combo (d/f+1,4,1). d/f+1,4 in particular is a safe, jailing, mid high sequence that's plus on hit and can also transition into back turn, that being said, Azucena's strengths purely lie in her counter hits, punishers and stance game.

With a good sense of timing, Boomerang Scythe (1+2) has you covered as a safe high counter-hit launcher that crushes other high attacks in a flash whilst Rodilla Shot (df+3) and Hand Drip Hammer (d+1) serve as slower mid alternatives.

Azucena is also equipped with amazing whiff punishers. Sumatra Back Knuckle (f+3,2) is an notable option, with Luna Llena (f,F+3) being a great launcher for any coffee extraordinaire that is prepared, but your go-to whiff punisher will be Aero Press Pegar (f+1+2), a power-crushing, long-reaching, heat-engager punch that puts her back on the offense, even after blocking moves with a lot of pushback like Paul's Deathfist.

Libertador (f+3+4) is Azucena's signature stance that not only automatically dodges highs and lows, but is reinforced with very strong options. Golpe Cappuccino (LIB.2) is the gold standard of stance mids. It's safe, wall-splatting and can be used to trap almost anything your opponent throws out when used after High Mountain Combo (1,1). If you want to add a pinch of risk, Blend Cortar (LIB.d+4,4), is Azucena's hellsweep that does a generous amount of damage; pair that with Rana Barista (LIB.1+2), her go-to powerful mid launcher, and the coffee enthusiast has a explosive 50/50 at any given moment.

When Backturned, Azucena has several different options such as Hide Turn (BT.b+3+4), Runaway (BT.b+1+2) and Foo Fighter (BT.3+4), that allow her to evade highs, mids and lows respectively. And for those that want to keep up the pressure, Golpe Affogato (BT.1+2) is an excellent back turned counter-hit launcher that can be used as a frame trap from a number of of back turned transitions and Calf Reaper (BT.3) has a lot of utility behind it, granting her a stylish but practical combo route for off-axis and back turned opponents.

If you enjoy keeping your opponent in the “Perfect Blend” with stance mixups, and tricky evasion options, then the self-proclaimed Peruvian coffee queen is the character for you!

Note (post patch 1.04): Azucena received big gameplay changes in May 2024 to reduce her offence out of stance. Older Azucena guides may give incorrect advice about her playstyle and certain moves (examples: df1,4,1; wr3,2; 2,1).

Strengths
  • Ease Of Use: Azucena is very friendly to newcomers of Tekken due to her simplistic game plan.
  • Strong Stance Mixups: Libertador is very powerful, easy to understand and is equipped for all situations. From it's hard hitting hellsweep (LIB.d+4,4) and launcher (LIB.1+2), to it’s fast, safe heat engager (LIB.2) and power crush (LIB.3+4) there's nothing this stance can't handle.
  • Amazing Standing Punishment: Arguably the best in the game, strong 10F punisher (1,2) that wall splats, backturn options (df+1,4,B or 1,2,B) and an easy punisher for moves like Deathfist (f+1+2), there's nothing that she cannot punish.
Weaknesses
  • Weak Crouching Punishment: Her go-to punisher is her ws4,1 at 11F’s and her ws2 at 15F’s. Her other while standing options are better applied with her offense.
  • Risky Whiff Punishment: A lot of her go-to whiff punishers are duckable, which can lead to Azucena being badly punished herself if misused.
  • Lack of Suffocating Offense: As of Patch 1.04, Azucena's key pressure tools are now worse on hit (2,1) and on block (wr3,2). This makes Azucena more reliant on slower options (b+3) or her stance entries (f,F+3+4 on block or df+1,4,B on hit) for plus frames.
  • Linear: In addition to having fewer plus frames, her key poking tools have had their tracking either reduced (df+1,4) or completely removed (2,1). These changes enable the Defender to sidewalk Azucena's previously relentless offense even after being hit.
Stance mixups
importance
★★★★★
value
★★★★☆
dexterity
★☆☆☆☆
rhythm
★☆☆☆☆
Punishment
importance
★★★☆☆
value
★★★★☆
dexterity
★★☆☆☆
rhythm
★☆☆☆☆