Azucena: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
mNo edit summary
m (Remove key techs due to current key techs not really being techs)
 
(4 intermediate revisions by 3 users not shown)
Line 35: Line 35:
* d+2 → db+2}}
* d+2 → db+2}}
|midCheck={{Plainlist|
|midCheck={{Plainlist|
* df+1,4 ''(Standing)''
* df+1 ''(Standing)''
* df+3 ''(Standing)''
* ws1  ''(Crouching)''
* ws1  ''(Crouching)''
* ws4  ''(Crouching)''}}
* ws4  ''(Crouching)''}}
Line 44: Line 43:
}}
}}


'''Azucena''' is a versatile character who can approach a multitude of different situations through '''stance pressure''' and '''powerful punishment tools'''.
'''Azucena''', the Peruvian coffee queen, is a simple, stance-oriented mixup character who thrives off of entering her Libertador (LIB) and Backturned (BT) stances to bully her opponents. Both stances have a diverse set of mixup options, frame traps and pressure tools that allow Azucena to cash out her stance entries in a variety of ways. She can also toy with her opponent using the stances' auto parries and built-in movement options to dance circles around them.


Azucena has decent poking tools. For basic pressure, she can bully the opponent with ''Grande Combo'' (d/f+1,4,1). d/f+1,4 in particular is a safe, jailing, mid high sequence that's plus on hit and can also transition into back turn, that being said, Azucena's strengths purely lie in her counter hits, punishers and stance game.
Heat makes it much easier for Azucena to enter stance and enforce her mixups, and also makes her stance game deadlier.


With a good sense of timing, ''Boomerang Scythe'' (1+2) has you covered as a safe high counter-hit launcher that crushes other high attacks in a flash whilst ''Rodilla Shot'' (df+3) and ''Hand Drip Hammer'' (d+1) serve as slower mid alternatives.
Azucena has sub-par neutral, with weak pokes and pressure tools, and can struggle to setup her stance mixups. She must rely on conditioning her opponent with string extension threats or outplaying the opponent to earn respect. She must also layer her mixups to avoid playing "casino Tekken".
 
Azucena is also equipped with amazing whiff punishers. ''Sumatra Back Knuckle'' (f+3,2) is an notable option, with ''Luna Llena'' (f,F+3) being a great launcher for any coffee extraordinaire that is prepared, but your go-to whiff punisher will be ''Aero Press Pegar'' (f+1+2), a power-crushing, long-reaching, heat-engager punch that puts her back on the offense, even after blocking moves with a lot of pushback like Paul's Deathfist.
 
''Libertador'' (f+3+4) is Azucena's signature stance that not only automatically dodges highs and lows, but is reinforced with very strong options. ''Golpe Cappuccino'' (LIB.2) is the gold standard of stance mids. It's safe, wall-splatting and can be used to trap almost anything your opponent throws out when used after ''High Mountain Combo'' (1,1). If you want to add a pinch of risk, ''Blend Cortar'' (LIB.d+4,4), is Azucena's hellsweep that does a generous amount of damage; pair that with ''Rana Barista'' (LIB.1+2), her go-to powerful mid launcher, and the coffee enthusiast has a explosive 50/50 at any given moment.
 
When Backturned, Azucena has several different options such as ''Hide Turn'' (BT.b+3+4), ''Runaway'' (BT.b+1+2) and ''Foo Fighter'' (BT.3+4), that allow her to evade highs, mids and lows respectively. And for those that want to keep up the pressure, ''Golpe Affogato'' (BT.1+2) is an excellent back turned counter-hit launcher that can be used as a frame trap from a number of of back turned transitions and ''Calf Reaper'' (BT.3) has a lot of utility behind it, granting her a stylish but practical combo route for off-axis and back turned opponents.
 
If you enjoy keeping your opponent in the “Perfect Blend” with stance mixups, and tricky evasion options, then the self-proclaimed Peruvian coffee queen is the character for you!
 
<b>Note (post patch 1.04)</b>: Azucena received big gameplay changes in May 2024 to reduce her offence out of stance. Older Azucena guides may give incorrect advice about her playstyle and certain moves (examples: df1,4,1; wr3,2; 2,1).


{{BlueRed
{{BlueRed
|blue=
|blue=
 
* Simple inputs and easily understood gameplan
* '''Ease Of Use''': Azucena is very friendly to newcomers of Tekken due to her simplistic game plan.
* Strong and versatile standing punishment (e.g., 1,2, df+1,4, f+1+2)
* '''Strong Stance Mixups''': Libertador is very powerful, easy to understand and is equipped for all situations. From it's hard hitting hellsweep (LIB.d+4,4) and launcher (LIB.1+2), to it’s fast, safe heat engager (LIB.2) and power crush (LIB.3+4) there's nothing this stance can't handle.
* Plenty of wall splatting moves (e.g., 1,2, f+1+2, f+4,4 etc.)
* '''Amazing Standing Punishment''': Arguably the best in the game, strong 10F punisher (1,2) that wall splats, backturn options (df+1,4,B or 1,2,B) and an easy punisher for moves like Deathfist (f+1+2), there's nothing that she cannot punish.
* Has a high, power crush Heat engager (f+1+2)
|red=
|red=
* Weak pokes and pressure tools
* '''Weak Crouching Punishment''': Her go-to punisher is her ws4,1 at 11F’s and her ws2 at 15F’s. Her other while standing options are better applied with her offense.
* Sub-par crouching punishment
* '''Risky Whiff Punishment''': A lot of her go-to whiff punishers are duckable, which can lead to Azucena being badly punished herself if misused.
* Whiff punishment is fairly committal
* '''Lack of Suffocating Offense''': As of Patch 1.04, Azucena's key pressure tools are now worse on hit (2,1) and on block (wr3,2). This makes Azucena more reliant on slower options (b+3) or her stance entries (f,F+3+4 on block or df+1,4,B on hit) for plus frames.
* '''Linear''': In addition to having fewer plus frames, her key poking tools have had their tracking either reduced (df+1,4) or completely removed (2,1). These changes enable the Defender to sidewalk Azucena's previously relentless offense even after being hit.
}}
 
{{KeyTechs|
{{KeyTech|Stance mixups|importance=5|value=4|dexterity=1|rhythm=1}}
{{KeyTech|Punishment|importance=3|value=4|dexterity=2|rhythm=1}}
}}
}}


{{Navbox fighters}}
{{Navbox fighters}}
__NOTOC__
__NOTOC__

Latest revision as of 22:37, 21 August 2024

Azucena
Heat
  • Libertador Revolución can be used. (f+3+4), (3,2,F)
  • Nuevo Libertador can be used. (b+2,F), (b+1,1,2,F), (LIB.1,2,F)
  • Allows the use of the powered up version of Libertador (f+3+4)
Heat Smash Mid, i15~16, +6
Heat Engagers
  • f+4,4
  • f+1+2
  • b+3
  • LIB.2
  • d+1+3
  • d+2+4
Stances
  • LIB (Libertador) – f+3+4
  • BT (Backturn) – b+3+4
Fastest
Launch
  • i15 – df+2 (standing)
  • i15 – ws2 (crouching)
CH launch
  • i15 – 1+2 (high)
  • i17 – df+3 (mid, standing)
  • i13 – ws1 (mid, crouching)
  • i14 – BT.1+2 (mid)
  • i15 – LIB.4,1 (mid, high)
Wall splat
  • i10 – 1,2 (standing)
Archetypal moves
Sabaki uf+1 (high & mid punches)
Mid check
  • df+1 (Standing)
  • ws1 (Crouching)
  • ws4 (Crouching)
Slash kick wr3,2
Generic moves
Remapped
  • d+1 → db+1
  • d+2 → db+2
Missing (none)
External links
Lore Azucena Ortiz
Twitter #T8_Azucena
Discord Azucena's Coffee House

Azucena, the Peruvian coffee queen, is a simple, stance-oriented mixup character who thrives off of entering her Libertador (LIB) and Backturned (BT) stances to bully her opponents. Both stances have a diverse set of mixup options, frame traps and pressure tools that allow Azucena to cash out her stance entries in a variety of ways. She can also toy with her opponent using the stances' auto parries and built-in movement options to dance circles around them.

Heat makes it much easier for Azucena to enter stance and enforce her mixups, and also makes her stance game deadlier.

Azucena has sub-par neutral, with weak pokes and pressure tools, and can struggle to setup her stance mixups. She must rely on conditioning her opponent with string extension threats or outplaying the opponent to earn respect. She must also layer her mixups to avoid playing "casino Tekken".

Strengths
  • Simple inputs and easily understood gameplan
  • Strong and versatile standing punishment (e.g., 1,2, df+1,4, f+1+2)
  • Plenty of wall splatting moves (e.g., 1,2, f+1+2, f+4,4 etc.)
  • Has a high, power crush Heat engager (f+1+2)
Weaknesses
  • Weak pokes and pressure tools
  • Sub-par crouching punishment
  • Whiff punishment is fairly committal