Bryan: Difference between revisions

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* '''Monstrous Damage and Wall Carry''': Bryan's damage is great across the board, and he can easily carry opponents to the wall to set up his strong [[oki]]. Also, thanks to Jet Upper being i14, he can launch moves that most others cannot.
* Strong counterhit moves and strings (e.g., 3+4, 1,2,1, b+1, f+3) that reward timing and punish aggression
* '''Counter-Hit King''': Bryan has an incredible variety of counter-hit strings and launchers, some of which have good tracking and are even plus on block. He excels at conditioning opponents to press and then punishing them heavily for it.
* High damage from combos and mixups, tremendous wall carry
* '''Anti-Social Distancing''': Bryan's range and overall keepout game is solid. 3+4 pushes opponents away massively and moves like Mach Straight (qcb+1) can stuff a lot of approach attempts. Once he has them at the perfect range, he can start applying pressure with b+1, qcf+1+2, or his excellent array of poking lows.
* Can launch punish -14 moves from standing with Jet Upper
* '''Stay Down''': Extremely strong [[oki]] with Taunt, becoming absolutely devastating and near inescapable at the wall. A proficient Bryan player can effectively end the game if they catch a tech roll in the right position.
* Very strong moves to play keepout (e.g., 3+4, qcb+1, db+4)
* Devastating oki at the wall with taunt and its follow-ups
* Snake Eye moves are incredibly powerful, especially in Heat where they can be used with impunity
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* '''Punishment Gaps''': While Bryan has no shortage of standing punishment options, everything between his jabs and Jet Upper is mediocre at best, giving poor damage, [[frame advantage]], and lacking [[wallsplat]] properties.
* One of 4 characters with a bad backdash cancel, on top of needing proper inputs due to backsway
* '''Weak Panic Buttons''': Bryan doesn't have a lot on the defensive side apart from a punch reversal and ''Snake Eyes'' counter. He has easily the worst [[powercrush]] in the game and his [[high crush]]es take a long time to come out.
* Poor early standing punishment
* '''Demanding Execution''': Bryan has a large array of unforgiving execution requirements, perhaps more than any other character. None of his quarter circle motion moves can be [[buffer]]ed, as they go into a step, and many of them are useful in combos. His most rewarding Taunt follow-ups, b+4 and Jet Upper, require frame-perfect execution and are easily among the hardest techniques in the game. This makes Bryan extremely difficult to optimize.
* Lacks panic moves
* Awkward hitboxes on some key moves, and Jet Upper being a high is sometimes detrimental
* Requires difficult execution to optimize
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Latest revision as of 11:06, 1 October 2024

Bryan
Heat
  • Gains access to Snake Eyes moves.
Heat Smash Mid, i18, -1 on hit, +15 on block
Heat Engagers
  • 1,2,4
  • db+1+2
  • f,F+2
  • ss2,1
  • SLS.1+2
Stances
  • SLS (Slither Step) – qcf
  • SWA (Sway) – qcb
  • SNE (Snake Eyes) – 1+3+4
Fastest
Launch
  • i14 – f,n,b+2 (standing)
  • i15 – ws1 (crouching)
CH launch
  • i12 – ws3 (crouching)
  • i13(~15) – qcb+1 (high)
  • i16 – f+3 (mid)
Wall splat
  • i13(~15) – qcb+1 (standing)
  • i13(~16) – f,F+2 (standing)
  • i16 – b+4 (standing)
  • i13 – FC.df+2,1 (crouching)
Archetypal moves
Mid check
  • df+2 (standing)
  • d+2 (standing)
  • ws4 (crouching)
Orbital uf+4
Stature kick
  • qcb+3
  • d+4
Snake edge df+3
Slash kick f,f,F+3
Generic moves
Remapped d+4 → db+4
Missing d+2
External links
Lore Bryan Fury
Twitter #T8_Bryan
Discord Bryan Fury Discord

This page is for Tekken 8. For Tekken 7, see Bryan (Tekken 7).

Bryan is Tekken's keep-out and counter hit monster. It is scary to press buttons against Bryan due to his plethora of CH-launching attacks and high combo damage. It is scary to not press buttons against Bryan due to his strong pressure tools, lows and the infamous Taunt Jet Upper, an unblockable launcher. Playing Bryan requires demanding execution, a mastery of Tekken fundamentals, and an understanding of how to stoke tension in your opponent. The reward is one of the scariest characters to press a button against in the entire game.

Bryan's demanding execution and gameplan can make him difficult to approach for newcomers. He lacks defensive tools and puts the onus on the player to avoid getting pressured. His "small Tekken" is weak, and he can struggle against faster characters with better pokes.

Strengths
  • Strong counterhit moves and strings (e.g., 3+4, 1,2,1, b+1, f+3) that reward timing and punish aggression
  • High damage from combos and mixups, tremendous wall carry
  • Can launch punish -14 moves from standing with Jet Upper
  • Very strong moves to play keepout (e.g., 3+4, qcb+1, db+4)
  • Devastating oki at the wall with taunt and its follow-ups
  • Snake Eye moves are incredibly powerful, especially in Heat where they can be used with impunity
Weaknesses
  • One of 4 characters with a bad backdash cancel, on top of needing proper inputs due to backsway
  • Poor early standing punishment
  • Lacks panic moves
  • Awkward hitboxes on some key moves, and Jet Upper being a high is sometimes detrimental
  • Requires difficult execution to optimize
Taunt Jet Upper
importance
★★☆☆☆
value
★★★★★
dexterity
★★★★★
rhythm
★★★★★
Taunt b+4
importance
★★★★☆
value
★★★★☆
dexterity
★★★☆☆
rhythm
★★★★★