Kunimitsu: Difference between revisions

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{{Kunimitsu}}
{{Kunimitsu}}


{{Infobox fighter
{{Infobox fighter (Tekken 7)
|name=Kunimitsu
|name=Kunimitsu
|stances={{Plainlist|
|stances={{Plainlist|
* KAT ''(Katon)'' โ€“ 3+4
* KAT ''(Katon)'' โ€“ 1+2
* SET ''(Setsunagake)'' โ€“ f+3
* SET ''(Setsunagake)'' โ€“ f+3
* MUS ''(Musasabi)'' โ€“ uf+3+4}}
* MUS ''(Musasabi)'' โ€“ uf+3+4}}
Line 27: Line 27:
* ws1,1 ''(crouching)''}}
* ws1,1 ''(crouching)''}}
|clefCannon=1,2,4
|clefCannon=1,2,4
|remappedGenerics={{Plainlist|
* d+1 โ†’ db+1}}
|missingGenerics={{Dotlist|
|missingGenerics={{Dotlist|
* uf,n,4
* uf,n,4
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{{Archetype|Kunimitsu}}
{{Archetype|Kunimitsu}}


'''Kunimitsu''' is a much-loathed pest due to her extreme evasiveness. Her powerful defense is somewhat balanced by having weak standing lows, but she still has strong [[mixup]]s from [[crouch]] and [[back turned]], so even once someone can deal with her [[cheese]] they're still facing a fundamentally strong character.
'''Kunimitsu''' is infamous due to her extreme evasiveness. Her powerful defense is somewhat balanced by having weak standing lows, but she still has strong [[mixup]]s from [[crouch]] and [[back turned]], so even once someone can deal with her [[cheese]] they're still facing a fundamentally strong character.


Her df+3+4 is a monster of a mid, being able to both evade highs and [[crush]] lows, and being very favorable on block. Her 2,2 series is unparalleled in its ability to choke out opponents, being both unparriable and almost impossible to whiff punish.
Her df+3+4 is a monster of a mid, being able to both evade highs and [[crush]] lows, and being arguably favorable on block. Her 2,2 series is unparalleled in its ability to choke out opponents, being both unparriable and almost impossible to whiff punish.


Her 2,2 and 1,1 are both high mid pokes that effectively can't be challenged on block due to their wide array of extensionsโ€”most notably the Katon transitions. After these transitions, KAT.3 makes almost everything whiff for an easy [[hit confirm]] to KAT.3,2 launch. So she can spam these moves a lot, locking the opponent out of doing anything at very low risk.
Her 2,2 and 1,1 are both high mid pokes that effectively can't be challenged on block due to their wide array of extensionsโ€”most notably the Katon transitions. After these transitions, KAT.3 makes almost everything whiff for an easy [[hit confirm]] to KAT.3,2 launch. So she can use these pokes a lot to lock the opponent out of doing anything at very low risk.


{{BlueRed
{{BlueRed
|blue=
|blue=
* Exceptional [[backdash]]
* Exceptional [[backdash]] and top tier [[sidestep]]
* Easy space control with f+3 and 2,2
* Easy space control with f+3 and 2,2
* Full-screen punisher (qcf+1)
* Full-screen punisher (qcf+1)
* Strong [[mixup]]s from FC and BT
* Multiple [[parry|unparriable]] attacks
* Good wall carry
* Smallest [[body size]] in the game
|red=
|red=
* Weak standing lows
* Weak standing lows
* You will be called a weeb
* Manual BT transition (b+3+4) moves away so it's hard to use for BT mixups
* Nobody will respect you
* Can be overly dependent on 1,1 and 2,2, which get destroyed by [[shadow cutter]]s
* Many [[juggle]]s are sensitive to being off-axis and require adjustments
* Can get [[launch]]ed if you [[parry]] a [[poke]] and they [[sidestep]]
}}
}}


{{KeyTechs|
{{KeyTechs|
{{KeyTech|Spamming df+3+4 & 2,2
|importance=5|dexterity=0|rhythm=0|value=5}}
{{KeyTech|f,d,df+2 -14 block punish
{{KeyTech|f,d,df+2 -14 block punish
|importance=3|dexterity=2|rhythm=0|value=5}}
|importance=3|dexterity=2|rhythm=0|value=5}}
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}}
}}


{{Navbox fighters}}
{{Navbox fighters (Tekken 7)}}

Latest revision as of 03:27, 4 February 2024

Kunimitsu
Stances
  • KAT (Katon) โ€“ 1+2
  • SET (Setsunagake) โ€“ f+3
  • MUS (Musasabi) โ€“ uf+3+4
Fastest launch
  • i14 โ€“ f,d,df+2 (standing)
  • i15 โ€“ ws3 (crouching)
Fastest CH launch i12(~22) โ€“ SET.3
Fastest wall splat
  • i9(~10) โ€“ f,F+4,2 (hard)
  • i13 โ€“ f+2,3 (standing)
  • i14 โ€“ ws2,4 (crouching)
Parry b+1+3 or BT.3+4 (high/mid punches/kicks)
Sabaki b+1+2 (high/mid punches/kicks)
Archetypal moves
Mid check
  • df+4 (i12)
  • df+1 (standing)
  • ws4 (crouching)
  • ws1,1 (crouching)
Hopkick
  • uf+3
  • uf+3,4
Power low FC.df+3
Clef cannon 1,2,4
Generic moves
Remapped
  • d+1 โ†’ db+1
Missing
  • uf,n,4
  • d+2
External links
Lore Kunimitsu II

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

Kunimitsu is infamous due to her extreme evasiveness. Her powerful defense is somewhat balanced by having weak standing lows, but she still has strong mixups from crouch and back turned, so even once someone can deal with her cheese they're still facing a fundamentally strong character.

Her df+3+4 is a monster of a mid, being able to both evade highs and crush lows, and being arguably favorable on block. Her 2,2 series is unparalleled in its ability to choke out opponents, being both unparriable and almost impossible to whiff punish.

Her 2,2 and 1,1 are both high mid pokes that effectively can't be challenged on block due to their wide array of extensionsโ€”most notably the Katon transitions. After these transitions, KAT.3 makes almost everything whiff for an easy hit confirm to KAT.3,2 launch. So she can use these pokes a lot to lock the opponent out of doing anything at very low risk.

Strengths
  • Exceptional backdash and top tier sidestep
  • Easy space control with f+3 and 2,2
  • Full-screen punisher (qcf+1)
  • Strong mixups from FC and BT
  • Multiple unparriable attacks
  • Good wall carry
  • Smallest body size in the game
Weaknesses
  • Weak standing lows
  • Manual BT transition (b+3+4) moves away so it's hard to use for BT mixups
  • Can be overly dependent on 1,1 and 2,2, which get destroyed by shadow cutters
  • Many juggles are sensitive to being off-axis and require adjustments
  • Can get launched if you parry a poke and they sidestep
f,d,df+2 -14 block punish
importance
โ˜…โ˜…โ˜…โ˜†โ˜†
value
โ˜…โ˜…โ˜…โ˜…โ˜…
dexterity
โ˜…โ˜…โ˜†โ˜†โ˜†
rhythm
โ˜†โ˜†โ˜†โ˜†โ˜†
f,F+4,2 -12 block punish
importance
โ˜…โ˜…โ˜…โ˜†โ˜†
value
โ˜…โ˜…โ˜…โ˜…โ˜†
dexterity
โ˜…โ˜…โ˜…โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜…โ˜…โ˜†
(2),2<2,F~1 qcf+1 ender
importance
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value
โ˜…โ˜†โ˜†โ˜†โ˜†
dexterity
โ˜…โ˜…โ˜†โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜…โ˜…โ˜†