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{{KeyTechs| | {{KeyTechs| | ||
{{KeyTech|Fast Giant Swing | {{KeyTech|Fast Giant Swing | ||
|importance=5|dexterity= | |importance=5|dexterity=3|rhythm=0|value=5}} | ||
{{KeyTech|Instant Shining Wizard | {{KeyTech|Instant Shining Wizard | ||
|importance=5|dexterity=3|rhythm=1|value=5}} | |importance=5|dexterity=3|rhythm=1|value=5}} |
Revision as of 01:39, 14 March 2022
King (Tekken 7) |
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King | |
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Heat | {{{heat}}} |
Heat Smash | {{{heatSmash}}} |
Heat Engagers | {{{heatEngagers}}} |
Stances | CD – f,n,d,df |
Fastest | |
Launch |
|
CH launch |
|
Wall splat |
|
Archetypal moves | |
Mid check | df+1 |
Hopkick | uf+4 |
Shadow cutter | db+3 |
Generic moves | |
Remapped | (none) |
Missing | d+4 (i14) |
External links | |
Lore | King II |
#{{{twitter}}} |
King is one of the few characters whose throws are a true mixup, since both his Giant Swing (hcb,f+1) and chain throws (CD.1+3 and CD.2+4) look like 1+2 breaks but are broken with 1 or 2. As a tradeoff for this, his lows are quite weak, so he has to rely heavily on throws to break through defense.
Strengths
- Fastest throw in the game (i10)
- Loads of okizeme options and situations
- Easy whiff punishment (f+2,1)
- Lots of elbows and knees, good vs parries
Fast Giant Swing
importance
★★★★★value
★★★★★dexterity
★★★☆☆rhythm
☆☆☆☆☆Instant Shining Wizard
importance
★★★★★value
★★★★★dexterity
★★★☆☆rhythm
★☆☆☆☆External links
Characters (Tekken 8) |
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