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|chLaunch={{Plainlist| | |chLaunch={{Plainlist| | ||
* i12 – b+1 ''(high)'' | * i12 – b+1 ''(high)'' | ||
* | * i13 – df+2,1 ''(mid)''}} | ||
|hopkick=uf+4 | |hopkick=uf+4 | ||
|shadowCutter=db+3 | |shadowCutter=db+3 | ||
|midCheck=df+1 | |midCheck=df+1 & f3,1+2 | ||
|missingGenerics=d+4 ''(i14)'' | |missingGenerics=d+4 ''(i14)'' | ||
|lore=[[fandom:King II|King II]] | |lore=[[fandom:King II|King II]] |
Revision as of 09:57, 20 July 2022
King (Tekken 7) |
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King | |
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Heat | {{{heat}}} |
Heat Smash | {{{heatSmash}}} |
Heat Engagers | {{{heatEngagers}}} |
Stances | CD – f,n,d,df |
Fastest | |
Launch |
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CH launch |
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Wall splat |
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Archetypal moves | |
Mid check | df+1 & f3,1+2 |
Hopkick | uf+4 |
Shadow cutter | db+3 |
Generic moves | |
Remapped | (none) |
Missing | d+4 (i14) |
External links | |
Lore | King II |
#{{{twitter}}} |
King is one of the few characters whose throws are a true mixup, since both his Giant Swing (hcb,f+1) and chain throws (CD.1+3 and CD.2+4) look like 1+2 breaks but are broken with 1 or 2. As a tradeoff for this, his lows are quite weak, so he has to rely heavily on throws to break through defense.
Strengths
- Fastest throw in the game (i10)
- Loads of okizeme options and situations
- Easy whiff punishment (f+2,1)
- Homing mid check (df+1)
- Lots of elbows and knees, good vs parries
Fast Giant Swing
importance
★★★★★value
★★★★★dexterity
★★★☆☆rhythm
☆☆☆☆☆Instant Shining Wizard
importance
★★★★★value
★★★★★dexterity
★★★☆☆rhythm
★☆☆☆☆External links
Characters (Tekken 8) |
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