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{{Infobox fighter | {{Infobox fighter | ||
|name=King | |name=King | ||
|stances=CD – f,n,d, | |stances=CD ''(Crouch Dash)'' – f,n,d,DF | ||
|splat={{Plainlist| | |splat={{Plainlist| | ||
* i15 – f+2,1 ''(standing)'' | * i15 – f+2,1 ''(standing)'' | ||
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* i12 – b+1 ''(high)'' | * i12 – b+1 ''(high)'' | ||
* i13 – df+2,1 ''(mid)''}} | * i13 – df+2,1 ''(mid)''}} | ||
|midCheck=df+2 | |||
|statureKick=d+3 | |||
|hopkick=uf+4 | |hopkick=uf+4 | ||
|snakeEdge=CD.DF+1 | |||
|shadowCutter=db+3 | |shadowCutter=db+3 | ||
| | |slashKick={{Plainlist| | ||
* f,f,F+3 | |||
* f,f,F+3+4}} | |||
|missingGenerics=d+4 ''(i14)'' | |missingGenerics=d+4 ''(i14)'' | ||
|lore=[[fandom:King II|King II]] | |lore=[[fandom:King II|King II]] | ||
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{{Archetype|King}} | {{Archetype|King}} | ||
'''King''' is one of the few characters whose [[throw]]s are a true [[mixup]], since both his Giant Swing ( | '''King''' is one of the few characters whose [[throw]]s are a true [[mixup]], since both his Giant Swing (f,n,hcf+1) and chain throws (CD.DF+1+3 and CD.DF+2+4) look like 1+2 breaks but are broken with 1 or 2. As a tradeoff for this, his lows are quite weak, so he has to rely heavily on throws to break through defense. | ||
{{BlueRed | {{BlueRed | ||
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* Loads of [[okizeme]] options and situations | * Loads of [[okizeme]] options and situations | ||
* Easy whiff punishment (f+2,1) | * Easy whiff punishment (f+2,1) | ||
* | * Mid check with good tracking (df+2) | ||
* Lots of elbows and knees, good vs parries | * Lots of elbows and knees, good vs parries | ||
|red= | |red= |
Revision as of 12:34, 15 August 2023
King (Tekken 7) |
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King | |
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Heat | {{{heat}}} |
Heat Smash | {{{heatSmash}}} |
Heat Engagers | {{{heatEngagers}}} |
Stances | CD (Crouch Dash) – f,n,d,DF |
Fastest | |
Launch |
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CH launch |
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Wall splat |
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Archetypal moves | |
Mid check | df+2 |
Hopkick | uf+4 |
Stature kick | d+3 |
Snake edge | CD.DF+1 |
Shadow cutter | db+3 |
Slash kick |
|
Generic moves | |
Remapped | (none) |
Missing | d+4 (i14) |
External links | |
Lore | King II |
#{{{twitter}}} |
King is one of the few characters whose throws are a true mixup, since both his Giant Swing (f,n,hcf+1) and chain throws (CD.DF+1+3 and CD.DF+2+4) look like 1+2 breaks but are broken with 1 or 2. As a tradeoff for this, his lows are quite weak, so he has to rely heavily on throws to break through defense.
Strengths
- Fastest throw in the game (i10)
- Loads of okizeme options and situations
- Easy whiff punishment (f+2,1)
- Mid check with good tracking (df+2)
- Lots of elbows and knees, good vs parries
Fast Giant Swing
importance
★★★★★value
★★★★★dexterity
★★★☆☆rhythm
☆☆☆☆☆Instant Shining Wizard
importance
★★★★★value
★★★★★dexterity
★★★☆☆rhythm
★☆☆☆☆External links
Characters (Tekken 8) |
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