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* Good poking thanks to his good jab and long limbs | * Good poking thanks to his good jab and long limbs | ||
* Fast, high-crushing low with | * Fast, high-crushing low with d+2 | ||
* Exceptional plus frame pressure with | * Exceptional plus frame pressure with wr2 | ||
* Full stage wall carry with extremely flexible combo structure | * Full stage wall carry with extremely flexible combo structure | ||
* Complete [[throw]] game (1, 2 and 1+2 breaks) | * Complete [[throw]] game (1, 2 and 1+2 breaks) |
Revision as of 22:51, 15 November 2022
Dragunov (Tekken 7) |
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Dragunov | |
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Heat | {{{heat}}} |
Heat Smash | {{{heatSmash}}} |
Heat Engagers | {{{heatEngagers}}} |
Stances | CD – d,df,f |
Fastest | |
Launch |
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CH launch |
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Wall splat |
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Archetypal moves | |
Mid check |
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Generic moves | |
Remapped |
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Missing | d+2 |
External links | |
Lore | Sergei Dragunov |
#{{{twitter}}} |
"Dragunov is an aggressive rushdown character who wants to get in close and smother opponents with a relentless assault of pokes and heavy-hitting power mids. If you dare to challenge him, you open yourself up to his punishment, and if you run away, you'll quickly find your back to the wall. Dragunov forces you to make decisions, and makes you pay dearly for choosing incorrectly."
- That Blasted Salami. "Sergei Dragunov Overview." YouTube, 29 March 2020.
Strengths
- Good poking thanks to his good jab and long limbs
- Fast, high-crushing low with d+2
- Exceptional plus frame pressure with wr2
- Full stage wall carry with extremely flexible combo structure
- Complete throw game (1, 2 and 1+2 breaks)
- Above average movement - very good backdash and sidestep
- Good while standing punishment - has access to an i12 wallbounce in ws1,3
- Reliable punishes on heavy pushback moves
Weaknesses
- Weak tracking on some of his core tools, and his homing moves are a little lackluster
- Weak counter hit game - no magic 4 nor fast counter hit mid launchers
- Lack of defensive tools or panic button
- Weak standing punishment - no knockdowns or wallsplats until i15 or slower
- Poor vertical hitbox on mid pokes - susceptible to evasion
- Mediocre low crush options
- Can be heavily punished for whiffing key moves (wr2, b1+2, cd1...) due to their speed and high recovery
iWR 2
importance
★★★★☆value
★★★★☆dexterity
★★★☆☆rhythm
★★☆☆☆f+3~df Crouch Cancel
importance
★★★★☆value
★★★★☆dexterity
★★☆☆☆rhythm
★★☆☆☆iWS from crouch dash
importance
★★★☆☆value
★★★★☆dexterity
★★☆☆☆rhythm
★☆☆☆☆External links
- Dragunov Overview by That Blasted Salami
- Dragunov Beginner's Guide by PeterYMao
- Dragunov S4 Changes Breakdown by TheMainManSWE
Characters (Tekken 8) |
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