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{{Infobox fighter | {{Infobox fighter | ||
|name=King | |name=King | ||
|stances=CD ''(Crouch Dash)'' | |stances={{Plainlist| | ||
* CD ''(Crouch Dash)'' – f,n,d,DF | |||
* JGS ''(Jaguar Step)'' – 3+4}} | |||
|splat={{Plainlist| | |splat={{Plainlist| | ||
* i15 | * i15 – f+2,1 ''(standing)'' | ||
* i14 | * i14 – ws2,2 ''(crouching)''}} | ||
|launch={{Plainlist| | |launch={{Plainlist| | ||
* i15 | * i15 – uf+4 | ||
* i15 | * i15 – FC.df+2 ''(crouching)''}} | ||
|chLaunch={{Plainlist| | |chLaunch={{Plainlist| | ||
* i12 | * i12 – b+1 ''(high)'' | ||
* i13 | * i13 – df+2,1 ''(mid)''}} | ||
|midCheck=df+2 | |midCheck=df+2 | ||
|statureKick=d+3 | |statureKick=d+3 |
Revision as of 12:36, 15 August 2023
King (Tekken 7) |
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King | |
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Heat | {{{heat}}} |
Heat Smash | {{{heatSmash}}} |
Heat Engagers | {{{heatEngagers}}} |
Stances |
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Fastest | |
Launch |
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CH launch |
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Wall splat |
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Archetypal moves | |
Mid check | df+2 |
Hopkick | uf+4 |
Stature kick | d+3 |
Snake edge | CD.DF+1 |
Shadow cutter | db+3 |
Slash kick |
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Generic moves | |
Remapped | (none) |
Missing | d+4 (i14) |
External links | |
Lore | King II |
#{{{twitter}}} |
King is one of the few characters whose throws are a true mixup, since both his Giant Swing (f,n,hcf+1) and chain throws (CD.DF+1+3 and CD.DF+2+4) look like 1+2 breaks but are broken with 1 or 2. As a tradeoff for this, his lows are quite weak, so he has to rely heavily on throws to break through defense.
Strengths
- Fastest throw in the game (i10)
- Loads of okizeme options and situations
- Easy whiff punishment (f+2,1)
- Mid check with good tracking (df+2)
- Lots of elbows and knees, good vs parries
Fast Giant Swing
importance
★★★★★value
★★★★★dexterity
★★★☆☆rhythm
☆☆☆☆☆Instant Shining Wizard
importance
★★★★★value
★★★★★dexterity
★★★☆☆rhythm
★☆☆☆☆External links
Characters (Tekken 8) |
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