Kuma: Difference between revisions

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(Made a start on editing Kuma's info box)
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|splat={{Plainlist|
|splat={{Plainlist|
* i12 – f+2,1 ''(high)''
* i12 – f+2,1 ''(high)''
}}
|midCheck={{Plainlist|
* df+4
}}
}}
|hopkick=uf+3
|hopkick=uf+3

Revision as of 00:54, 7 February 2024

Kuma
Heat
  • Shortens charge time of hold attacks
  • Enhances ROLL stance
  • Allows use of Wind Bear Fist
Heat Smash Mid, i13, +10
Heat Engagers
  • 1+2
  • b+1
  • b+1+2
  • WR 1+2
  • HBS d+1+2
Stances
  • HBS (Hunting) – 3+4
  • ROLL (Bear Roll) – FC 1+2
  • SIT (Bear Sit) – d+3+4
Fastest
Launch
  • i15 – df+2,1 (standing)
  • i15 – WS 2 (crouching)
CH launch
  • i10 – 1,1,1 (high)
Wall splat
  • i12 – f+2,1 (high)
Archetypal moves
Mid check
  • df+4
Hopkick uf+3
Stature kick db+3
Clef cannon 1,1,1
Generic moves
Remapped (none)
Missing (none)
External links
Lore {{{lore}}}
Twitter #T8_Kuma

This page is for Tekken 8. For Tekken 7, see Kuma (Tekken 7).

Kuma is...

Strengths
  • Good range and keepout
  • Good mixups in stances
  • One of the best whiff punishers
  • Chip heavy playstyle
  • Strong punishment
Weaknesses
  • Big hitbox means bigger combos and unique starters on them and dealing with more pressure
  • Worst backdash and sidestep
Mashing
importance
★★★★★
value
★★★★★
dexterity
★☆☆☆☆
rhythm
★★☆☆☆
Blocking
importance
☆☆☆☆☆
value
☆☆☆☆☆
dexterity
★★★★★
rhythm
★★★★★

External links