RogerDodger (talk | contribs) (Renaming Template:Navbox fighter to Template:Navbox fighters) Tag: Script |
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{{Infobox fighter | {{Infobox fighter | ||
|name=King | |name=King | ||
|stances=CD – f,n,d,df | |||
|splat={{Plainlist| | |||
* i15 – f+2,1 ''(standing)'' | |||
* i14 – ws2,2 ''(crouching)''}} | |||
|launch={{Plainlist| | |||
* i15 – uf+4 | |||
* i15 – FC.df+2 ''(crouching)''}} | |||
|chLaunch={{Plainlist| | |||
* i12 – b+1 ''(high)'' | |||
* i14 – df+2,1 ''(mid)''}} | |||
|hopkick=uf+4 | |||
|shadowCutter=db+3 | |||
|midCheck=df+1 | |||
|missingGenerics=d+4 ''(i14)'' | |||
|lore=[[fandom:King II|King II]] | |||
}} | }} | ||
{{Archetype|King}} | |||
King is | '''King''' is one of the few characters whose [[throw]]s are a true [[mixup]], since both his Giant Swing (hcb,f+1) and chain throws (CD.1+3 and CD.2+4) look like 1+2 breaks but are broken with 1 or 2. As a tradeoff for this, his lows are quite weak, so he has to rely heavily on throws to break through defense. | ||
{{BlueRed | |||
|blue= | |||
* Fastest throw in the game (i10) | |||
* Loads of [[okizeme]] options and situations | |||
* Easy whiff punishment (f+2,1) | |||
* Lots of elbows and knees, good vs parries | |||
|red= | |||
* Fastest mid is i14 (df+1) | |||
* Slower than normal d+4 (i14) | |||
* His mixups are easier to [[sidestep]] (throws have worse [[tracking]] than lows) | |||
}} | |||
{{KeyTechs| | |||
{{KeyTech|Fast Giant Swing | |||
|importance=5|dexterity=4|rhythm=0|value=5}} | |||
{{KeyTech|Instant Shining Wizard | |||
|importance=5|dexterity=3|rhythm=1|value=5}} | |||
}} | |||
== External links == | == External links == |
Revision as of 01:39, 14 March 2022
King (Tekken 7) |
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King | |
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Heat | {{{heat}}} |
Heat Smash | {{{heatSmash}}} |
Heat Engagers | {{{heatEngagers}}} |
Stances | CD – f,n,d,df |
Fastest | |
Launch |
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CH launch |
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Wall splat |
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Archetypal moves | |
Mid check | df+1 |
Hopkick | uf+4 |
Shadow cutter | db+3 |
Generic moves | |
Remapped | (none) |
Missing | d+4 (i14) |
External links | |
Lore | King II |
#{{{twitter}}} |
King is one of the few characters whose throws are a true mixup, since both his Giant Swing (hcb,f+1) and chain throws (CD.1+3 and CD.2+4) look like 1+2 breaks but are broken with 1 or 2. As a tradeoff for this, his lows are quite weak, so he has to rely heavily on throws to break through defense.
Strengths
- Fastest throw in the game (i10)
- Loads of okizeme options and situations
- Easy whiff punishment (f+2,1)
- Lots of elbows and knees, good vs parries
Fast Giant Swing
importance
★★★★★value
★★★★★dexterity
★★★★☆rhythm
☆☆☆☆☆Instant Shining Wizard
importance
★★★★★value
★★★★★dexterity
★★★☆☆rhythm
★☆☆☆☆External links
Characters (Tekken 8) |
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