Alisa (Tekken 7): Difference between revisions

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{{Infobox fighter
{{Infobox fighter
|name=Alisa
|name=Alisa
|tech=
|launch={{Plainlist|
|launch={{Plainlist|
* i14 – f+3,2
* i14 – f+3,2
* i15 – b+4,4
* i15 – b+4,4
* i15 – u/f+4,4}}
* i15 – uf+4,4}}
|chLaunch={{Plainlist|
|chLaunch={{Plainlist|
* i13 – 4
* i13 – 4
* i18 – DES b+2}}
* i18 – DES.b+2}}
|splat=i12 – 2,4 ''(standing)''
|splat=i12 – 2,4 ''(standing)''
|parry=i2 – b+1+3 or b+2+4 ''(high parry)''
|parry=b+1+3 or b+2+4 ''(high parry)''
|missingGenerics={{Plainlist|
|missingGenerics={{Dotlist|
* d+2 (only from crouch)
* d+2
* d+4/d+3 (only from crouch))}}
* d+4
* uf,n,4}}
|midCheck={{Plainlist|
|midCheck={{Plainlist|
* d/f+1 ''(standing)''
* df+1 ''(standing)''
* SBT 1
* SBT.1
* ws4 ''(crouching)''
* ws4 ''(crouching)''
* ws1,2 ''(crouching)''}}
* ws1,2 ''(crouching)''}}
|hopkick=u/f+4,4
|hopkick=u/f+4,4
|snakeEdge={{Plainlist|
|snakeEdge={{Plainlist|
* d/b+4
* db+4
* d+3+4}}
* d+3+4}}
|lore=[[fandom:Alisa|Alisa Bosconovitch]]
|lore=[[fandom:Alisa|Alisa Bosconovitch]]

Revision as of 05:16, 17 January 2022

Alisa
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances {{{stances}}}
Fastest
Launch
  • i14 – f+3,2
  • i15 – b+4,4
  • i15 – uf+4,4
CH launch
  • i13 – 4
  • i18 – DES.b+2
Wall splat i12 – 2,4 (standing)
Archetypal moves
Parry b+1+3 or b+2+4 (high parry)
Mid check
  • df+1 (standing)
  • SBT.1
  • ws4 (crouching)
  • ws1,2 (crouching)
Hopkick u/f+4,4
Snake edge
  • db+4
  • d+3+4
Generic moves
Remapped (none)
Missing
  • d+2
  • d+4
  • uf,n,4
External links
Lore Alisa Bosconovitch
Twitter #{{{twitter}}}
Discord [1]

Alisa is a well-rounded character that is biased towards a more defensive playstyle in the neutral, contrasted by one of the most aggressive stances in the game that is a near never-ending vortex.

She thrives lingering just outside range 1. To maximise her capability, strong defensive movement is required in the form of backdash canceling and sidestepping. Although not required, great amounts of pressure can be had if instant while running is learnt.

A lot of of her punishers can transition to Destruction Form (DES), which lets her change the pace from defense to offense.

External links