Hwoarang (Tekken 7): Difference between revisions

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{{Infobox fighter
{{Infobox fighter
|name=Hwoarang
|name=Hwoarang
|stances={{Plainlist|
* RFF โ€“ 3+4
* LFS โ€“ f+3
* RFS โ€“ RFF.f+4
* CD โ€“ f,n,d,df}}
|splat=i10 โ€“ RFF.2,b+4
|launch={{Plainlist|
* i15 โ€“ df+2 ''(standing)''
* i16 โ€“ ub+3,3 ''(crouching)''}}
|chLaunch={{Plainlist|
* i13 โ€“ b+4 ''(high)''
* i13 โ€“ RFF.b+3 ''(high)''
* i15 โ€“ f+1+2 ''(mid)''
* i15 โ€“ ws2 ''(crouching)''}}
|parry=b+1+2 ''(high or mid punch)''
|midCheck=df+1
|snakeEdge={{Plainlist|
* RFS.d+3
* LFS.d+4}}
|powerLow=RFS.d+4,3
|statureKick=db+4
|missingGenerics={{Dotlist|
* d+4}}
|lore=[[fandom:Hwoarang|Hwoarang]]
|lore=[[fandom:Hwoarang|Hwoarang]]
}}
}}
{{Archetype|Hwoarang}}


If there is one thing players can agree about Hwoarang, it's that he is not for the faint of heart, literally. Boasting a humongous 100+ movelist, numerous stances, lack of reliable defensive tools, having matchups only ranging from even to bad, and a steep learning curve. This puts players who want to learn Hwoarang in a peculiar situation. Thankfully, his frame data is rather exemplary as most of his moves leave him in frame advantage or at a slight disadvantage. Allowing the taekwondo extraordinaire to easily pressure opponents with his mixups at close range and simply stay there.ย  ย  ย 
'''Hwoarang''' is one of the most polarizing characters in the game. With three stances that each make up almost an entire movelist on their own, learning him is like learning four characters at once.
Hwoarangโ€™s gameplan is centered on a constant flurry of strings which chips at the opponent's lifebar; robbing them of their turn as they are forced to react to the next mixup over and over again. Combining this with one of the strongest and consistent combo damage outputs both in open and with wall this makes this Talon one tough matchup to deal with.


STRENGTHS & WEAKNESSES
Using all his moves effectively unleashes a high [[pressure]] beast with access to countless moves that are fast ''and'' have absurd [[frame advantage]] ''on block''.


Strengths:
As if that weren't enough, he is one of the privileged few who can [[wave dash]], and while it's not as scary as a [[mishima]] he still threatens big damage at low risk with ws4,4 and ws3. This combined with [[JFSR]] and d+3,4 for [[mixup]]s backed by various keepout buttons make him just as solid in [[neutral]].
* A walking gatling gun due to the endless mixup routes he can create
* Solid throw game (QCB+3, 2+4, DB1+3, F2+3, B2+4, RFF 1+3/2+4)
* Powercrush King with the highest rewards (Backlash plus frames and launch Capability, FLA PCs aren't launch punishable at -12 to most of the cast, DF3,F tanks hits in exchange for Hwoarang's turn.)
* Amazing Rage capabilities (Safe Mid Rage Art accessed from Flamingo Stance LFS & RFS D3+4, His rage drive D3+4,4 has meaty plus frame advantage, post combo spike,and launch abilities, and the 2nd rage drive UF3,4,3+4 is perfect for combos and more damage.)
* Powerful/flexible Combos both in open and with walls (Great wall carry)
* Superb wall pressure and okizeme game
* Decent punishment (UB+3,3 from crouching at i16 is a big bonus


Weaknesses:
Despite the whining of downplayers everywhere, Hwoarang doesn't have bad tracking. In almost all of his pressure he has good, safe options for dealing with steps. The situations where he ''is'' weak to steps are things like 1,2,3 or 1,2,4 on block where he ''should'' be at a disadvantage anyway.
* Not the safest character in the game; forced to take risks
ย 
* Slight execution difficulty (Mostly in combos)
{{BlueRed
* No reliable defensive/panic option when being pressured (B+1 is -14 and isnโ€™t reliable in most situations, U3+4 is a slow high crushing option which can be Floated with an inconsistent hitbox.)
|blue=
* Moves have weak tracking; easy to sidestep against
* Noob shredder.
* Inability to guard/cancel in both Left and Right Flamingo Stances
* Crazy plus frames off fast moves.
* Most moves with high plus frames are only accessible from stances
* Flexible combos and wall carry.
* Zero elbow and knee moves, only one heel move (Weak to reversals & parries)
* Insane wall pressure with a plus-on-block wall bounce and inescapable stance pressure.
* One of the best whiff punishers in the game (b+3).
* Well-rounded tools for playing solid neutral.
|red=
* Hard to get used to with effectively four movelists in one.
* Always mashing and has no elbows or knees, so has trouble vs parries.
* Lots of execution barriers to reach his full potential.
* No generic d+4 makes it hard to defend and keep people in check.
* Can't block during RFS or LFS, so have to be careful of [[rage art]]s.
* Weak vs characters with good movement or evasion to escape the pressure.
}}
ย 
{{KeyTechs|
{{KeyTech|f,F+4 in combos
|importance=5|dexterity=1|rhythm=3|value=3}}
{{KeyTech|iWS3 from crouch dash
|importance=4|dexterity=2|rhythm=4|value=4}}
{{KeyTech|[[JFSR]]
|importance=4|dexterity=3|rhythm=0|value=5}}
{{KeyTech|[[Wave dash]]
|importance=3|dexterity=4|rhythm=3}}
}}


== External links ==
== External links ==

Revision as of 01:12, 27 February 2022

Hwoarang
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances
  • RFF โ€“ 3+4
  • LFS โ€“ f+3
  • RFS โ€“ RFF.f+4
  • CD โ€“ f,n,d,df
Fastest
Launch
  • i15 โ€“ df+2 (standing)
  • i16 โ€“ ub+3,3 (crouching)
CH launch
  • i13 โ€“ b+4 (high)
  • i13 โ€“ RFF.b+3 (high)
  • i15 โ€“ f+1+2 (mid)
  • i15 โ€“ ws2 (crouching)
Wall splat i10 โ€“ RFF.2,b+4
Archetypal moves
Parry b+1+2 (high or mid punch)
Mid check df+1
Stature kick db+4
Power low RFS.d+4,3
Snake edge
  • RFS.d+3
  • LFS.d+4
Generic moves
Remapped (none)
Missing
  • d+4
External links
Lore Hwoarang
Twitter #{{{twitter}}}

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

Hwoarang is one of the most polarizing characters in the game. With three stances that each make up almost an entire movelist on their own, learning him is like learning four characters at once.

Using all his moves effectively unleashes a high pressure beast with access to countless moves that are fast and have absurd frame advantage on block.

As if that weren't enough, he is one of the privileged few who can wave dash, and while it's not as scary as a mishima he still threatens big damage at low risk with ws4,4 and ws3. This combined with JFSR and d+3,4 for mixups backed by various keepout buttons make him just as solid in neutral.

Despite the whining of downplayers everywhere, Hwoarang doesn't have bad tracking. In almost all of his pressure he has good, safe options for dealing with steps. The situations where he is weak to steps are things like 1,2,3 or 1,2,4 on block where he should be at a disadvantage anyway.

Strengths
  • Noob shredder.
  • Crazy plus frames off fast moves.
  • Flexible combos and wall carry.
  • Insane wall pressure with a plus-on-block wall bounce and inescapable stance pressure.
  • One of the best whiff punishers in the game (b+3).
  • Well-rounded tools for playing solid neutral.
Weaknesses
  • Hard to get used to with effectively four movelists in one.
  • Always mashing and has no elbows or knees, so has trouble vs parries.
  • Lots of execution barriers to reach his full potential.
  • No generic d+4 makes it hard to defend and keep people in check.
  • Can't block during RFS or LFS, so have to be careful of rage arts.
  • Weak vs characters with good movement or evasion to escape the pressure.
f,F+4 in combos
importance
โ˜…โ˜…โ˜…โ˜…โ˜…
value
โ˜…โ˜…โ˜…โ˜†โ˜†
dexterity
โ˜…โ˜†โ˜†โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜…โ˜†โ˜†
iWS3 from crouch dash
importance
โ˜…โ˜…โ˜…โ˜…โ˜†
value
โ˜…โ˜…โ˜…โ˜…โ˜†
dexterity
โ˜…โ˜…โ˜†โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜…โ˜…โ˜†
importance
โ˜…โ˜…โ˜…โ˜…โ˜†
value
โ˜…โ˜…โ˜…โ˜…โ˜…
dexterity
โ˜…โ˜…โ˜…โ˜†โ˜†
rhythm
โ˜†โ˜†โ˜†โ˜†โ˜†
importance
โ˜…โ˜…โ˜…โ˜†โ˜†
value
โ˜†โ˜†โ˜†โ˜†โ˜†
dexterity
โ˜…โ˜…โ˜…โ˜…โ˜†
rhythm
โ˜…โ˜…โ˜…โ˜†โ˜†

External links