Clockknight (talk | contribs) No edit summary |
Clockknight (talk | contribs) No edit summary |
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|parry={{Plainlist| | |parry={{Plainlist| | ||
* u/b+1 ''(High Punches)'' | * u/b+1 ''(High Punches)'' | ||
* 2+3 ''()'' | * 2+3 ''(High or Mid Punches)'' | ||
* b+2+4_1+3 ''(High or Mid)'' | * b+2+4_1+3 ''(High or Mid)'' | ||
* b+1+2 ''()'' | * b+1+2 ''(High or Mid)'' | ||
|remappedGenerics={{Plainlist| | |remappedGenerics={{Plainlist| | ||
* d+4 → d+3+4}} | * d+4 → d+3+4}} |
Revision as of 18:17, 7 March 2022
Leo (Tekken 7) |
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Leo | |
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Key techniques | |
Heat | {{{heat}}} |
Heat Smash | {{{heatSmash}}} |
Heat Engagers | {{{heatEngagers}}} |
Stances |
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Fastest | |
Launch | i15 – d/f+2 (Doesn't launch crouching) |
CH launch |
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Wall splat | {{{splat}}} |
Archetypal moves | |
Parry |
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Mid check | {{{midCheck}}} |
Generic moves | |
Remapped | (none) |
Missing | (none) |
External links | |
Lore | {{{lore}}} |
#{{{twitter}}} | |
Discord | [1] |
Leo is an all-rounder character for the most part, with slightly above average combo damage. What makes them stand out is their stances and wall game.
Leo's stances is extremely important. Most ways of entering KNK have a hitbox that on block, forces the opponent to guess. BOK also has very good options, but has poorer opportunities to enter the stance.
Leo does great wall damage, and has many ways to benefit from just being near it. Even if backed against one, f, f+1+2 is a high command throw that can splat the opponent on a wall behind you, or if the opponent is pressuring you, b+1+3_2+4 can parry and wall splat behind you.
Beyond that, Leo has very strong moves that interact up to about ranges 2. Both d/f+2 and d+1 are very strong options, as both mids have potential to lead to a combo. Leo has a crouch dash that has high-low mixups, and f,f+2 is a mid that can wallsplat.
Characters (Tekken 8) |
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