Asuka (Tekken 7): Difference between revisions

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* 2+3 ''(high or mid punches)''
* 2+3 ''(high or mid punches)''
* b+2+3 ''(high or mid kicks)''}}
* b+2+3 ''(high or mid kicks)''}}
|midCheck={{Plainlist|
|midCheck={{Plainlist|
* d/f+1 ''(standing)''
* d/f+1 ''(standing)''
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|clefCannon=1,2,4
|clefCannon=1,2,4
}}
}}
{{Archetype|Asuka}}


'''Asuka''' is a defensive character that excels at interrupting her opponent's offense using keepout, safe on block counter hit launchers, punch and kick sabaki moves and her notorious reversal.
'''Asuka''' is a defensive character that excels at interrupting her opponent's offense using keepout, safe on block counter hit launchers, punch and kick sabaki moves and her notorious reversal.
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What she lacks in frame priority and block punishment, she makes up for in pokes and animation cancels to provoke a reckless response that she can capitalize on with her defensive tools.
What she lacks in frame priority and block punishment, she makes up for in pokes and animation cancels to provoke a reckless response that she can capitalize on with her defensive tools.


==External links==
==External links==

Revision as of 12:58, 8 March 2022

Asuka
Key techniques
  • Sabaki and Mikagami
  • Infinite jab string
  • Animation cancels into crouch
  • Launching whiff punishment
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances {{{stances}}}
Fastest
Launch i15 – d/f+2
CH launch
  • i11 – 4 (high)
  • i15 – b+4 (mid)
Wall splat
  • i12 – 2,4 (standing)
  • i14 – ws1,4 (crouching)
Archetypal moves
Sabaki
  • 2+3 (high or mid punches)
  • b+2+3 (high or mid kicks)
Mid check
  • d/f+1 (standing)
  • ws4 (crouching)
Hopkick u/f+4
Snake edge 3~4
Clef cannon 1,2,4
Generic moves
Remapped (none)
Missing
  • 1 (-2 on block)
  • d+2
  • Delayed hopkick
External links
Lore {{{lore}}}
Twitter #{{{twitter}}}

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

Asuka is a defensive character that excels at interrupting her opponent's offense using keepout, safe on block counter hit launchers, punch and kick sabaki moves and her notorious reversal.

With her f+2 being one of the best whiff punishers in the game, she rewards players with a keen eye for mis-spaced attacks.

What she lacks in frame priority and block punishment, she makes up for in pokes and animation cancels to provoke a reckless response that she can capitalize on with her defensive tools.

External links