King (Tekken 7): Difference between revisions

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{{Infobox fighter
{{Infobox fighter
|name=King
|name=King
|stances=CD – f,n,d,df
|splat={{Plainlist|
* i15 – f+2,1 ''(standing)''
* i14 – ws2,2 ''(crouching)''}}
|launch={{Plainlist|
* i15 – uf+4
* i15 – FC.df+2 ''(crouching)''}}
|chLaunch={{Plainlist|
* i12 – b+1 ''(high)''
* i14 – df+2,1 ''(mid)''}}
|hopkick=uf+4
|shadowCutter=db+3
|midCheck=df+1
|missingGenerics=d+4 ''(i14)''
|lore=[[fandom:King II|King II]]
}}
}}
{{Archetype|King}}


King is a unique grapple-based character with extremely powerful oki setups, crowd-pleasing comeback factor, an excellent counterhit & punishment game, and solid mid pokes to complement his grabs.
'''King''' is one of the few characters whose [[throw]]s are a true [[mixup]], since both his Giant Swing (hcb,f+1) and chain throws (CD.1+3 and CD.2+4) look like 1+2 breaks but are broken with 1 or 2. As a tradeoff for this, his lows are quite weak, so he has to rely heavily on throws to break through defense.
 
He's also one of the few characters to have an unreactable throw mixup.
King can be slightly unwieldy with his overall linearity and below average sidestep, as well as stubby range on some of his pokes. However, he more than makes up for it in versatility and raw power.
Similarly, while his lows are weak, his grabs fill the role nicely.
 
Notable moves include '''DF2''', a very strong i13 mid counterhit tool.
His i14 '''DF1''' which gets better frames when well-spaced.
His deceptive i10 throw '''Giant Swing'''.
His '''FF1''', a mid homing CH launcher with miles of range and days of + frames when it connects. Only -5 on block, too.


{{BlueRed
|blue=
* Fastest throw in the game (i10)
* Loads of [[okizeme]] options and situations
* Easy whiff punishment (f+2,1)
* Lots of elbows and knees, good vs parries
|red=
* Fastest mid is i14 (df+1)
* Slower than normal d+4 (i14)
* His mixups are easier to [[sidestep]] (throws have worse [[tracking]] than lows)
}}


{{KeyTechs|
{{KeyTech|Fast Giant Swing
|importance=5|dexterity=4|rhythm=0|value=5}}
{{KeyTech|Instant Shining Wizard
|importance=5|dexterity=3|rhythm=1|value=5}}
}}


== External links ==
== External links ==

Revision as of 01:39, 14 March 2022

King
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances CD – f,n,d,df
Fastest
Launch
  • i15 – uf+4
  • i15 – FC.df+2 (crouching)
CH launch
  • i12 – b+1 (high)
  • i14 – df+2,1 (mid)
Wall splat
  • i15 – f+2,1 (standing)
  • i14 – ws2,2 (crouching)
Archetypal moves
Mid check df+1
Hopkick uf+4
Shadow cutter db+3
Generic moves
Remapped (none)
Missing d+4 (i14)
External links
Lore King II
Twitter #{{{twitter}}}

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

King is one of the few characters whose throws are a true mixup, since both his Giant Swing (hcb,f+1) and chain throws (CD.1+3 and CD.2+4) look like 1+2 breaks but are broken with 1 or 2. As a tradeoff for this, his lows are quite weak, so he has to rely heavily on throws to break through defense.

Strengths
  • Fastest throw in the game (i10)
  • Loads of okizeme options and situations
  • Easy whiff punishment (f+2,1)
  • Lots of elbows and knees, good vs parries
Weaknesses
  • Fastest mid is i14 (df+1)
  • Slower than normal d+4 (i14)
  • His mixups are easier to sidestep (throws have worse tracking than lows)
Fast Giant Swing
importance
★★★★★
value
★★★★★
dexterity
★★★★☆
rhythm
☆☆☆☆☆
Instant Shining Wizard
importance
★★★★★
value
★★★★★
dexterity
★★★☆☆
rhythm
★☆☆☆☆

External links